Player Matchup

Hachiman
Hachiman
Platinum II
 
Hachiman
Platinum II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
CHIEFSHAKATOOL
Cu Chulainn
Diamond III
Level 190
God Stats
52W - 49L
1,603 SR
Queue Stats
204W - 187L
2,213 MMR
Solo
Sylvanus
Sylvanus
Diamond III
LanzerStratos
Sylvanus
Diamond III
Level 240
God Stats
0W - 3L
1,566 SR
Queue Stats
119W - 107L
2,175 MMR
Solo
Serqet
Serqet
Diamond IV
SnipDaTip
Serqet
Diamond IV
Level 186
God Stats
28W - 27L
1,691 SR
Queue Stats
500W - 500L
2,124 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
yohrii
Morgan Le Fay
Platinum I
Level 149
God Stats
5W - 6L
1,580 SR
Queue Stats
163W - 154L
2,022 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 174
1,588 SR
2,007 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 147
1,632 SR
2,106 MMR
Anhur
Anhur
Platinum I
Austintoy1
Anhur
Platinum I
Level 158
God Stats
8W - 2L
1,702 SR
Queue Stats
204W - 191L
1,835 MMR
Solo
Medusa
Medusa
Gold IV
CarlyRaeJeppsen
Medusa
Gold IV
Level 155
God Stats
2W - 2L
1,500 SR
Queue Stats
69W - 66L
1,649 MMR
Solo
Lancelot
Lancelot
Diamond II
Connor609
Lancelot
Diamond II
Level 207
God Stats
6W - 5L
1,561 SR
Queue Stats
181W - 168L
2,375 MMR
Party 1
Horus
Horus
Diamond IV
ToxickSupport
Horus
Diamond IV
Level 58
God Stats
25W - 14L
1,753 SR
Queue Stats
187W - 160L
2,100 MMR
Solo
Janus
Janus
Masters
iKeffyi
Janus
Masters
Level 159
God Stats
8W - 11L
1,644 SR
Queue Stats
246W - 234L
2,573 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
0 / 0 / 0
5,763
576
2,713
5,872
1,775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
CHIEFSHAKATOOL
Cu Chulainn
11
0 / 1 / 0
6,029
603
6,182
10,539
5,616
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
LanzerStratos
Sylvanus
6
0 / 5 / 0
4,450
445
2,316
10,456
3,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
SnipDaTip
Serqet
8
0 / 3 / 1
4,530
453
4,142
7,280
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
yohrii
Morgan Le Fay
11
1 / 1 / 0
5,772
577
2,486
4,470
1,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaBastetAwilixAmaterasu

VS

Bans
GebSun WukongVulcanCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
11
1 / 0 / 2
6,155
616
4,473
8,313
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
3 / 0 / 0
6,616
662
6,276
4,538
1,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Lancelot
Connor609
Lancelot
10
3 / 1 / 2
5,428
543
5,737
8,646
3,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 7
5,591
559
4,895
6,090
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
iKeffyi
Janus
12
2 / 0 / 4
6,322
632
4,229
3,759
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
10
10
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
0
0
W
Anhur
1
0
2
2
L
Cu Chulainn
CHIEFSHAKATOOL
Cu Chulainn
0
1
0
0
W
3
0
0
3
W
Lancelot
Connor609
Lancelot
3
1
2
4
L
Sylvanus
LanzerStratos
Sylvanus
0
5
0
0
L
Serqet
SnipDaTip
Serqet
0
3
1
0.17
W
1
0
7
4.5
W
Janus
iKeffyi
Janus
2
0
4
4
L
Morgan Le Fay
yohrii
Morgan Le Fay
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,839
Damage
25,610
38,617
Taken
31,346
15,177
Mitigated
13,912
8,849
Healing
11,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
2,713
1,925
0
1,897
5,872
1,775
0
0
5,872
0
47,266
W
Anhur
4,473
1,870
0
3,235
8,313
2,662
0
113
8,026
0
45,705
L
Cu Chulainn
CHIEFSHAKATOOL
Cu Chulainn
6,182
1,110
0
3,052
10,539
5,616
0
383
10,116
0
51,915
W
6,276
2,231
0
792
4,538
1,660
716
458
4,080
0
54,448
W
Lancelot
Connor609
Lancelot
5,737
1,655
0
3,647
8,646
3,966
0
1,915
6,641
0
33,953
L
Sylvanus
LanzerStratos
Sylvanus
2,316
819
1,090
1,620
10,456
3,763
0
1,090
9,312
10,640
0
L
Serqet
SnipDaTip
Serqet
4,142
877
0
581
7,280
2,457
0
1,259
5,859
0
23,839
W
4,895
1,912
302
2,733
6,090
4,348
25
1,011
5,079
0
16,477
W
Janus
iKeffyi
Janus
4,229
66
0
750
3,759
1,276
0
1,103
2,500
51,687
0
L
Morgan Le Fay
yohrii
Morgan Le Fay
2,486
233
0
609
4,470
1,566
0
1,163
3,229
51,675
1,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,544
Gold Earned
30,112
331
Minions Killed
348
0
Camps Cleared
0
1,025,467
Distance Traveled
1,134,330
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,763
576
84
8
0
195,003
0
W
Anhur
6,155
616
74
7
0
185,941
4
L
Cu Chulainn
6,029
603
89
9
0
205,216
0
W
Medusa
6,616
662
98
10
0
217,969
0
W
Lancelot
5,428
543
57
6
0
260,412
0
L
Sylvanus
4,450
445
17
2
0
194,456
4
L
Serqet
4,530
453
40
4
0
213,352
0
W
Horus
5,591
559
20
2
0
228,597
5
W
Janus
6,322
632
99
10
0
241,411
0
L
Morgan Le Fay
5,772
577
101
10
0
217,440
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role