Player Matchup

Skadi
Skadi
Diamond I
Nebulize
Skadi
Diamond I
Level 119
God Stats
22W - 9L
1,898 SR
Queue Stats
59W - 44L
2,417 MMR
Party 1
Nu Wa
Nu Wa
Masters
Sirplatirlok
Nu Wa
Masters
Level 67
God Stats
81W - 60L
1,671 SR
Queue Stats
552W - 497L
2,452 MMR
Solo
Cthulhu
Cthulhu
Diamond I
exhibits
Cthulhu
Diamond I
Level 65
God Stats
2W - 0L
1,775 SR
Queue Stats
54W - 60L
2,584 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 84
1,781 SR
2,484 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 163
1,636 SR
2,110 MMR
Xbalanque
Xbalanque
Diamond III
Ph0enix29
Xbalanque
Diamond III
Level 148
God Stats
5W - 7L
1,672 SR
Queue Stats
119W - 83L
2,151 MMR
Party 2
Horus
Horus
Diamond III
QcInno100
Horus
Diamond III
Level 159
God Stats
14W - 16L
1,555 SR
Queue Stats
100W - 84L
2,215 MMR
Party 2
Persephone
Persephone
Platinum I
TheJackLantern
Persephone
Platinum I
Level 181
God Stats
27W - 24L
1,680 SR
Queue Stats
137W - 115L
1,963 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Nebulize
Skadi
17
3 / 3 / 6
10,454
747
12,951
14,722
5,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 4 / 8
10,208
729
10,799
8,276
2,348
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
exhibits
Cthulhu
15
6 / 2 / 3
10,580
756
15,161
19,564
22,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AchillesNe ZhaThothAres

VS

Bans
CabrakanKuzenboCharonOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ph0enix29
Xbalanque
15
2 / 5 / 3
9,748
696
10,781
14,180
4,987
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
QcInno100
Horus
15
4 / 4 / 5
9,759
697
12,316
22,085
15,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
TheJackLantern
Persephone
17
3 / 2 / 3
10,674
762
12,466
10,232
3,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
20
11
Kills
9
9
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Skadi
Nebulize
Skadi
3
3
6
2
L
Xbalanque
Ph0enix29
Xbalanque
2
5
3
0.7
L
Horus
QcInno100
Horus
4
4
5
1.63
W
2
4
8
1.5
L
Persephone
TheJackLantern
Persephone
3
2
3
2.25
W
Cthulhu
exhibits
Cthulhu
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,911
Damage
35,563
42,562
Taken
46,497
30,687
Mitigated
24,496
6,543
Healing
8,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Nebulize
Skadi
12,951
2,356
0
2,528
14,722
5,383
1,488
4,818
9,482
60
55,257
L
Xbalanque
Ph0enix29
Xbalanque
10,781
5,319
0
3,168
14,180
4,987
1,292
8,210
5,098
0
50,434
L
Horus
QcInno100
Horus
12,316
3,897
902
3,876
22,085
15,875
0
11,032
9,679
0
22,071
W
10,799
4,851
0
970
8,276
2,348
195
2,320
5,678
46,341
1,409
L
Persephone
TheJackLantern
Persephone
12,466
202
0
925
10,232
3,634
432
4,841
4,571
57,164
0
W
Cthulhu
exhibits
Cthulhu
15,161
848
87
2,958
19,564
22,956
156
5,343
13,939
29,801
1,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,242
Gold Earned
30,181
206
Minions Killed
178
0
Camps Cleared
0
815,702
Distance Traveled
770,975
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,454
747
65
5
0
279,313
1
L
Xbalanque
9,748
696
76
5
0
246,249
1
L
Horus
9,759
697
15
1
0
269,259
4
W
Nu Wa
10,208
729
92
7
0
234,508
0
L
Persephone
10,674
762
87
6
0
255,467
0
W
Cthulhu
10,580
756
49
4
0
301,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role