Player Matchup

Ganesha
Ganesha
Henpeckedz
Ganesha
Level 157
God Stats
1W - 2L
1,170 SR
Queue Stats
96W - 93L
1,606 Elo+
Solo
Ne Zha
Ne Zha
ItamiArzt
Ne Zha
Level 99
God Stats
4W - 2L
1,522 SR
Queue Stats
198W - 195L
1,519 Elo+
Party 2
Cernunnos
Cernunnos
SGTSERGIO77
Cernunnos
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 83L
1,578 Elo+
Solo
Kuzenbo
Kuzenbo
darkalchemist98
Kuzenbo
Level 132
God Stats
4W - 4L
1,605 SR
Queue Stats
212W - 199L
1,514 Elo+
Party 2
Hera
Hera
sayrid
Hera
Level 125
God Stats
1W - 1L
1,309 SR
Queue Stats
30W - 14L
1,699 Elo+
Solo
Team Averages
Level 132
1,421 SR
1,583 Elo+

VS

Team Averages
Level 155
1,643 SR
1,518 Elo+
Jing Wei
Jing Wei
BigHunts
Jing Wei
Level 126
God Stats
2W - 6L
1,399 SR
Queue Stats
184W - 170L
1,550 Elo+
Party 1
Apollo
Apollo
Dolahh
Apollo
Level 159
God Stats
1W - 1L
1,703 SR
Queue Stats
75W - 79L
1,466 Elo+
Solo
Hun Batz
Hun Batz
ENDP0INT
Hun Batz
Level 141
God Stats
2W - 2L
1,631 SR
Queue Stats
266W - 243L
1,559 Elo+
Party 1
Nu Wa
Nu Wa
Jiren_-0
Nu Wa
Level 194
God Stats
5W - 1L
1,794 SR
Queue Stats
246W - 280L
1,493 Elo+
Solo
Ares
Ares
JudgeJudei
Ares
Level 154
God Stats
0W - 1L
1,689 SR
Queue Stats
6W - 8L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Henpeckedz
Ganesha
10
0 / 1 / 8
5,729
1,146
1,722
5,008
3,913
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
ItamiArzt
Ne Zha
11
5 / 0 / 5
6,163
1,233
4,286
3,979
1,847
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cernunnos
SGTSERGIO77
Cernunnos
11
4 / 1 / 7
5,894
1,179
3,523
3,390
1,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 1 / 6
5,749
1,150
1,561
4,116
4,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
sayrid
Hera
9
1 / 1 / 10
5,420
1,084
4,362
3,576
1,459
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BigHunts
Jing Wei
10
0 / 2 / 1
5,053
1,011
3,845
3,366
1,246
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
Dolahh
Apollo
8
0 / 3 / 2
5,176
1,035
1,054
3,887
1,295
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hun Batz
ENDP0INT
Hun Batz
10
0 / 3 / 3
5,037
1,007
6,719
5,061
2,424
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nu Wa
Jiren_-0
Nu Wa
11
3 / 1 / 1
6,032
1,206
5,990
2,765
860
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

8
1 / 3 / 1
5,123
1,025
821
5,375
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
11
Kills
4
4
Deaths
12
36
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
BigHunts
Jing Wei
0
2
1
0.25
L
Apollo
Dolahh
Apollo
0
3
2
0.33
L
Hun Batz
ENDP0INT
Hun Batz
0
3
3
0.5
W
Ganesha
Henpeckedz
Ganesha
0
1
8
4
W
Ne Zha
ItamiArzt
Ne Zha
5
0
5
7.5
L
Nu Wa
Jiren_-0
Nu Wa
3
1
1
3.5
L
1
3
1
0.5
W
Cernunnos
SGTSERGIO77
Cernunnos
4
1
7
7.5
W
1
1
6
4
W
Hera
sayrid
Hera
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,454
Damage
18,429
20,069
Taken
20,454
12,807
Mitigated
10,429
7,158
Healing
1,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
BigHunts
Jing Wei
3,845
3,155
0
0
3,366
1,246
0
1,426
1,940
0
11,422
L
Apollo
Dolahh
Apollo
1,054
660
137
100
3,887
1,295
45
1,346
2,541
0
5,515
L
Hun Batz
ENDP0INT
Hun Batz
6,719
372
352
387
5,061
2,424
0
1,973
3,088
0
11,797
W
Ganesha
Henpeckedz
Ganesha
1,722
75
2,504
1,906
5,008
3,913
0
2,950
2,058
9,758
1,347
W
Ne Zha
ItamiArzt
Ne Zha
4,286
1,113
349
1,172
3,979
1,847
0
509
3,470
0
10,045
L
Nu Wa
Jiren_-0
Nu Wa
5,990
2,358
0
390
2,765
860
0
1,107
1,658
14,063
0
L
821
30
0
230
5,375
4,604
0
1,467
3,908
1,109
0
W
Cernunnos
SGTSERGIO77
Cernunnos
3,523
1,362
0
609
3,390
1,318
0
1,425
1,965
0
12,975
W
1,561
660
0
468
4,116
4,270
0
951
3,165
3,753
0
W
Hera
sayrid
Hera
4,362
988
0
150
3,576
1,459
0
976
2,600
8,767
1,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,955
Gold Earned
26,421
60
Minions Killed
52
0
Camps Cleared
0
532,813
Distance Traveled
466,450
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,053
1,011
27
5
0
104,309
0
L
Apollo
5,176
1,035
11
2
0
74,691
0
L
Hun Batz
5,037
1,007
10
2
0
121,449
0
W
Ganesha
5,729
1,146
1
0
0
111,969
0
W
Ne Zha
6,163
1,233
22
4
0
99,920
0
L
Nu Wa
6,032
1,206
4
1
0
97,076
0
L
Ares
5,123
1,025
0
0
0
68,925
0
W
Cernunnos
5,894
1,179
17
3
0
91,786
0
W
Kuzenbo
5,749
1,150
3
1
0
109,112
0
W
Hera
5,420
1,084
17
3
0
120,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role