Player Matchup

Jormungandr
Jormungandr
Gold V
 
Jormungandr
Gold V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Silver I
Pinocchio_J19
Chaac
Silver I
Level 108
God Stats
1W - 1L
1,796 SR
Queue Stats
277W - 280L
1,178 MMR
Solo
Mercury
Mercury
Silver IV
byPredaTorZ
Mercury
Silver IV
Level 65
God Stats
2W - 5L
1,521 SR
Queue Stats
80W - 88L
1,182 MMR
Solo
Izanami
Izanami
Silver I
deyanmaster
Izanami
Silver I
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 90L
1,205 MMR
Solo
Nu Wa
Nu Wa
Silver I
usnavymike
Nu Wa
Silver I
Level 156
God Stats
136W - 118L
1,615 SR
Queue Stats
563W - 587L
1,203 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 128
1,586 SR
1,254 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,509 SR
1,040 MMR
Charybdis
Charybdis
Gold IV
ARabidCow
Charybdis
Gold IV
Level 161
God Stats
9W - 3L
1,637 SR
Queue Stats
367W - 374L
1,334 MMR
Solo
Merlin
Merlin
Silver I
Yoshino-19
Merlin
Silver I
Level 142
God Stats
0W - 2L
1,293 SR
Queue Stats
69W - 85L
1,300 MMR
Party 1
Neith
Neith
Silver I
Zaboomafoot
Neith
Silver I
Level 84
God Stats
0W - 2L
1,554 SR
Queue Stats
49W - 56L
1,270 MMR
Solo
Ratatoskr
Ratatoskr
Bronze II
sychoopturtle
Ratatoskr
Bronze II
Level 165
God Stats
16W - 17L
1,560 SR
Queue Stats
485W - 547L
155 MMR
Solo
Atlas
Atlas
Silver III
tryhar1218
Atlas
Silver III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 45L
1,143 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
4 / 0 / 4
7,840
523
7,774
11,817
9,287
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

16
6 / 0 / 3
9,714
648
12,249
13,380
12,610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mercury
byPredaTorZ
Mercury
13
2 / 1 / 3
7,597
506
4,039
10,831
4,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
deyanmaster
Izanami
16
3 / 0 / 4
9,450
630
10,773
11,905
5,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
14
3 / 0 / 3
8,579
572
11,754
3,490
1,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
ThothAo KuangAchillesAgniThanatos

VS

Bans
Sun WukongLokiAthenaXbalanqueNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ARabidCow
Charybdis
8
0 / 5 / 0
5,448
363
2,827
9,526
2,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
Yoshino-19
Merlin
11
0 / 3 / 0
6,630
442
7,499
11,212
3,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 1
7,096
473
5,044
12,851
5,877
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
sychoopturtle
Ratatoskr
11
0 / 4 / 1
6,264
418
2,342
14,307
5,452
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
12
1 / 2 / 0
6,733
449
5,783
15,754
15,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
18
Kills
1
1
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
4
0
4
6
L
Charybdis
ARabidCow
Charybdis
0
5
0
0
W
6
0
3
7.5
L
Merlin
Yoshino-19
Merlin
0
3
0
0
L
0
4
1
0.13
W
Mercury
byPredaTorZ
Mercury
2
1
3
3.5
W
Izanami
deyanmaster
Izanami
3
0
4
5
L
Ratatoskr
sychoopturtle
Ratatoskr
0
4
1
0.13
L
Atlas
1
2
0
0.5
W
Nu Wa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,589
Damage
23,495
51,423
Taken
63,650
33,123
Mitigated
33,290
14,007
Healing
15,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,774
1,610
0
500
11,817
9,287
88
3,312
8,505
41,812
1,104
L
Charybdis
ARabidCow
Charybdis
2,827
1,201
0
2,389
9,526
2,567
309
2,999
6,105
0
27,032
W
12,249
2,793
0
3,848
13,380
12,610
223
1,197
12,183
317
87,239
L
Merlin
Yoshino-19
Merlin
7,499
1,207
0
1,474
11,212
3,633
0
5,469
5,106
56,986
1,710
L
5,044
1,739
0
2,326
12,851
5,877
0
1,834
10,739
0
53,484
W
Mercury
byPredaTorZ
Mercury
4,039
1,697
0
2,593
10,831
4,937
644
837
9,994
0
45,854
W
Izanami
deyanmaster
Izanami
10,773
7,344
0
6,421
11,905
5,080
1,101
6,598
5,307
0
81,059
L
Ratatoskr
sychoopturtle
Ratatoskr
2,342
693
0
6,501
14,307
5,452
0
3,419
10,289
0
40,767
L
Atlas
5,783
1,636
0
2,869
15,754
15,761
0
3,490
11,815
33,894
817
W
Nu Wa
11,754
2,639
0
645
3,490
1,209
1,434
1,123
2,367
57,603
751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,180
Gold Earned
32,171
491
Minions Killed
365
0
Camps Cleared
0
1,510,499
Distance Traveled
1,208,755
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,840
523
66
4
0
312,161
9
L
Charybdis
5,448
363
40
3
0
159,150
0
W
Chaac
9,714
648
136
9
0
318,405
2
L
Merlin
6,630
442
106
7
0
252,917
5
L
Neith
7,096
473
102
7
0
250,028
0
W
Mercury
7,597
506
69
5
0
348,038
0
W
Izanami
9,450
630
131
9
0
248,518
0
L
Ratatoskr
6,264
418
80
5
0
257,957
0
L
Atlas
6,733
449
37
2
0
288,703
0
W
Nu Wa
8,579
572
89
6
0
283,377
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role