Player Matchup

Sol
Sol
Masters
 
Sol
Masters
Level 209
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Masters
 
Bastet
Masters
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Masters
ezf6
Anhur
Masters
Level 148
God Stats
5W - 4L
1,770 SR
Queue Stats
129W - 137L
2,482 MMR
Solo
Bellona
Bellona
Diamond I
fresteban2010
Bellona
Diamond I
Level 201
God Stats
5W - 6L
1,617 SR
Queue Stats
108W - 90L
2,494 MMR
Solo
Ares
Ares
Diamond II
xIRemyIx
Ares
Diamond II
Level 149
God Stats
11W - 8L
1,602 SR
Queue Stats
105W - 75L
2,334 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 189
1,598 SR
2,062 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 146
1,503 SR
2,055 MMR
Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Discordia
Discordia
Diamond II
 
Discordia
Diamond II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Masters
Kiyakuh
Apollo
Masters
Level 158
God Stats
2W - 9L
1,267 SR
Queue Stats
362W - 324L
2,440 MMR
Solo
Mulan
Mulan
Masters
PolarBearMartin
Mulan
Masters
Level 137
God Stats
28W - 20L
1,599 SR
Queue Stats
113W - 97L
2,267 MMR
Solo
Hercules
Hercules
Masters
Solaіr
Hercules
Masters
Level 193
God Stats
8W - 2L
1,650 SR
Queue Stats
127W - 96L
2,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
1 / 0 / 2
3,868
774
2,657
3,144
882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bastet
 
Bastet
6
2 / 1 / 1
3,582
716
2,207
3,983
1,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anhur
ezf6
Anhur
3
0 / 0 / 0
2,669
534
1,048
2,443
553
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bellona
5
0 / 4 / 0
2,912
582
1,442
5,604
2,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
5
0 / 2 / 2
3,189
638
1,073
4,149
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
LancelotCu ChulainnCharybdisGeb

VS

Bans
Sun WukongThorMedusaThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
6
0 / 0 / 1
3,307
661
1,392
3,676
1,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Discordia
 
Discordia
6
0 / 2 / 1
3,269
654
1,229
2,251
659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
Kiyakuh
Apollo
6
0 / 0 / 1
3,478
696
2,454
2,096
449
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
2 / 1 / 0
3,755
751
3,035
5,142
3,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Solaіr
Hercules
8
5 / 0 / 0
4,766
953
4,261
4,173
1,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
10
3
Kills
7
7
Deaths
3
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
2
2
L
Bastet
 
Bastet
2
1
1
2.5
W
Nemesis
 
Nemesis
0
0
1
0.5
W
Discordia
 
Discordia
0
2
1
0.25
W
Apollo
Kiyakuh
Apollo
0
0
1
0.5
W
2
1
0
2
W
Hercules
Solaіr
Hercules
5
0
0
5
L
Anhur
ezf6
Anhur
0
0
0
0
L
Bellona
0
4
0
0
L
Ares
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,427
Damage
12,371
19,323
Taken
17,338
7,756
Mitigated
6,958
7,148
Healing
6,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,657
1,270
0
1,471
3,144
882
0
639
2,505
20,019
5,699
L
Bastet
 
Bastet
2,207
694
0
2,014
3,983
1,149
0
452
3,531
0
14,953
W
Nemesis
 
Nemesis
1,392
514
0
832
3,676
1,224
0
718
2,958
0
15,383
W
Discordia
 
Discordia
1,229
123
0
375
2,251
659
0
697
1,554
15,147
0
W
Apollo
Kiyakuh
Apollo
2,454
1,738
0
1,714
2,096
449
0
554
1,542
0
23,188
W
3,035
417
0
1,755
5,142
3,038
0
1,446
3,696
0
10,972
W
Hercules
Solaіr
Hercules
4,261
1,408
0
1,618
4,173
1,588
0
0
4,173
0
25,700
L
Anhur
ezf6
Anhur
1,048
671
0
1,046
2,443
553
0
0
2,443
0
8,710
L
Bellona
1,442
561
0
1,238
5,604
2,716
0
0
5,604
0
11,719
L
Ares
1,073
147
0
1,379
4,149
2,456
0
138
4,011
10,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,220
Gold Earned
18,575
120
Minions Killed
158
0
Camps Cleared
0
455,774
Distance Traveled
544,000
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,868
774
43
9
0
97,008
0
L
Bastet
3,582
716
36
7
0
121,307
0
W
Nemesis
3,307
661
36
7
0
127,926
0
W
Discordia
3,269
654
24
5
0
99,269
0
W
Apollo
3,478
696
40
8
0
92,064
0
W
Mulan
3,755
751
13
3
0
110,990
0
W
Hercules
4,766
953
45
9
0
113,751
0
L
Anhur
2,669
534
15
3
0
52,619
0
L
Bellona
2,912
582
14
3
0
89,257
0
L
Ares
3,189
638
12
2
0
95,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role