Player Matchup

Merlin
Merlin
Silver I
 
Merlin
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Apollo
Apollo
Silver I
 
Apollo
Silver I
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Gold V
ThaBearded1
Bastet
Gold V
Level 87
God Stats
6W - 5L
1,576 SR
Queue Stats
65W - 73L
1,174 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 105
1,525 SR
1,391 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 58
1,508 SR
1,179 MMR
Ah Muzen Cab
Ah Muzen Cab
Silver II
Gollums2024
Ah Muzen Cab
Silver II
Level 64
God Stats
10W - 13L
1,498 SR
Queue Stats
348W - 455L
1,174 MMR
Solo
Thoth
Thoth
Bronze III
pelmy
Thoth
Bronze III
Level 46
God Stats
2W - 6L
1,458 SR
Queue Stats
52W - 49L
1,191 MMR
Party 2
Cerberus
Cerberus
Bronze III
tareio
Cerberus
Bronze III
Level 64
God Stats
0W - 2L
1,568 SR
Queue Stats
48W - 48L
1,173 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
18
2 / 1 / 8
11,514
822
15,710
4,867
1,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
 
Apollo
15
5 / 3 / 1
10,526
752
8,062
12,350
3,041
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bastet
17
3 / 2 / 7
11,078
791
11,292
11,625
2,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AgniAchillesMulanVulcanNe Zha

VS

Bans
Xing TianShivaFafnirAresKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Gollums2024
Ah Muzen Cab
11
0 / 2 / 1
7,930
566
4,212
10,349
4,765
Thoth
pelmy
Thoth
16
5 / 5 / 0
10,164
726
9,438
13,394
5,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
tareio
Cerberus
14
1 / 3 / 4
9,078
648
7,487
16,692
17,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
10
Kills
6
6
Deaths
10
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
8
6
W
Apollo
 
Apollo
5
3
1
1.83
L
Ah Muzen Cab
Gollums2024
Ah Muzen Cab
0
2
1
0.25
W
Bastet
3
2
7
3.25
L
Thoth
pelmy
Thoth
5
5
0
1
L
Cerberus
tareio
Cerberus
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,064
Damage
21,137
28,842
Taken
40,435
7,433
Mitigated
27,680
7,633
Healing
3,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,710
949
0
855
4,867
1,693
190
1,781
2,901
57,334
52
W
Apollo
 
Apollo
8,062
4,924
0
2,328
12,350
3,041
2,070
6,712
5,463
0
38,381
L
Ah Muzen Cab
Gollums2024
Ah Muzen Cab
4,212
1,093
0
475
10,349
4,765
252
2,039
8,231
0
20,865
W
Bastet
11,292
3,776
0
4,450
11,625
2,699
448
7,584
3,739
0
52,397
L
Thoth
pelmy
Thoth
9,438
269
0
860
13,394
5,267
0
6,959
6,305
45,436
234
L
Cerberus
tareio
Cerberus
7,487
641
0
2,123
16,692
17,648
0
6,570
10,004
23,787
1,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,118
Gold Earned
27,172
244
Minions Killed
156
0
Camps Cleared
0
837,760
Distance Traveled
684,895
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,514
822
116
8
0
289,898
2
W
Apollo
10,526
752
61
4
0
261,282
2
L
Ah Muzen Cab
7,930
566
31
2
0
224,386
7
W
Bastet
11,078
791
67
5
0
286,580
0
L
Thoth
10,164
726
90
6
0
231,136
0
L
Cerberus
9,078
648
35
3
0
229,373
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role