Player Matchup

Freya
Freya
 
Freya
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Nasuvabr
Artemis
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
113W - 136L
1,384 Elo+
Party 2
Cliodhna
Cliodhna
Valentin12345261
Cliodhna
Level 83
God Stats
19W - 15L
1,702 SR
Queue Stats
260W - 244L
1,524 Elo+
Solo
Cthulhu
Cthulhu
marcosmorsa
Cthulhu
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 40L
1,311 Elo+
Party 2
Surtr
Surtr
mrcreepy998877
Surtr
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 3L
1,486 Elo+
Solo
Team Averages
Level 70
1,540 SR
1,441 Elo+

VS

Team Averages
Level 81
1,394 SR
1,403 Elo+
Arachne
Arachne
Fran-PSdark
Arachne
Level 101
God Stats
11W - 9L
1,430 SR
Queue Stats
426W - 488L
1,400 Elo+
Party 1
Ymir
Ymir
Joysen141
Ymir
Level 46
God Stats
1W - 3L
1,479 SR
Queue Stats
40W - 49L
1,406 Elo+
Party 1
Bellona
Bellona
Lucabriel20_25
Bellona
Level 65
God Stats
1W - 3L
1,241 SR
Queue Stats
168W - 228L
1,369 Elo+
Party 1
Cthulhu
Cthulhu
RagnarNordico
Cthulhu
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 221L
1,402 Elo+
Solo
Merlin
Merlin
YoichiSenpai
Merlin
Level 68
God Stats
1W - 4L
1,321 SR
Queue Stats
434W - 518L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
12
2 / 1 / 1
7,059
588
4,566
6,193
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Nasuvabr
Artemis
11
3 / 2 / 1
6,530
544
5,126
7,081
2,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 1 / 2
6,326
527
5,866
9,354
3,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
marcosmorsa
Cthulhu
9
0 / 1 / 2
5,768
481
3,863
8,938
5,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 0 / 1
7,161
597
5,974
8,905
5,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Fran-PSdark
Arachne
11
4 / 1 / 0
6,203
517
5,471
10,564
4,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Ymir
9
0 / 0 / 4
5,314
443
4,505
10,301
6,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

10
1 / 2 / 3
5,706
476
6,459
8,239
6,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Cthulhu
8
0 / 2 / 0
5,154
430
3,459
6,447
4,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Merlin
12
0 / 2 / 0
5,878
490
3,637
6,898
2,551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
12
7
Kills
5
5
Deaths
7
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
1
2.5
L
Arachne
Fran-PSdark
Arachne
4
1
0
4
L
Ymir
0
0
4
2
L
1
2
3
1.25
W
Artemis
Nasuvabr
Artemis
3
2
1
1.75
L
Cthulhu
0
2
0
0
W
1
1
2
2
L
Merlin
0
2
0
0
W
Cthulhu
marcosmorsa
Cthulhu
0
1
2
1
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,395
Damage
23,531
40,471
Taken
42,449
19,052
Mitigated
25,328
14,024
Healing
11,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
4,566
946
0
2,111
6,193
2,356
699
3,079
3,074
35,780
3,421
L
Arachne
Fran-PSdark
Arachne
5,471
3,628
0
3,760
10,564
4,638
655
857
9,327
0
40,789
L
Ymir
4,505
791
0
3,874
10,301
6,943
0
2,587
7,626
17,629
1,369
L
6,459
2,819
0
1,822
8,239
6,525
0
1,007
7,232
0
36,324
W
Artemis
Nasuvabr
Artemis
5,126
2,586
0
2,331
7,081
2,198
0
1,128
5,800
0
31,511
L
Cthulhu
3,459
426
0
1,147
6,447
4,671
0
934
4,818
25,783
473
W
5,866
1,073
0
4,235
9,354
3,396
0
1,274
7,939
0
57,582
L
Merlin
3,637
534
0
500
6,898
2,551
0
2,472
4,134
43,100
0
W
Cthulhu
marcosmorsa
Cthulhu
3,863
343
1,061
2,153
8,938
5,157
162
3,360
5,386
17,692
0
W
5,974
2,153
0
2,133
8,905
5,945
0
2,298
6,607
596
43,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,844
Gold Earned
28,255
327
Minions Killed
267
0
Camps Cleared
0
1,196,030
Distance Traveled
1,109,555
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
7,059
588
71
6
0
212,478
0
L
Arachne
6,203
517
69
6
0
285,427
0
L
Ymir
5,314
443
17
1
0
238,459
0
L
Bellona
5,706
476
53
4
0
216,052
0
W
Artemis
6,530
544
51
4
0
215,046
2
L
Cthulhu
5,154
430
47
4
0
146,554
0
W
Cliodhna
6,326
527
91
8
0
287,782
3
L
Merlin
5,878
490
81
7
0
223,063
0
W
Cthulhu
5,768
481
27
2
0
256,186
2
W
Surtr
7,161
597
87
7
0
224,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role