Player Matchup

Shiva
Shiva
 
Shiva
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
GodsentRose-
Terra
Level 128
God Stats
3W - 1L
1,618 SR
Queue Stats
87W - 123L
1,459 Elo+
Party 1
Janus
Janus
TaintedWater25
Janus
Level 89
God Stats
3W - 5L
1,341 SR
Queue Stats
102W - 131L
1,476 Elo+
Party 1
Artemis
Artemis
brayii78
Artemis
Level 97
God Stats
3W - 1L
1,699 SR
Queue Stats
18W - 30L
1,362 Elo+
Party 1
Ne Zha
Ne Zha
sirus428115
Ne Zha
Level 109
God Stats
3W - 1L
1,844 SR
Queue Stats
73W - 66L
1,431 Elo+
Solo
Team Averages
Level 109
1,600 SR
1,446 Elo+

VS

Team Averages
Level 57
1,542 SR
1,446 Elo+
Pele
Pele
Ariiannaxo
Pele
Level 36
God Stats
9W - 7L
1,580 SR
Queue Stats
9W - 11L
1,421 Elo+
Party 2
Athena
Athena
BigBeagleEnergy
Athena
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,499 Elo+
Solo
Xbalanque
Xbalanque
OGYB Oneshot
Xbalanque
Level 25
God Stats
3W - 6L
1,414 SR
Queue Stats
3W - 9L
1,313 Elo+
Party 2
Sol
Sol
PPom
Sol
Level 62
God Stats
11W - 5L
1,695 SR
Queue Stats
17W - 14L
1,507 Elo+
Party 2
Cthulhu
Cthulhu
mrivera917141
Cthulhu
Level 106
God Stats
40W - 35L
1,521 SR
Queue Stats
405W - 387L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
1 / 0 / 1
6,661
606
6,535
10,231
7,140
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 6
6,223
566
3,202
10,832
6,521
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
7 / 0 / 0
7,380
671
7,737
4,169
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Artemis
brayii78
Artemis
10
2 / 0 / 2
5,946
541
6,670
6,450
2,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
12
6 / 0 / 2
6,723
611
6,230
9,730
4,315
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 6 / 0
4,259
387
551
8,578
2,514
Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 1 / 1
5,401
491
3,676
10,637
7,753
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Xbalanque
OGYB Oneshot
Xbalanque
8
0 / 4 / 0
4,599
418
1,253
6,673
2,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sol
PPom
Sol
8
1 / 4 / 0
5,082
462
5,317
6,931
1,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
10
0 / 2 / 0
5,701
518
6,093
10,715
5,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
2
16
Kills
1
1
Deaths
17
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
1
1.5
L
0
6
0
0
L
0
1
1
0.5
W
0
1
6
3
L
Xbalanque
OGYB Oneshot
Xbalanque
0
4
0
0
L
Sol
PPom
Sol
1
4
0
0.25
W
7
0
0
7
W
Artemis
brayii78
Artemis
2
0
2
3
L
Cthulhu
0
2
0
0
W
Ne Zha
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,374
Damage
16,890
41,412
Taken
43,534
21,886
Mitigated
19,770
16,496
Healing
6,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
6,535
410
70
2,105
10,231
7,140
87
4,115
5,316
0
48,453
L
551
201
0
742
8,578
2,514
0
2,611
5,753
0
16,671
L
3,676
865
0
1,874
10,637
7,753
0
2,299
8,268
14,969
1,575
W
3,202
445
3,222
5,452
10,832
6,521
0
4,115
6,717
21,679
2,556
L
Xbalanque
OGYB Oneshot
Xbalanque
1,253
259
136
235
6,673
2,441
0
3,686
2,502
0
18,523
L
Sol
PPom
Sol
5,317
2,741
0
1,128
6,931
1,796
0
1,492
5,439
24,453
2,380
W
7,737
611
0
910
4,169
1,299
961
0
4,169
53,327
546
W
Artemis
brayii78
Artemis
6,670
2,662
0
980
6,450
2,611
420
2,625
3,825
0
38,365
L
Cthulhu
6,093
109
0
2,830
10,715
5,266
0
0
10,715
38,232
0
W
Ne Zha
6,230
1,646
0
3,757
9,730
4,315
372
2,658
6,986
0
48,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,933
Gold Earned
25,042
341
Minions Killed
194
0
Camps Cleared
0
1,025,116
Distance Traveled
952,130
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,661
606
77
7
0
230,892
0
L
Pele
4,259
387
23
2
0
193,361
0
L
Athena
5,401
491
21
2
0
207,554
3
W
Terra
6,223
566
29
3
0
205,872
0
L
Xbalanque
4,599
418
24
2
0
158,364
0
L
Sol
5,082
462
55
5
0
190,604
0
W
Janus
7,380
671
97
9
0
204,401
0
W
Artemis
5,946
541
67
6
0
180,686
0
L
Cthulhu
5,701
518
71
6
0
202,247
3
W
Ne Zha
6,723
611
71
6
0
203,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role