Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LAZZARUSSDIABLO
Mercury
Level 154
God Stats
16W - 27L
1,449 SR
Queue Stats
846W - 900L
1,552 Elo+
Solo
Thor
Thor
NoahNephrite
Thor
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,607 Elo+
Solo
Chang'e
Chang'e
SteamyRayVonn
Chang'e
Level 156
God Stats
5W - 3L
1,500 SR
Queue Stats
636W - 622L
1,554 Elo+
Solo
Mulan
Mulan
Wounds2Wisdm
Mulan
Level 154
God Stats
8W - 3L
1,555 SR
Queue Stats
337W - 255L
1,624 Elo+
Solo
Team Averages
Level 148
1,501 SR
1,567 Elo+

VS

Team Averages
Level 184
1,654 SR
1,576 Elo+
Ullr
Ullr
 
Ullr
Level 300
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Freya
Freya
BlushingDoll
Freya
Level 147
God Stats
0W - 1L
1,752 SR
Queue Stats
6W - 4L
1,606 Elo+
Solo
Ix Chel
Ix Chel
Hydrogen
Ix Chel
Level 193
God Stats
3W - 3L
1,791 SR
Queue Stats
302W - 222L
1,659 Elo+
Party 1
Da Ji
Da Ji
menopose
Da Ji
Level 125
God Stats
1W - 2L
1,715 SR
Queue Stats
155W - 129L
1,539 Elo+
Solo
Tiamat
Tiamat
thinktwicz
Tiamat
Level 155
God Stats
13W - 7L
1,511 SR
Queue Stats
564W - 557L
1,577 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
14
3 / 1 / 15
7,971
996
6,709
11,995
12,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 2 / 17
8,096
1,012
6,544
15,924
12,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
4 / 2 / 13
7,837
980
6,781
8,423
4,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
15
6 / 1 / 13
8,692
1,087
9,357
8,491
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 0 / 17
8,586
1,073
10,652
12,060
11,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
1 / 5 / 2
6,123
765
11,871
11,867
4,744
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 2 / 0
5,273
659
1,462
3,573
1,200
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ix Chel
Hydrogen
Ix Chel
12
3 / 5 / 1
6,605
826
15,631
9,454
4,196
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
menopose
Da Ji
12
0 / 4 / 3
6,192
774
5,409
9,649
8,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
thinktwicz
Tiamat
13
0 / 6 / 1
6,516
815
5,385
8,684
5,362
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
11
22
Kills
4
6
Deaths
22
75
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
3
1
15
10.5
L
Ullr
 
Ullr
1
5
2
0.4
L
0
2
0
0
L
Ix Chel
Hydrogen
Ix Chel
3
5
1
0.7
W
4
2
17
6.25
W
4
2
13
5.25
W
Chang'e
6
1
13
12.5
W
5
0
17
13.5
L
Da Ji
menopose
Da Ji
0
4
3
0.38
L
Tiamat
thinktwicz
Tiamat
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,043
Damage
39,758
56,893
Taken
43,227
45,130
Mitigated
23,603
36,410
Healing
7,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,709
4,468
927
4,357
11,995
12,973
990
5,135
6,860
0
7,507
L
Ullr
 
Ullr
11,871
4,623
0
422
11,867
4,744
0
2,344
8,947
0
17,856
L
1,462
551
0
790
3,573
1,200
0
752
2,640
2,788
0
L
Ix Chel
Hydrogen
Ix Chel
15,631
1,545
3,808
2,121
9,454
4,196
15
1,650
7,209
27,128
0
W
6,544
1,221
1,841
6,083
15,924
12,050
515
5,788
10,136
0
12,477
W
6,781
934
379
1,195
8,423
4,672
644
3,538
4,885
0
11,307
W
Chang'e
9,357
776
10,395
5,411
8,491
4,034
892
3,102
5,389
21,071
0
W
10,652
929
1,054
4,768
12,060
11,401
377
4,662
7,398
0
23,580
L
Da Ji
menopose
Da Ji
5,409
1,211
0
175
9,649
8,101
0
2,018
6,878
0
8,896
L
Tiamat
thinktwicz
Tiamat
5,385
21
84
281
8,684
5,362
54
2,593
5,850
15,908
493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,182
Gold Earned
30,709
103
Minions Killed
84
0
Camps Cleared
0
866,542
Distance Traveled
638,949
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,971
996
19
2
0
167,508
0
L
Ullr
6,123
765
20
3
0
142,721
0
L
Freya
5,273
659
6
1
0
44,662
0
L
Ix Chel
6,605
826
22
3
0
162,480
0
W
Mercury
8,096
1,012
13
2
0
191,197
1
W
Thor
7,837
980
14
2
0
159,148
0
W
Chang'e
8,692
1,087
25
3
0
165,396
0
W
Mulan
8,586
1,073
32
4
0
183,293
0
L
Da Ji
6,192
774
6
1
0
147,421
0
L
Tiamat
6,516
815
30
4
0
141,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role