Player Matchup

Anhur
Anhur
N64
Anhur
Level 157
God Stats
4W - 4L
1,766 SR
Queue Stats
52W - 52L
1,538 Elo+
Party 3
Guan Yu
Guan Yu
Renn
Guan Yu
Level 149
God Stats
0W - 1L
1,183 SR
Queue Stats
43W - 38L
1,534 Elo+
Party 3
Awilix
Awilix
SoloGanksta
Awilix
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,457 Elo+
Party 3
Kuzenbo
Kuzenbo
War7500
Kuzenbo
Level 15
God Stats
0W - 3L
1,219 SR
Queue Stats
0W - 4L
1,179 Elo+
Party 3
Sol
Sol
XBD
Sol
Level 159
God Stats
0W - 2L
1,308 SR
Queue Stats
61W - 65L
1,550 Elo+
Party 3
Team Averages
Level 102
1,395 SR
1,452 Elo+

VS

Team Averages
Level 138
1,626 SR
1,620 Elo+
Nike
Nike
 
Nike
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
Caveman42
Rama
Level 149
God Stats
2W - 0L
1,811 SR
Queue Stats
28W - 15L
1,680 Elo+
Party 1
Artio
Artio
Manace122
Artio
Level 93
God Stats
1W - 0L
1,821 SR
Queue Stats
5W - 2L
1,877 Elo+
Party 1
Nox
Nox
SteveZilla619
Nox
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 42L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
N64
Anhur
10
3 / 6 / 1
5,988
544
5,779
11,869
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Renn
Guan Yu
10
0 / 3 / 1
6,015
547
5,618
11,626
6,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Awilix
11
1 / 4 / 2
6,353
578
4,616
12,241
4,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
War7500
Kuzenbo
9
1 / 4 / 0
5,648
513
2,524
8,875
8,174
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
XBD
Sol
14
4 / 0 / 0
7,765
706
5,032
7,070
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
4 / 1 / 1
7,092
645
8,743
11,466
5,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
 
Mercury
10
2 / 1 / 3
5,669
515
4,030
8,240
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rama
12
7 / 2 / 2
6,871
625
11,837
9,006
3,206
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Artio
Manace122
Artio
10
4 / 2 / 7
7,101
646
4,083
11,082
8,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 2
5,069
461
3,698
6,040
2,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
9
Kills
17
17
Deaths
9
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
4
1
1
4.5
W
Mercury
 
Mercury
2
1
3
3.5
W
Rama
7
2
2
4
W
Artio
Manace122
Artio
4
2
7
3.75
L
Anhur
N64
Anhur
3
6
1
0.58
L
Guan Yu
Renn
Guan Yu
0
3
1
0.17
L
Awilix
1
4
2
0.5
W
0
3
2
0.33
L
Kuzenbo
War7500
Kuzenbo
1
4
0
0.25
L
Sol
XBD
Sol
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,569
Damage
32,391
51,681
Taken
45,834
25,414
Mitigated
23,427
16,861
Healing
14,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
8,743
1,820
0
4,638
11,466
5,604
0
0
11,466
0
54,837
W
Mercury
 
Mercury
4,030
2,125
0
627
8,240
3,383
0
1,808
6,432
0
36,231
W
Rama
11,837
9,746
0
3,297
9,006
3,206
2,257
1,121
7,885
0
53,632
W
Artio
Manace122
Artio
4,083
489
757
4,409
11,082
8,672
510
630
10,452
15,242
0
L
Anhur
N64
Anhur
5,779
2,482
0
2,594
11,869
3,613
0
2,804
9,065
0
28,360
L
Guan Yu
Renn
Guan Yu
5,618
899
0
3,261
11,626
6,774
0
666
10,217
0
42,445
L
Awilix
4,616
1,736
0
4,761
12,241
4,268
0
424
11,637
0
47,841
W
3,698
228
47
597
6,040
2,562
0
3,439
2,601
29,221
771
L
Kuzenbo
War7500
Kuzenbo
2,524
718
0
656
8,875
8,174
15
1,285
7,590
9,506
1,260
L
Sol
XBD
Sol
5,032
815
0
5,589
7,070
2,585
4,757
2,594
4,476
55,662
7,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,769
Gold Earned
31,802
305
Minions Killed
279
0
Camps Cleared
0
1,060,350
Distance Traveled
1,081,471
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,092
645
90
8
0
222,087
0
W
Mercury
5,669
515
54
5
0
240,728
0
W
Rama
6,871
625
78
7
0
184,532
0
W
Artio
7,101
646
18
2
0
218,027
0
L
Anhur
5,988
544
40
4
0
196,254
1
L
Guan Yu
6,015
547
67
6
0
218,511
0
L
Awilix
6,353
578
74
7
0
248,542
0
W
Nox
5,069
461
39
4
0
216,097
0
L
Kuzenbo
5,648
513
17
2
0
209,961
0
L
Sol
7,765
706
107
10
0
187,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role