Player Matchup

Freya
Freya
Gold V
EndlessWishes
Freya
Gold V
Level 159
God Stats
4W - 6L
1,787 SR
Queue Stats
49W - 30L
1,595 MMR
Solo
Ne Zha
Ne Zha
Gold III
Okynawa
Ne Zha
Gold III
Level 157
God Stats
0W - 2L
1,930 SR
Queue Stats
20W - 23L
1,588 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
PelicanSheet
Morgan Le Fay
Platinum V
Level 87
God Stats
0W - 1L
1,339 SR
Queue Stats
44W - 38L
1,778 MMR
Party 3
Sobek
Sobek
Gold IV
Rakjaar
Sobek
Gold IV
Level 124
God Stats
2W - 6L
1,483 SR
Queue Stats
84W - 86L
1,466 MMR
Party 3
Hercules
Hercules
Bronze III
TakeOutHisLegs
Hercules
Bronze III
Level 136
God Stats
2W - 3L
1,697 SR
Queue Stats
45W - 53L
1,579 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,647 SR
1,601 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 119
1,647 SR
1,604 MMR
Anhur
Anhur
Platinum V
Onfoenem2217
Anhur
Platinum V
Level 96
God Stats
24W - 21L
1,549 SR
Queue Stats
336W - 321L
1,659 MMR
Party 1
Odin
Odin
Gold I
RodOfYabooty
Odin
Gold I
Level 147
God Stats
9W - 7L
1,596 SR
Queue Stats
123W - 113L
1,579 MMR
Party 1
Da Ji
Da Ji
Platinum IV
Saweegg
Da Ji
Platinum IV
Level 58
God Stats
4W - 5L
1,654 SR
Queue Stats
255W - 238L
1,574 MMR
Solo
Xing Tian
Xing Tian
Gold III
ThatHape
Xing Tian
Gold III
Level 137
God Stats
1W - 0L
1,641 SR
Queue Stats
13W - 9L
1,600 MMR
Party 2
Vulcan
Vulcan
Platinum V
ThatReiter
Vulcan
Platinum V
Level 158
God Stats
2W - 0L
1,794 SR
Queue Stats
49W - 44L
1,608 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 0
9,093
505
6,891
14,417
5,522
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ne Zha
Okynawa
Ne Zha
14
3 / 5 / 1
8,189
455
5,145
16,089
6,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
PelicanSheet
Morgan Le Fay
16
2 / 3 / 1
8,957
498
9,500
11,683
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sobek
Rakjaar
Sobek
12
0 / 1 / 1
7,688
427
4,869
16,417
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hercules
15
0 / 3 / 1
8,923
496
7,985
20,488
24,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
SusanoMulanNutCthulhu

VS

Bans
JanusThanatosBastetAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 3
10,197
567
10,260
12,600
5,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
4 / 2 / 3
10,819
601
11,682
14,675
9,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
Saweegg
Da Ji
18
8 / 1 / 6
10,652
592
16,685
16,457
7,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Xing Tian
ThatHape
Xing Tian
14
1 / 0 / 8
9,746
541
7,032
13,450
11,090
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
ThatReiter
Vulcan
16
0 / 0 / 5
10,054
559
8,897
8,062
3,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
18
18
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Ne Zha
Okynawa
Ne Zha
3
5
1
0.7
W
5
3
3
2.17
L
Morgan Le Fay
PelicanSheet
Morgan Le Fay
2
3
1
0.83
L
Sobek
Rakjaar
Sobek
0
1
1
0.5
W
4
2
3
2.75
W
Da Ji
Saweegg
Da Ji
8
1
6
11
L
Hercules
0
3
1
0.17
W
Xing Tian
ThatHape
Xing Tian
1
0
8
5
W
Vulcan
ThatReiter
Vulcan
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,390
Damage
54,556
79,094
Taken
65,244
53,951
Mitigated
37,134
28,283
Healing
22,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,891
2,269
0
4,917
14,417
5,522
402
2,620
11,756
78,379
4,906
L
Ne Zha
Okynawa
Ne Zha
5,145
1,241
0
6,626
16,089
6,175
0
1,440
14,461
0
56,777
W
10,260
6,469
0
4,753
12,600
5,421
1,031
3,790
8,772
0
82,835
L
Morgan Le Fay
PelicanSheet
Morgan Le Fay
9,500
499
0
1,796
11,683
5,171
0
4,299
6,999
78,783
1,296
L
Sobek
Rakjaar
Sobek
4,869
185
0
4,810
16,417
12,881
0
5,815
10,339
22,884
0
W
11,682
3,562
0
2,373
14,675
9,845
0
3,571
11,010
158
85,777
W
Da Ji
Saweegg
Da Ji
16,685
3,825
0
11,080
16,457
7,647
391
4,990
11,303
0
81,872
L
Hercules
7,985
3,779
0
10,134
20,488
24,202
0
625
19,821
594
73,910
W
Xing Tian
ThatHape
Xing Tian
7,032
725
0
3,616
13,450
11,090
29
6,395
6,837
27,650
1,533
W
Vulcan
ThatReiter
Vulcan
8,897
76
0
1,141
8,062
3,131
0
4,942
2,790
84,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,850
Gold Earned
51,468
533
Minions Killed
518
0
Camps Cleared
0
1,676,530
Distance Traveled
1,819,335
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
9,093
505
150
8
0
313,864
2
L
Ne Zha
8,189
455
87
5
0
365,429
0
W
Anhur
10,197
567
107
6
0
299,672
2
L
Morgan Le Fay
8,957
498
145
8
0
345,524
2
L
Sobek
7,688
427
26
1
0
367,750
8
W
Odin
10,819
601
142
8
0
356,956
3
W
Da Ji
10,652
592
104
6
0
395,297
4
L
Hercules
8,923
496
125
7
0
283,963
3
W
Xing Tian
9,746
541
37
2
0
377,120
4
W
Vulcan
10,054
559
128
7
0
390,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role