Player Matchup

Nut
Nut
Bronze III
BTheGreat20
Nut
Bronze III
Level 129
God Stats
0W - 2L
1,667 SR
Queue Stats
0W - 2L
1,443 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
CommunistGh0st
Morgan Le Fay
Bronze III
Level 69
God Stats
0W - 1L
1,619 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Surtr
Surtr
Bronze III
Toyospeed1
Surtr
Bronze III
Level 147
God Stats
0W - 2L
1,577 SR
Queue Stats
0W - 2L
1,443 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 115
1,621 SR
1,429 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 134
1,514 SR
1,127 MMR
Horus
Horus
Silver I
Adorkablemale638
Horus
Silver I
Level 109
God Stats
18W - 21L
1,604 SR
Queue Stats
78W - 141L
1,040 MMR
Solo
Sol
Sol
Silver IV
KlNGCONCH
Sol
Silver IV
Level 147
God Stats
2W - 1L
1,372 SR
Queue Stats
81W - 109L
919 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Shad0wDesTr0y3r
Cthulhu
Gold IV
Level 146
God Stats
27W - 30L
1,565 SR
Queue Stats
161W - 202L
1,423 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 4
11,333
810
22,339
14,304
5,932
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
CommunistGh0st
Morgan Le Fay
16
2 / 5 / 6
10,021
716
13,260
13,362
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Surtr
16
2 / 3 / 10
10,860
776
13,321
22,376
19,286
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BacchusThothAgniAchillesBastet

VS

Bans
Ne ZhaDanzaburouDiscordiaHelVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 9
10,224
730
9,797
21,761
25,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
6 / 5 / 4
11,316
808
14,307
13,907
6,837
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
4 / 4 / 6
11,289
806
16,017
21,592
27,476
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
13
Kills
12
12
Deaths
13
20
Assists
19
Player
Kills
Deaths
Assists
KDA
W
2
4
9
1.63
L
9
4
4
2.75
L
Morgan Le Fay
CommunistGh0st
Morgan Le Fay
2
5
6
1
W
6
5
4
1.6
W
4
4
6
1.75
L
Surtr
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,920
Damage
40,121
50,042
Taken
57,260
31,184
Mitigated
59,670
14,891
Healing
20,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,797
3,260
5,333
8,413
21,761
25,357
702
5,242
16,438
0
21,231
L
22,339
14,058
0
3,093
14,304
5,932
450
7,687
5,926
0
45,151
L
Morgan Le Fay
CommunistGh0st
Morgan Le Fay
13,260
1,319
126
2,153
13,362
5,966
150
8,017
4,561
41,142
1,860
W
14,307
3,789
0
3,897
13,907
6,837
1,942
3,072
10,783
38,554
0
W
16,017
721
1,152
1,440
21,592
27,476
0
5,016
16,528
43,345
1,261
L
Surtr
13,321
3,876
397
9,122
22,376
19,286
385
11,756
9,216
1,379
39,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
32,829
168
Minions Killed
165
0
Camps Cleared
0
674,743
Distance Traveled
682,877
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,224
730
22
2
0
255,279
0
L
Nut
11,333
810
45
3
0
213,596
0
L
Morgan Le Fay
10,021
716
62
4
0
224,428
0
W
Sol
11,316
808
64
5
0
183,361
0
W
Cthulhu
11,289
806
79
6
0
244,237
0
L
Surtr
10,860
776
61
4
0
236,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role