Player Matchup

Scylla
Scylla
Silver I
Beeftip3000
Scylla
Silver I
Level 111
God Stats
20W - 19L
1,451 SR
Queue Stats
40W - 41L
1,410 MMR
Party 1
Guan Yu
Guan Yu
Silver III
SkubaaSteve2
Guan Yu
Silver III
Level 123
God Stats
0W - 1L
1,434 SR
Queue Stats
19W - 19L
1,324 MMR
Party 1
Athena
Athena
Silver II
rh1n0man08
Athena
Silver II
Level 118
God Stats
6W - 6L
1,600 SR
Queue Stats
8W - 7L
1,527 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,495 SR
1,420 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 119
1,437 SR
1,392 MMR
Ra
Ra
Bronze III
Donkilous
Ra
Bronze III
Level 86
God Stats
1W - 0L
1,346 SR
Queue Stats
2W - 3L
1,392 MMR
Party 2
Ix Chel
Ix Chel
Bronze III
HeyItsLight
Ix Chel
Bronze III
Level 128
God Stats
1W - 1L
1,527 SR
Queue Stats
2W - 3L
1,392 MMR
Party 2
Odin
Odin
Bronze III
RatsyYT
Odin
Bronze III
Level 144
God Stats
2W - 0L
1,436 SR
Queue Stats
2W - 3L
1,392 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
0 / 4 / 1
8,738
624
7,607
9,025
3,743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
SkubaaSteve2
Guan Yu
14
2 / 5 / 1
8,873
634
10,133
16,430
15,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Athena
rh1n0man08
Athena
14
1 / 2 / 2
8,466
605
4,960
17,311
23,203
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
CharonAgniAchillesBacchusChiron

VS

Bans
AresAh Muzen CabShivaXbalanqueBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 7
10,102
722
6,376
9,252
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
HeyItsLight
Ix Chel
17
3 / 0 / 7
10,917
780
12,544
10,249
4,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
RatsyYT
Odin
17
6 / 1 / 5
11,352
811
15,695
15,568
11,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
3
Kills
11
11
Deaths
3
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
0
4
1
0.13
W
2
2
7
2.75
W
Ix Chel
HeyItsLight
Ix Chel
3
0
7
6.5
W
Odin
RatsyYT
Odin
6
1
5
8.5
L
Guan Yu
SkubaaSteve2
Guan Yu
2
5
1
0.5
L
Athena
rh1n0man08
Athena
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,700
Damage
34,615
42,766
Taken
35,069
42,210
Mitigated
19,987
5,361
Healing
16,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
7,607
88
0
1,300
9,025
3,743
174
1,814
7,077
46,203
360
W
6,376
351
1,061
3,235
9,252
3,450
881
2,535
6,227
31,609
692
W
Ix Chel
HeyItsLight
Ix Chel
12,544
1,570
3,126
7,065
10,249
4,592
1,039
3,886
6,025
62,400
0
W
Odin
RatsyYT
Odin
15,695
1,994
0
2,050
15,568
11,945
92
5,617
9,216
0
44,706
L
Guan Yu
SkubaaSteve2
Guan Yu
10,133
1,060
817
2,874
16,430
15,264
69
8,249
7,609
0
24,321
L
Athena
rh1n0man08
Athena
4,960
1,327
0
370
17,311
23,203
0
7,221
9,407
12,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,077
Gold Earned
32,371
123
Minions Killed
207
0
Camps Cleared
0
829,982
Distance Traveled
918,105
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,738
624
88
6
0
262,946
1
W
Ra
10,102
722
66
5
0
283,565
0
W
Ix Chel
10,917
780
87
6
0
302,373
0
W
Odin
11,352
811
54
4
0
332,167
0
L
Guan Yu
8,873
634
15
1
0
281,568
0
L
Athena
8,466
605
20
1
0
285,468
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role