Player Matchup

Scylla
Scylla
BogglySkee
Scylla
Level 126
God Stats
4W - 1L
1,800 SR
Queue Stats
65W - 17L
1,757 Elo+
Party 1
Anhur
Anhur
Hao
Anhur
Level 148
God Stats
3W - 0L
1,806 SR
Queue Stats
113W - 83L
1,566 Elo+
Party 1
Khepri
Khepri
Keoloa
Khepri
Level 158
God Stats
3W - 0L
1,886 SR
Queue Stats
36W - 44L
1,491 Elo+
Solo
Hun Batz
Hun Batz
M0neyMarvin
Hun Batz
Level 146
God Stats
2W - 2L
1,694 SR
Queue Stats
92W - 27L
1,715 Elo+
Party 1
Guan Yu
Guan Yu
OGPRomano
Guan Yu
Level 128
God Stats
3W - 1L
1,787 SR
Queue Stats
94W - 15L
1,861 Elo+
Party 1
Team Averages
Level 141
1,794 SR
1,678 Elo+

VS

Team Averages
Level 134
1,519 SR
1,410 Elo+
Geb
Geb
ABN SpenceNasty
Geb
Level 126
God Stats
3W - 6L
1,508 SR
Queue Stats
370W - 388L
1,502 Elo+
Solo
Loki
Loki
AcaSalinas24
Loki
Level 148
God Stats
0W - 1L
1,309 SR
Queue Stats
8W - 17L
1,034 Elo+
Party 2
Chronos
Chronos
OscarL5000
Chronos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Party 2
Apollo
Apollo
Zivis
Apollo
Level 107
God Stats
2W - 1L
1,829 SR
Queue Stats
168W - 182L
1,549 Elo+
Solo
Terra
Terra
l McQuack l
Terra
Level 159
God Stats
3W - 5L
1,452 SR
Queue Stats
177W - 167L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BogglySkee
Scylla
15
6 / 1 / 6
9,085
826
18,517
9,399
5,294
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Hao
Anhur
15
4 / 4 / 8
9,031
821
12,975
14,005
7,421
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
Keoloa
Khepri
15
2 / 2 / 14
9,435
858
8,785
15,714
17,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
M0neyMarvin
Hun Batz
16
5 / 0 / 9
9,482
862
20,376
10,930
7,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Guan Yu
OGPRomano
Guan Yu
16
2 / 2 / 14
8,930
812
10,670
18,893
21,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
7,583
689
12,118
15,534
15,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 3 / 6
7,856
714
10,044
16,891
8,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
OscarL5000
Chronos
13
2 / 5 / 4
7,674
698
12,803
13,857
6,538
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
Zivis
Apollo
14
3 / 5 / 2
8,221
747
11,770
13,127
6,902
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 3 / 7
8,866
806
7,336
16,837
18,450
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
19
Kills
9
9
Deaths
19
51
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
2
3
6
1.67
W
Scylla
BogglySkee
Scylla
6
1
6
9
W
Anhur
Hao
Anhur
4
4
8
2
W
Khepri
Keoloa
Khepri
2
2
14
4.5
W
Hun Batz
M0neyMarvin
Hun Batz
5
0
9
9.5
W
Guan Yu
OGPRomano
Guan Yu
2
2
14
4.5
L
Chronos
OscarL5000
Chronos
2
5
4
0.8
L
Apollo
Zivis
Apollo
3
5
2
0.8
L
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,323
Damage
54,071
68,941
Taken
76,246
58,808
Mitigated
55,552
40,237
Healing
22,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,118
326
1,252
3,127
15,534
15,010
0
6,435
9,099
19,067
1,592
L
10,044
964
478
4,276
16,891
8,652
0
4,555
12,336
256
20,677
W
Scylla
BogglySkee
Scylla
18,517
2,206
883
559
9,399
5,294
239
5,540
3,817
31,604
0
W
Anhur
Hao
Anhur
12,975
7,749
895
1,082
14,005
7,421
1,804
4,279
9,511
0
23,265
W
Khepri
Keoloa
Khepri
8,785
222
3,156
3,763
15,714
17,389
0
6,701
8,825
13,250
3,254
W
Hun Batz
M0neyMarvin
Hun Batz
20,376
3,420
1,978
1,883
10,930
7,531
0
4,867
5,934
0
40,138
W
Guan Yu
OGPRomano
Guan Yu
10,670
1,897
14,330
11,708
18,893
21,173
39
8,190
10,332
0
17,300
L
Chronos
OscarL5000
Chronos
12,803
2,871
613
1,024
13,857
6,538
0
4,619
9,238
22,388
585
L
Apollo
Zivis
Apollo
11,770
5,676
356
816
13,127
6,902
0
4,635
8,492
0
28,895
L
7,336
721
5,311
4,970
16,837
18,450
0
5,417
11,420
11,259
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,963
Gold Earned
40,200
134
Minions Killed
107
0
Camps Cleared
0
1,142,234
Distance Traveled
1,030,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,583
689
11
1
0
212,547
0
L
Loki
7,856
714
17
2
0
214,969
0
W
Scylla
9,085
826
33
3
0
208,874
0
W
Anhur
9,031
821
22
2
0
187,475
0
W
Khepri
9,435
858
19
2
0
225,908
0
W
Hun Batz
9,482
862
48
4
0
254,974
0
W
Guan Yu
8,930
812
12
1
0
265,003
0
L
Chronos
7,674
698
22
2
0
192,143
0
L
Apollo
8,221
747
48
4
0
204,979
0
L
Terra
8,866
806
9
1
0
205,405
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role