Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
IIiSUNSHINEiIII
Achilles
Level 83
God Stats
16W - 14L
1,589 SR
Queue Stats
118W - 118L
1,494 Elo+
Party 1
Ratatoskr
Ratatoskr
LuckyMcLuckLuck
Ratatoskr
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 101L
1,476 Elo+
Party 1
Sol
Sol
LuluShoeBox
Sol
Level 83
God Stats
11W - 10L
1,588 SR
Queue Stats
288W - 280L
1,495 Elo+
Party 1
Charybdis
Charybdis
xxxtorioxxx
Charybdis
Level 65
God Stats
14W - 22L
1,443 SR
Queue Stats
179W - 188L
1,438 Elo+
Party 1
Team Averages
Level 89
1,524 SR
1,481 Elo+

VS

Team Averages
Level 62
1,406 SR
1,445 Elo+
Achilles
Achilles
ABearNamedJalen
Achilles
Level 43
God Stats
6W - 6L
1,357 SR
Queue Stats
118W - 123L
1,429 Elo+
Solo
Athena
Athena
BoS_Fatman_762
Athena
Level 42
God Stats
2W - 6L
1,243 SR
Queue Stats
51W - 71L
1,462 Elo+
Solo
Ra
Ra
FREEHOOD23
Ra
Level 50
God Stats
15W - 13L
1,305 SR
Queue Stats
80W - 65L
1,394 Elo+
Party 2
Anhur
Anhur
Frijole04
Anhur
Level 107
God Stats
4W - 4L
1,496 SR
Queue Stats
90W - 79L
1,501 Elo+
Solo
Ne Zha
Ne Zha
peasncarrots07
Ne Zha
Level 67
God Stats
12W - 5L
1,629 SR
Queue Stats
100W - 85L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 0
5,494
458
4,970
10,017
5,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
11
0 / 5 / 0
6,109
509
3,663
12,503
5,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ratatoskr
LuckyMcLuckLuck
Ratatoskr
12
3 / 2 / 1
6,624
552
6,433
11,638
4,191
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 1 / 1
6,637
553
4,590
7,475
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
xxxtorioxxx
Charybdis
11
0 / 1 / 0
5,911
493
3,977
7,625
2,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
13
5 / 0 / 1
7,263
605
10,209
7,790
8,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 0 / 6
6,253
521
4,970
12,535
12,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 3 / 1
6,247
521
5,558
7,321
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Frijole04
Anhur
10
1 / 1 / 2
6,103
509
4,539
7,066
2,468
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 0 / 2
6,408
534
5,097
8,546
3,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
4
Kills
11
11
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
W
Achilles
5
0
1
5.5
W
1
0
6
4
W
1
3
1
0.5
W
Anhur
Frijole04
Anhur
1
1
2
2
L
Achilles
0
5
0
0
L
Ratatoskr
LuckyMcLuckLuck
Ratatoskr
3
2
1
1.75
L
1
1
1
1.5
W
3
0
2
4
L
Charybdis
xxxtorioxxx
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,633
Damage
30,373
49,258
Taken
43,258
20,907
Mitigated
30,197
17,929
Healing
13,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,970
565
1,154
2,661
10,017
5,842
0
2,424
7,545
18,265
0
W
Achilles
10,209
1,000
0
1,740
7,790
8,975
168
621
7,169
0
48,217
W
4,970
1,941
0
3,625
12,535
12,000
37
2,838
9,697
14,260
0
W
5,558
1,137
84
2,370
7,321
2,917
0
2,637
4,684
43,444
456
W
Anhur
Frijole04
Anhur
4,539
2,449
0
2,376
7,066
2,468
0
1,775
5,291
0
43,265
L
Achilles
3,663
867
0
2,286
12,503
5,780
0
840
10,872
0
38,732
L
Ratatoskr
LuckyMcLuckLuck
Ratatoskr
6,433
2,625
0
5,455
11,638
4,191
559
1,465
10,011
0
53,038
L
4,590
1,756
0
2,230
7,475
2,632
795
4,418
3,057
39,133
9,199
W
5,097
1,913
0
2,919
8,546
3,837
47
1,158
7,388
0
53,553
L
Charybdis
xxxtorioxxx
Charybdis
3,977
2,613
0
4,143
7,625
2,462
505
1,193
6,432
0
48,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,775
Gold Earned
32,274
327
Minions Killed
315
0
Camps Cleared
0
1,082,985
Distance Traveled
1,201,126
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,494
458
25
2
0
222,843
2
W
Achilles
7,263
605
88
7
0
242,723
0
W
Athena
6,253
521
11
1
0
266,047
0
W
Ra
6,247
521
75
6
0
223,508
0
W
Anhur
6,103
509
73
6
0
209,259
0
L
Achilles
6,109
509
62
5
0
224,020
0
L
Ratatoskr
6,624
552
79
7
0
252,674
1
L
Sol
6,637
553
79
7
0
195,308
1
W
Ne Zha
6,408
534
68
6
0
259,589
0
L
Charybdis
5,911
493
82
7
0
188,140
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role