Player Matchup

Atlas
Atlas
BaleadaOndular
Atlas
Level 25
God Stats
26W - 15L
1,636 SR
Queue Stats
125W - 104L
1,602 Elo+
Party 1
Izanami
Izanami
Dennerrj808
Izanami
Level 26
God Stats
2W - 0L
1,766 SR
Queue Stats
17W - 26L
1,414 Elo+
Party 3
Guan Yu
Guan Yu
Pettywise69
Guan Yu
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 25L
1,369 Elo+
Party 3
Anubis
Anubis
pgz9999
Anubis
Level 47
God Stats
4W - 5L
1,123 SR
Queue Stats
93W - 115L
1,421 Elo+
Solo
Susano
Susano
temp-931617
Susano
Level 140
God Stats
4W - 1L
1,565 SR
Queue Stats
124W - 100L
1,572 Elo+
Party 1
Team Averages
Level 64
1,518 SR
1,476 Elo+

VS

Team Averages
Level 31
1,544 SR
1,537 Elo+
Zeus
Zeus
CidraPR
Zeus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
217W - 199L
1,513 Elo+
Solo
Ao Kuang
Ao Kuang
DaBossTwo123
Ao Kuang
Level 29
God Stats
2W - 2L
1,729 SR
Queue Stats
54W - 57L
1,483 Elo+
Party 4
Rama
Rama
DasBeatz
Rama
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,517 Elo+
Party 2
Nemesis
Nemesis
JasesAce
Nemesis
Level 43
God Stats
3W - 7L
1,492 SR
Queue Stats
50W - 72L
1,450 Elo+
Party 4
Charon
Charon
PowerRangerBob
Charon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 7
6,205
564
8,122
9,321
4,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Dennerrj808
Izanami
11
1 / 2 / 3
6,110
555
4,492
5,796
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Pettywise69
Guan Yu
8
1 / 2 / 0
5,724
520
4,019
9,707
6,857
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
pgz9999
Anubis
13
9 / 0 / 2
7,748
704
9,041
6,633
3,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Susano
14
5 / 0 / 3
7,584
689
4,731
5,873
2,395
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CidraPR
Zeus
11
0 / 5 / 0
5,713
519
3,562
6,949
2,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ao Kuang
DaBossTwo123
Ao Kuang
9
0 / 6 / 0
5,164
469
4,265
10,745
3,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
9
2 / 2 / 0
5,303
482
5,358
8,088
2,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
JasesAce
Nemesis
9
1 / 4 / 1
5,144
468
4,166
9,853
3,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8
0 / 2 / 1
5,148
468
3,313
8,215
5,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
19
Kills
3
4
Deaths
19
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
Zeus
CidraPR
Zeus
0
5
0
0
L
Ao Kuang
DaBossTwo123
Ao Kuang
0
6
0
0
L
Rama
2
2
0
1
W
Izanami
Dennerrj808
Izanami
1
2
3
1.25
L
Nemesis
JasesAce
Nemesis
1
4
1
0.38
W
Guan Yu
Pettywise69
Guan Yu
1
2
0
0.5
L
0
2
1
0.25
W
Anubis
pgz9999
Anubis
9
0
2
10
W
Susano
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,405
Damage
20,664
37,330
Taken
43,850
19,213
Mitigated
16,350
13,813
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,122
2,621
0
3,422
9,321
4,348
0
2,445
6,876
33,987
1,092
L
Zeus
CidraPR
Zeus
3,562
697
0
303
6,949
2,165
0
1,439
5,510
43,344
793
L
Ao Kuang
DaBossTwo123
Ao Kuang
4,265
1,108
0
2,847
10,745
3,038
0
7,046
3,699
27,462
4,032
L
Rama
5,358
4,377
0
1,932
8,088
2,695
0
1,477
6,611
0
31,335
W
Izanami
Dennerrj808
Izanami
4,492
2,546
0
1,086
5,796
2,053
117
793
5,003
0
53,833
L
Nemesis
JasesAce
Nemesis
4,166
1,688
0
2,404
9,853
3,048
0
4,180
5,673
0
31,090
W
Guan Yu
Pettywise69
Guan Yu
4,019
174
662
3,192
9,707
6,857
0
1,790
7,917
0
16,334
L
3,313
947
0
975
8,215
5,404
0
2,394
5,821
15,931
0
W
Anubis
pgz9999
Anubis
9,041
584
0
4,544
6,633
3,560
0
3,955
2,678
47,448
626
W
Susano
4,731
1,478
0
907
5,873
2,395
0
1,823
4,050
0
58,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,371
Gold Earned
26,472
373
Minions Killed
267
0
Camps Cleared
0
1,140,374
Distance Traveled
1,023,463
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,205
564
45
4
0
263,310
0
L
Zeus
5,713
519
82
7
0
185,749
0
L
Ao Kuang
5,164
469
49
4
0
186,389
0
L
Rama
5,303
482
61
6
0
206,961
0
W
Izanami
6,110
555
92
8
0
185,849
0
L
Nemesis
5,144
468
58
5
0
240,190
2
W
Guan Yu
5,724
520
27
2
0
225,710
0
L
Charon
5,148
468
17
2
0
204,174
0
W
Anubis
7,748
704
93
8
0
207,084
4
W
Susano
7,584
689
116
11
0
258,421
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role