Player Matchup

Nike
Nike
Gold IV
Chontchadori
Nike
Gold IV
Level 133
God Stats
60W - 52L
1,597 SR
Queue Stats
141W - 137L
1,363 MMR
Party 1
Sol
Sol
Gold III
RB4L BUBBLEZ
Sol
Gold III
Level 174
God Stats
0W - 3L
1,500 SR
Queue Stats
404W - 402L
1,425 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Tha faded 1
Ne Zha
Gold I
Level 182
God Stats
18W - 13L
1,552 SR
Queue Stats
175W - 151L
1,615 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 163
1,550 SR
1,468 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,590 SR
1,448 MMR
Sun Wukong
Sun Wukong
Gold IV
Brutha Walker
Sun Wukong
Gold IV
Level 157
God Stats
6W - 1L
1,640 SR
Queue Stats
25W - 26L
1,506 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
DumbLikeGump
Nu Wa
Gold IV
Level 122
God Stats
208W - 186L
1,522 SR
Queue Stats
896W - 999L
1,421 MMR
Solo
Horus
Horus
Gold V
Nimward
Horus
Gold V
Level 129
God Stats
4W - 2L
1,609 SR
Queue Stats
35W - 38L
1,418 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
9,697
693
9,014
16,507
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
1 / 4 / 3
9,389
671
10,028
12,731
3,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ne Zha
14
3 / 4 / 1
9,614
687
7,179
11,289
5,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
Bake KujiraVulcanAchillesKuzenboAgni

VS

Bans
CharonMedusaAthenaJormungandrGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Brutha Walker
Sun Wukong
16
5 / 4 / 7
10,812
772
12,757
15,904
10,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

17
4 / 1 / 7
11,171
798
13,348
6,653
2,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
Nimward
Horus
16
4 / 1 / 6
10,588
756
9,047
17,471
13,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
13
13
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Brutha Walker
Sun Wukong
5
4
7
2.13
L
2
5
3
0.7
W
4
1
7
7.5
W
Horus
Nimward
Horus
4
1
6
7
L
1
4
3
0.63
L
Ne Zha
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,221
Damage
35,152
40,527
Taken
40,028
23,682
Mitigated
26,047
5,469
Healing
11,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Brutha Walker
Sun Wukong
12,757
2,301
0
2,562
15,904
10,091
353
3,420
12,187
0
48,704
L
9,014
370
105
1,143
16,507
14,770
0
6,128
10,289
0
31,921
W
13,348
4,681
0
1,299
6,653
2,658
1,052
1,452
5,118
59,841
954
W
Horus
Nimward
Horus
9,047
3,697
1,680
5,491
17,471
13,298
753
4,860
11,889
0
24,760
L
10,028
1,559
0
3,249
12,731
3,885
0
4,371
8,325
55,871
1,228
L
Ne Zha
7,179
565
0
972
11,289
5,027
0
2,909
8,370
0
37,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,700
Gold Earned
32,571
178
Minions Killed
172
0
Camps Cleared
0
771,253
Distance Traveled
829,909
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,812
772
61
4
0
276,341
0
L
Nike
9,697
693
39
3
0
286,736
1
W
Nu Wa
11,171
798
79
6
0
265,654
3
W
Horus
10,588
756
32
2
0
287,914
0
L
Sol
9,389
671
80
6
0
253,597
1
L
Ne Zha
9,614
687
59
4
0
230,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role