Player Matchup

Mercury
Mercury
Déprex
Mercury
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 30L
1,677 Elo+
Party 1
Baron Samedi
Baron Samedi
ForSureRightOn
Baron Samedi
Level 146
God Stats
2W - 2L
1,282 SR
Queue Stats
47W - 41L
1,598 Elo+
Party 1
Ymir
Ymir
HiItsNotRick
Ymir
Level 23
God Stats
2W - 6L
1,283 SR
Queue Stats
30W - 26L
1,618 Elo+
Party 1
Team Averages
Level 99
1,355 SR
1,631 Elo+

VS

Team Averages
Level 59
1,500 SR
1,306 Elo+
Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Harrysaab
Chaac
Level 64
God Stats
10W - 11L
1,500 SR
Queue Stats
528W - 559L
1,367 Elo+
Solo
Scylla
Scylla
RaulyDiego1315
Scylla
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 174L
1,051 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Déprex
Mercury
14
13 / 0 / 11
10,163
1,016
12,927
6,435
2,500
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Baron Samedi
ForSureRightOn
Baron Samedi
14
10 / 1 / 16
9,380
938
14,540
7,118
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 1 / 12
8,038
804
3,624
7,933
6,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 10 / 1
6,179
618
5,184
12,912
5,500
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
Harrysaab
Chaac
12
2 / 8 / 0
8,099
810
6,780
12,670
13,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 10 / 0
6,140
614
107
9,320
2,935
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
3
28
Kills
2
2
Deaths
28
39
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
10
1
0.05
W
Mercury
Déprex
Mercury
13
0
11
18.5
W
Baron Samedi
ForSureRightOn
Baron Samedi
10
1
16
18
L
Chaac
Harrysaab
Chaac
2
8
0
0.25
W
5
1
12
11
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,091
Damage
12,071
21,486
Taken
34,902
12,745
Mitigated
22,151
6,576
Healing
1,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,184
4,134
0
740
12,912
5,500
0
7,164
5,575
0
11,318
W
Mercury
Déprex
Mercury
12,927
7,367
0
1,813
6,435
2,500
1,926
30
6,232
0
39,014
W
Baron Samedi
ForSureRightOn
Baron Samedi
14,540
2,076
1,301
2,986
7,118
4,007
0
85
6,852
40,020
887
L
Chaac
Harrysaab
Chaac
6,780
1,231
0
1,045
12,670
13,716
0
5,204
7,351
0
27,218
W
3,624
1,063
0
476
7,933
6,238
243
87
7,541
11,121
1,839
L
107
53
0
0
9,320
2,935
0
4,876
4,220
4,151
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,581
Gold Earned
20,418
149
Minions Killed
70
0
Camps Cleared
0
523,145
Distance Traveled
487,551
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,179
618
15
2
0
186,632
0
W
Mercury
10,163
1,016
61
6
0
223,718
0
W
Baron Samedi
9,380
938
68
7
0
163,087
0
L
Chaac
8,099
810
45
5
0
157,513
2
W
Ymir
8,038
804
20
2
0
136,340
1
L
Scylla
6,140
614
10
1
0
143,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role