Player Matchup

Neith
Neith
GoblinBoyfriend
Neith
Level 147
God Stats
38W - 27L
1,614 SR
Queue Stats
126W - 106L
1,537 Elo+
Party 2
Ares
Ares
LarryLobsterLube
Ares
Level 25
God Stats
1W - 2L
1,186 SR
Queue Stats
11W - 9L
1,478 Elo+
Party 2
Medusa
Medusa
PittsburghAdam9
Medusa
Level 169
God Stats
2W - 1L
1,901 SR
Queue Stats
124W - 111L
1,532 Elo+
Solo
Lancelot
Lancelot
WARxREAPER
Lancelot
Level 194
God Stats
14W - 8L
1,566 SR
Queue Stats
326W - 308L
1,628 Elo+
Solo
Ix Chel
Ix Chel
WetηGushy
Ix Chel
Level 155
God Stats
3W - 1L
1,739 SR
Queue Stats
89W - 65L
1,642 Elo+
Solo
Team Averages
Level 138
1,601 SR
1,563 Elo+

VS

Team Averages
Level 163
1,573 SR
1,517 Elo+
Lancelot
Lancelot
 
Lancelot
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
AndrésIniesta
King Arthur
Level 250
God Stats
19W - 15L
1,557 SR
Queue Stats
151W - 145L
1,604 Elo+
Solo
Ymir
Ymir
Eliaz-Diaz
Ymir
Level 148
God Stats
0W - 2L
1,511 SR
Queue Stats
3W - 17L
1,208 Elo+
Party 1
Ra
Ra
JustDontLike_em
Ra
Level 169
God Stats
19W - 23L
1,504 SR
Queue Stats
385W - 370L
1,583 Elo+
Solo
Ullr
Ullr
MarioBro0613
Ullr
Level 144
God Stats
12W - 3L
1,794 SR
Queue Stats
176W - 108L
1,689 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 2
3,700
740
2,016
2,562
776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
0 / 2 / 0
3,319
664
2,201
4,382
3,329
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

7
3 / 2 / 2
4,255
851
3,101
4,683
1,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
WARxREAPER
Lancelot
7
0 / 1 / 0
3,515
703
1,281
4,338
1,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
WetηGushy
Ix Chel
7
1 / 0 / 0
3,869
774
2,049
1,783
668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
6
1 / 1 / 1
3,555
711
1,763
3,503
1,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
AndrésIniesta
King Arthur
8
3 / 0 / 0
4,565
913
3,520
4,754
1,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
2 / 2 / 0
3,524
705
1,610
4,806
2,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
0 / 1 / 2
3,900
780
2,785
3,179
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

2
0 / 1 / 0
2,697
539
655
1,760
409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
5
Kills
6
6
Deaths
5
4
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
1
1
1.5
L
King Arthur
AndrésIniesta
King Arthur
3
0
0
3
L
2
2
0
1
W
1
1
2
2
L
0
1
2
1
W
0
2
0
0
L
0
1
0
0
W
3
2
2
2
W
Lancelot
WARxREAPER
Lancelot
0
1
0
0
W
Ix Chel
WetηGushy
Ix Chel
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,648
Damage
10,333
17,748
Taken
18,002
8,033
Mitigated
6,944
6,180
Healing
5,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
1,763
569
0
792
3,503
1,253
0
228
3,251
0
10,360
L
King Arthur
AndrésIniesta
King Arthur
3,520
843
0
1,750
4,754
1,893
0
2,201
2,553
0
23,851
L
1,610
719
38
561
4,806
2,286
0
779
3,979
6,831
0
W
2,016
878
0
730
2,562
776
0
660
1,902
0
16,075
L
2,785
353
274
1,532
3,179
1,103
0
839
2,274
25,966
1,420
W
2,201
114
0
1,488
4,382
3,329
0
0
4,382
15,313
0
L
655
198
0
475
1,760
409
0
0
1,760
0
4,427
W
3,101
1,270
0
1,082
4,683
1,635
0
2,283
2,339
0
22,796
W
Lancelot
WARxREAPER
Lancelot
1,281
300
0
2,050
4,338
1,625
0
336
4,002
0
19,218
W
Ix Chel
WetηGushy
Ix Chel
2,049
521
346
484
1,783
668
0
1,055
728
20,020
490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,658
Gold Earned
18,241
164
Minions Killed
135
0
Camps Cleared
0
543,141
Distance Traveled
473,526
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
3,555
711
25
5
0
121,499
0
L
King Arthur
4,565
913
48
10
0
108,370
0
L
Ymir
3,524
705
4
1
0
88,111
0
W
Neith
3,700
740
19
4
0
100,034
0
L
Ra
3,900
780
50
10
0
113,601
1
W
Ares
3,319
664
21
4
0
93,846
0
L
Ullr
2,697
539
8
2
0
41,945
0
W
Medusa
4,255
851
36
7
0
106,989
0
W
Lancelot
3,515
703
48
10
0
139,176
0
W
Ix Chel
3,869
774
40
8
0
103,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role