Player Matchup

Tiamat
Tiamat
BurrowinSnagret
Tiamat
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 48L
1,535 Elo+
Party 3
Nemesis
Nemesis
SirMud
Nemesis
Level 98
God Stats
3W - 1L
1,218 SR
Queue Stats
63W - 39L
1,523 Elo+
Party 3
Ix Chel
Ix Chel
bgf744vbg
Ix Chel
Level 75
God Stats
2W - 1L
1,634 SR
Queue Stats
32W - 19L
1,716 Elo+
Party 2
Gilgamesh
Gilgamesh
everestVQ_88
Gilgamesh
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
83W - 77L
1,496 Elo+
Solo
Cabrakan
Cabrakan
rxfxql
Cabrakan
Level 59
God Stats
2W - 1L
1,760 SR
Queue Stats
25W - 24L
1,716 Elo+
Party 2
Team Averages
Level 84
1,522 SR
1,597 Elo+

VS

Team Averages
Level 64
1,617 SR
1,516 Elo+
Cthulhu
Cthulhu
ByAngel0918
Cthulhu
Level 68
God Stats
2W - 1L
1,733 SR
Queue Stats
110W - 128L
1,550 Elo+
Solo
Ishtar
Ishtar
Mr UnLucky9219
Ishtar
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,486 Elo+
Party 1
Terra
Terra
N3bulaPlayz
Terra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 70L
1,505 Elo+
Party 1
Ah Puch
Ah Puch
Nutux2308
Ah Puch
Level 27
God Stats
2W - 1L
1,833 SR
Queue Stats
143W - 136L
1,505 Elo+
Solo
Janus
Janus
da doornob1302
Janus
Level 29
God Stats
0W - 4L
1,517 SR
Queue Stats
82W - 86L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 14
10,519
751
18,302
12,847
10,490
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
SirMud
Nemesis
17
4 / 2 / 13
10,298
736
16,414
15,127
14,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ix Chel
bgf744vbg
Ix Chel
17
5 / 1 / 13
10,804
772
9,966
9,672
5,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
everestVQ_88
Gilgamesh
18
9 / 1 / 12
11,466
819
13,220
25,327
19,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cabrakan
rxfxql
Cabrakan
16
1 / 2 / 18
9,769
698
10,257
16,968
20,963
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ByAngel0918
Cthulhu
16
2 / 1 / 1
8,794
628
12,919
14,284
15,250
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

14
0 / 4 / 2
8,064
576
6,863
12,079
6,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 5 / 3
9,189
656
8,296
20,611
16,641
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Nutux2308
Ah Puch
15
0 / 5 / 4
9,022
644
18,684
12,392
6,680
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
1 / 7 / 2
8,798
628
13,357
13,690
7,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
22
Kills
4
8
Deaths
22
70
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
14
5
L
Cthulhu
ByAngel0918
Cthulhu
2
1
1
2.5
L
0
4
2
0.25
L
1
5
3
0.5
L
Ah Puch
Nutux2308
Ah Puch
0
5
4
0.4
W
Nemesis
SirMud
Nemesis
4
2
13
5.25
W
Ix Chel
bgf744vbg
Ix Chel
5
1
13
11.5
L
1
7
2
0.29
W
Gilgamesh
everestVQ_88
Gilgamesh
9
1
12
15
W
Cabrakan
rxfxql
Cabrakan
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,159
Damage
60,119
79,941
Taken
73,056
70,915
Mitigated
51,925
41,997
Healing
28,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,302
1,872
1,705
2,786
12,847
10,490
320
7,154
5,599
40,157
0
L
Cthulhu
ByAngel0918
Cthulhu
12,919
314
3,149
2,214
14,284
15,250
0
7,182
6,699
29,707
559
L
6,863
4,161
338
208
12,079
6,238
0
6,388
5,474
0
15,177
L
8,296
364
13,972
6,949
20,611
16,641
0
11,847
7,925
11,442
0
L
Ah Puch
Nutux2308
Ah Puch
18,684
522
0
249
12,392
6,680
0
5,291
6,742
33,561
0
W
Nemesis
SirMud
Nemesis
16,414
3,474
1,476
4,107
15,127
14,654
1,238
9,720
5,124
0
28,178
W
Ix Chel
bgf744vbg
Ix Chel
9,966
1,936
10,774
4,546
9,672
5,216
611
6,571
2,989
24,634
379
L
13,357
302
748
311
13,690
7,116
0
6,744
6,587
29,318
0
W
Gilgamesh
everestVQ_88
Gilgamesh
13,220
1,697
4,186
9,716
25,327
19,592
1,266
14,628
10,383
0
28,304
W
Cabrakan
rxfxql
Cabrakan
10,257
1,269
905
1,796
16,968
20,963
1,008
13,714
2,952
13,390
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,856
Gold Earned
43,867
175
Minions Killed
150
0
Camps Cleared
0
1,394,486
Distance Traveled
1,184,424
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,519
751
45
3
0
272,283
0
L
Cthulhu
8,794
628
24
2
0
226,065
0
L
Ishtar
8,064
576
30
2
0
223,849
1
L
Terra
9,189
656
9
1
0
264,741
0
L
Ah Puch
9,022
644
46
3
0
242,016
0
W
Nemesis
10,298
736
33
2
0
294,614
0
W
Ix Chel
10,804
772
55
4
0
252,268
0
L
Janus
8,798
628
41
3
0
227,753
0
W
Gilgamesh
11,466
819
31
2
0
286,220
0
W
Cabrakan
9,769
698
11
1
0
289,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role