Player Matchup

Kuzenbo
Kuzenbo
Impellus
Kuzenbo
Level 168
God Stats
9W - 6L
1,632 SR
Queue Stats
453W - 431L
1,510 Elo+
Solo
Nemesis
Nemesis
RowdWard
Nemesis
Level 54
God Stats
3W - 4L
1,369 SR
Queue Stats
13W - 11L
1,473 Elo+
Party 1
Ra
Ra
amictod
Ra
Level 124
God Stats
3W - 5L
1,622 SR
Queue Stats
207W - 193L
1,479 Elo+
Solo
King Arthur
King Arthur
jordanb42
King Arthur
Level 111
God Stats
1W - 0L
1,734 SR
Queue Stats
17W - 15L
1,470 Elo+
Party 1
Chronos
Chronos
jpchamp187
Chronos
Level 128
God Stats
4W - 1L
1,695 SR
Queue Stats
185W - 174L
1,464 Elo+
Solo
Team Averages
Level 117
1,610 SR
1,479 Elo+

VS

Team Averages
Level 107
1,509 SR
1,555 Elo+
Anubis
Anubis
ElChiiv00
Anubis
Level 141
God Stats
31W - 27L
1,542 SR
Queue Stats
93W - 87L
1,575 Elo+
Solo
Osiris
Osiris
ExtraColDZerO
Osiris
Level 115
God Stats
6W - 11L
1,429 SR
Queue Stats
401W - 421L
1,532 Elo+
Solo
Kali
Kali
SeraphAzael
Kali
Level 147
God Stats
0W - 2L
1,500 SR
Queue Stats
103W - 100L
1,550 Elo+
Solo
Baron Samedi
Baron Samedi
darthballs4048
Baron Samedi
Level 46
God Stats
1W - 2L
1,428 SR
Queue Stats
120W - 131L
1,559 Elo+
Party 2
Neith
Neith
queenofclubs018
Neith
Level 87
God Stats
22W - 19L
1,644 SR
Queue Stats
108W - 118L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Impellus
Kuzenbo
12
3 / 1 / 8
8,012
572
5,695
10,497
12,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
RowdWard
Nemesis
14
3 / 0 / 7
7,926
566
11,581
11,869
5,389
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 6 / 2
7,801
557
3,290
9,456
3,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

King Arthur
jordanb42
King Arthur
14
3 / 1 / 0
7,939
567
13,900
15,340
17,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chronos
jpchamp187
Chronos
14
6 / 3 / 2
8,884
635
5,478
6,647
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ElChiiv00
Anubis
13
5 / 5 / 0
7,791
557
6,674
12,126
6,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 3 / 0
7,704
550
7,965
20,464
22,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

13
3 / 4 / 2
7,535
538
9,083
17,075
8,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
darthballs4048
Baron Samedi
12
2 / 4 / 3
7,282
520
3,887
10,455
7,994
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

12
0 / 1 / 2
6,564
469
2,968
5,878
2,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
18
16
Kills
11
11
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Anubis
ElChiiv00
Anubis
5
5
0
1
L
1
3
0
0.33
W
Kuzenbo
Impellus
Kuzenbo
3
1
8
7
W
Nemesis
RowdWard
Nemesis
3
0
7
6.5
L
3
4
2
1
W
1
6
2
0.33
L
Baron Samedi
darthballs4048
Baron Samedi
2
4
3
0.88
W
King Arthur
jordanb42
King Arthur
3
1
0
3
W
Chronos
jpchamp187
Chronos
6
3
2
2.33
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,944
Damage
30,577
53,809
Taken
65,998
41,486
Mitigated
47,643
9,841
Healing
25,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
ElChiiv00
Anubis
6,674
310
0
3,692
12,126
6,271
746
3,695
8,377
53,361
2,485
L
7,965
4,115
0
9,000
20,464
22,684
0
383
20,081
0
64,356
W
Kuzenbo
Impellus
Kuzenbo
5,695
2,717
0
3,236
10,497
12,454
0
3,056
7,441
16,053
0
W
Nemesis
RowdWard
Nemesis
11,581
6,592
0
1,553
11,869
5,389
0
1,883
9,986
0
73,022
L
9,083
5,390
0
5,943
17,075
8,388
0
3,416
13,659
0
57,040
W
3,290
380
396
1,545
9,456
3,136
0
4,518
4,938
61,219
0
L
Baron Samedi
darthballs4048
Baron Samedi
3,887
191
840
3,088
10,455
7,994
0
3,736
6,719
25,913
0
W
King Arthur
jordanb42
King Arthur
13,900
2,026
0
2,040
15,340
17,804
75
0
15,340
491
59,362
W
Chronos
jpchamp187
Chronos
5,478
3,086
0
1,071
6,647
2,703
702
1,390
5,257
59,271
1,383
L
2,968
955
0
3,303
5,878
2,306
0
3,172
2,706
0
47,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,562
Gold Earned
36,876
399
Minions Killed
387
0
Camps Cleared
0
1,376,946
Distance Traveled
1,265,381
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,791
557
83
6
0
214,497
0
L
Osiris
7,704
550
102
7
0
255,816
0
W
Kuzenbo
8,012
572
12
1
0
301,568
5
W
Nemesis
7,926
566
98
7
0
335,154
0
L
Kali
7,535
538
80
6
0
294,969
0
W
Ra
7,801
557
97
7
0
240,833
2
L
Baron Samedi
7,282
520
16
1
0
250,291
0
W
King Arthur
7,939
567
88
6
0
245,015
3
W
Chronos
8,884
635
104
7
0
254,376
0
L
Neith
6,564
469
106
8
0
249,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role