Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
 
Tiamat
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Tanneke
Skadi
Level 142
God Stats
88W - 61L
1,577 SR
Queue Stats
427W - 394L
1,390 Elo+
Solo
Khepri
Khepri
The Bison8172
Khepri
Level 65
God Stats
1W - 6L
1,425 SR
Queue Stats
181W - 182L
1,423 Elo+
Party 1
Chaac
Chaac
thacker92
Chaac
Level 97
God Stats
22W - 20L
1,508 SR
Queue Stats
523W - 511L
1,513 Elo+
Party 1
Team Averages
Level 113
1,502 SR
1,465 Elo+

VS

Team Averages
Level 132
1,558 SR
1,407 Elo+
Bellona
Bellona
DT704743
Bellona
Level 100
God Stats
2W - 0L
1,715 SR
Queue Stats
86W - 84L
1,313 Elo+
Solo
Raijin
Raijin
Infintys_Realm
Raijin
Level 141
God Stats
6W - 6L
1,339 SR
Queue Stats
176W - 171L
1,452 Elo+
Party 3
Skadi
Skadi
MusicOfTheKnight
Skadi
Level 157
God Stats
5W - 2L
1,740 SR
Queue Stats
81W - 88L
1,412 Elo+
Party 2
Mercury
Mercury
TavernMusic
Mercury
Level 115
God Stats
15W - 14L
1,493 SR
Queue Stats
175W - 172L
1,449 Elo+
Party 3
Ymir
Ymir
The_Big_Dew-Key
Ymir
Level 145
God Stats
13W - 12L
1,502 SR
Queue Stats
83W - 89L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
0 / 3 / 0
5,856
488
2,205
13,126
6,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
 
Tiamat
10
1 / 2 / 0
5,675
473
5,163
9,112
4,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Skadi
Tanneke
Skadi
11
0 / 1 / 0
6,269
522
3,449
5,786
2,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 0
5,346
446
3,033
10,595
8,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
thacker92
Chaac
12
1 / 0 / 0
7,263
605
9,526
10,316
8,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DT704743
Bellona
12
0 / 1 / 0
6,954
580
6,143
13,345
13,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
2 / 1 / 1
7,412
618
6,506
7,350
2,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 4
6,542
545
7,394
6,774
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
TavernMusic
Mercury
11
1 / 0 / 2
6,185
515
3,800
8,869
3,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
4 / 0 / 3
6,547
546
4,669
5,914
3,298
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
2
Kills
9
9
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
0
0
L
Tiamat
 
Tiamat
1
2
0
0.5
W
Bellona
DT704743
Bellona
0
1
0
0
W
2
1
1
2.5
W
2
0
4
4
L
Skadi
Tanneke
Skadi
0
1
0
0
W
Mercury
TavernMusic
Mercury
1
0
2
2
L
0
3
0
0
W
4
0
3
5.5
L
Chaac
thacker92
Chaac
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,376
Damage
28,512
48,935
Taken
42,252
30,259
Mitigated
25,905
13,838
Healing
15,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,205
352
0
3,610
13,126
6,184
0
1,335
11,791
0
49,424
L
Tiamat
 
Tiamat
5,163
602
0
3,060
9,112
4,718
0
5,273
3,839
34,529
0
W
Bellona
DT704743
Bellona
6,143
3,693
0
6,369
13,345
13,459
0
0
13,345
0
47,945
W
6,506
1,122
0
1,975
7,350
2,991
93
4,699
2,651
57,996
1,746
W
7,394
3,870
0
3,996
6,774
2,308
397
1,192
5,582
0
47,231
L
Skadi
Tanneke
Skadi
3,449
1,003
0
1,628
5,786
2,075
907
1,627
4,159
0
48,607
W
Mercury
TavernMusic
Mercury
3,800
1,780
0
1,390
8,869
3,849
0
488
8,381
0
44,847
L
3,033
214
0
2,526
10,595
8,901
0
2,920
7,675
27,019
1,307
W
4,669
1,305
0
1,714
5,914
3,298
197
1,317
4,597
24,991
1,921
L
Chaac
thacker92
Chaac
9,526
2,697
0
3,014
10,316
8,381
0
0
10,316
0
58,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,409
Gold Earned
33,640
340
Minions Killed
407
0
Camps Cleared
0
1,131,420
Distance Traveled
1,132,769
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,856
488
76
6
0
243,346
0
L
Tiamat
5,675
473
50
4
0
227,610
2
W
Bellona
6,954
580
108
9
0
228,719
1
W
Raijin
7,412
618
115
10
0
215,735
4
W
Skadi
6,542
545
75
6
0
201,246
0
L
Skadi
6,269
522
84
7
0
206,246
0
W
Mercury
6,185
515
64
5
0
274,611
2
L
Khepri
5,346
446
33
3
0
223,768
3
W
Ymir
6,547
546
45
4
0
212,458
0
L
Chaac
7,263
605
97
8
0
230,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role