Player Matchup

Nu Wa
Nu Wa
Bat_Bro47
Nu Wa
Level 64
God Stats
1W - 1L
1,538 SR
Queue Stats
1W - 1L
1,299 Elo+
Party 2
Kuzenbo
Kuzenbo
claudedidious
Kuzenbo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,299 Elo+
Party 2
Arachne
Arachne
lilcajunkilla
Arachne
Level 122
God Stats
1W - 1L
1,591 SR
Queue Stats
1W - 1L
1,299 Elo+
Party 2
Bellona
Bellona
lsuforu
Bellona
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,299 Elo+
Party 2
Skadi
Skadi
savagebeast720
Skadi
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,299 Elo+
Party 2
Team Averages
Level 80
1,526 SR
1,299 Elo+

VS

Team Averages
Level 70
1,686 SR
1,513 Elo+
Zeus
Zeus
 
Zeus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Elmojadito8022
Ymir
Level 95
God Stats
37W - 21L
1,690 SR
Queue Stats
164W - 163L
1,521 Elo+
Solo
Bastet
Bastet
NoceurJokerTv
Bastet
Level 60
God Stats
19W - 6L
1,962 SR
Queue Stats
178W - 177L
1,517 Elo+
Party 1
Hachiman
Hachiman
Wingmannn
Hachiman
Level 62
God Stats
1W - 4L
1,591 SR
Queue Stats
212W - 195L
1,489 Elo+
Solo
Erlang Shen
Erlang Shen
WooNayroo
Erlang Shen
Level 65
God Stats
10W - 8L
1,687 SR
Queue Stats
122W - 116L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Bat_Bro47
Nu Wa
13
1 / 1 / 4
7,816
558
7,333
6,893
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
12
0 / 0 / 2
7,407
529
2,433
5,626
6,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Arachne
12
4 / 3 / 2
7,246
518
8,410
15,584
6,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
lsuforu
Bellona
11
2 / 4 / 1
6,663
476
6,411
12,569
11,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
2 / 3 / 1
6,766
483
7,496
9,382
3,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
3 / 4 / 1
7,082
506
6,619
8,458
2,965
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 2 / 1
6,568
469
6,600
8,936
6,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 2 / 4
7,072
505
8,445
15,479
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Wingmannn
Hachiman
1
0 / 0 / 0
4,286
306
0
385
101
Erlang Shen
WooNayroo
Erlang Shen
14
5 / 1 / 0
8,494
607
11,465
16,453
12,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
17
9
Kills
11
11
Deaths
9
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
3
4
1
0.88
W
Nu Wa
Bat_Bro47
Nu Wa
1
1
4
3
L
2
2
1
1.25
L
1
2
4
1.5
L
Hachiman
Wingmannn
Hachiman
0
0
0
0
L
Erlang Shen
WooNayroo
Erlang Shen
5
1
0
5
W
Kuzenbo
0
0
2
1
W
Arachne
4
3
2
1.67
W
Bellona
lsuforu
Bellona
2
4
1
0.63
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,083
Damage
33,129
50,054
Taken
49,711
30,031
Mitigated
28,822
15,667
Healing
21,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
6,619
516
0
230
8,458
2,965
0
2,291
6,061
50,685
0
W
Nu Wa
Bat_Bro47
Nu Wa
7,333
3,217
43
2,111
6,893
2,393
0
4,078
2,633
50,050
0
L
6,600
1,474
0
956
8,936
6,958
0
1,955
6,802
31,814
722
L
8,445
2,458
0
8,906
15,479
6,213
0
3,238
12,100
0
55,723
L
Hachiman
Wingmannn
Hachiman
0
0
0
0
385
101
0
317
0
0
0
L
Erlang Shen
WooNayroo
Erlang Shen
11,465
6,177
0
11,132
16,453
12,585
530
1,381
14,982
0
61,398
W
Kuzenbo
2,433
994
100
1,871
5,626
6,183
473
2,170
3,334
23,620
1,571
W
Arachne
8,410
5,119
0
7,796
15,584
6,225
0
2,419
12,936
0
47,234
W
Bellona
lsuforu
Bellona
6,411
2,474
0
2,174
12,569
11,477
0
1,418
11,023
0
34,087
W
7,496
2,439
0
1,572
9,382
3,753
882
2,296
7,038
0
48,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,898
Gold Earned
33,502
326
Minions Killed
318
0
Camps Cleared
0
1,362,536
Distance Traveled
1,117,125
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,082
506
94
7
0
280,514
0
W
Nu Wa
7,816
558
92
7
0
278,234
0
L
Ymir
6,568
469
38
3
0
215,059
2
L
Bastet
7,072
505
81
6
0
336,451
0
L
Hachiman
4,286
306
0
0
0
0
0
L
Erlang Shen
8,494
607
105
8
0
285,101
0
W
Kuzenbo
7,407
529
43
3
0
235,872
0
W
Arachne
7,246
518
77
6
0
331,857
0
W
Bellona
6,663
476
41
3
0
269,302
0
W
Skadi
6,766
483
73
5
0
247,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role