Player Matchup

Jormungandr
Jormungandr
ChincyWinky
Jormungandr
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,420 Elo+
Party 3
Bacchus
Bacchus
IVhead
Bacchus
Level 26
God Stats
4W - 5L
1,427 SR
Queue Stats
5W - 6L
1,436 Elo+
Party 1
Pele
Pele
OUCTOPUS
Pele
Level 69
God Stats
1W - 1L
1,278 SR
Queue Stats
5W - 7L
1,398 Elo+
Party 1
Vulcan
Vulcan
Vexalite
Vulcan
Level 37
God Stats
3W - 4L
1,297 SR
Queue Stats
10W - 9L
1,386 Elo+
Party 3
Skadi
Skadi
dadbodrauseo
Skadi
Level 38
God Stats
31W - 18L
1,632 SR
Queue Stats
243W - 219L
1,509 Elo+
Solo
Team Averages
Level 38
1,427 SR
1,430 Elo+

VS

Team Averages
Level 46
1,482 SR
1,345 Elo+
King Arthur
King Arthur
SnowierSaturn30
King Arthur
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
210W - 210L
1,502 Elo+
Solo
Mercury
Mercury
TastyBacon8475
Mercury
Level 35
God Stats
10W - 11L
1,395 SR
Queue Stats
130W - 144L
1,354 Elo+
Solo
Yemoja
Yemoja
busso12
Yemoja
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,212 Elo+
Party 2
Izanami
Izanami
milthonBoy
Izanami
Level 94
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 8L
1,212 Elo+
Party 2
Kuzenbo
Kuzenbo
spaz_dopplegang
Kuzenbo
Level 47
God Stats
28W - 16L
1,516 SR
Queue Stats
210W - 244L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ChincyWinky
Jormungandr
9
1 / 1 / 0
5,428
679
2,014
5,369
2,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
IVhead
Bacchus
7
0 / 0 / 4
4,861
608
2,265
3,024
2,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
10
4 / 0 / 1
5,487
686
2,291
7,036
2,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vulcan
Vexalite
Vulcan
9
4 / 1 / 1
5,763
720
5,451
3,506
1,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 0 / 3
4,844
606
3,026
2,893
946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SnowierSaturn30
King Arthur
5
1 / 1 / 0
4,051
506
1,511
3,010
1,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
1 / 1 / 0
4,505
563
1,994
6,355
2,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
busso12
Yemoja
6
0 / 4 / 1
3,825
478
931
6,140
3,187
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
milthonBoy
Izanami
7
0 / 3 / 0
4,060
508
632
4,222
1,243
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

6
0 / 1 / 0
4,052
507
2,974
4,873
4,128
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
10
Kills
2
2
Deaths
10
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
ChincyWinky
Jormungandr
1
1
0
1
W
Bacchus
IVhead
Bacchus
0
0
4
2
W
Pele
4
0
1
4.5
L
King Arthur
SnowierSaturn30
King Arthur
1
1
0
1
L
1
1
0
1
W
Vulcan
Vexalite
Vulcan
4
1
1
4.5
L
Yemoja
busso12
Yemoja
0
4
1
0.13
W
1
0
3
2.5
L
Izanami
milthonBoy
Izanami
0
3
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,047
Damage
8,042
21,828
Taken
24,600
9,942
Mitigated
12,076
7,681
Healing
3,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
ChincyWinky
Jormungandr
2,014
783
0
2,224
5,369
2,428
419
0
5,369
32,872
494
W
Bacchus
IVhead
Bacchus
2,265
428
0
1,465
3,024
2,570
0
905
2,119
14,511
0
W
Pele
2,291
813
0
2,383
7,036
2,811
0
542
6,494
0
36,065
L
King Arthur
SnowierSaturn30
King Arthur
1,511
483
0
500
3,010
1,127
0
1,302
1,708
0
13,795
L
1,994
956
0
500
6,355
2,391
0
1,827
4,513
0
29,776
W
Vulcan
Vexalite
Vulcan
5,451
370
0
500
3,506
1,187
302
671
2,835
28,936
1,370
L
Yemoja
busso12
Yemoja
931
198
166
272
6,140
3,187
0
4,179
1,943
9,317
0
W
3,026
992
0
1,109
2,893
946
0
1,290
1,603
0
26,946
L
Izanami
milthonBoy
Izanami
632
334
0
983
4,222
1,243
0
1,171
3,051
0
18,888
L
2,974
1,314
0
1,150
4,873
4,128
0
1,094
3,779
12,749
1,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,383
Gold Earned
20,493
236
Minions Killed
135
0
Camps Cleared
0
765,866
Distance Traveled
729,687
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,428
679
54
7
0
135,154
1
W
Bacchus
4,861
608
13
2
0
159,101
1
W
Pele
5,487
686
64
8
0
170,721
0
L
King Arthur
4,051
506
21
3
0
87,011
0
L
Mercury
4,505
563
52
7
0
201,620
0
W
Vulcan
5,763
720
50
6
0
145,282
0
L
Yemoja
3,825
478
8
1
0
121,319
0
W
Skadi
4,844
606
55
7
0
155,608
0
L
Izanami
4,060
508
40
5
0
152,306
1
L
Kuzenbo
4,052
507
14
2
0
167,431
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role