Player Matchup

Izanami
Izanami
Silver III
BlackJesus1711
Izanami
Silver III
Level 106
God Stats
3W - 4L
1,704 SR
Queue Stats
21W - 32L
1,443 MMR
Party 1
Khepri
Khepri
Gold IV
BrailleBanjo
Khepri
Gold IV
Level 121
God Stats
11W - 13L
1,449 SR
Queue Stats
49W - 41L
1,476 MMR
Solo
Thor
Thor
Gold IV
PrecisionJason
Thor
Gold IV
Level 143
God Stats
6W - 4L
1,532 SR
Queue Stats
90W - 96L
1,476 MMR
Solo
Nike
Nike
Silver I
RP99901
Nike
Silver I
Level 63
God Stats
2W - 4L
1,435 SR
Queue Stats
15W - 15L
1,512 MMR
Party 1
Eset
Eset
Gold II
T pourri Val
Eset
Gold II
Level 69
God Stats
2W - 0L
1,822 SR
Queue Stats
68W - 65L
1,492 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 100
1,589 SR
1,480 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 131
1,540 SR
1,480 MMR
Arachne
Arachne
Gold III
Ananimity_
Arachne
Gold III
Level 156
God Stats
16W - 13L
1,611 SR
Queue Stats
356W - 349L
1,493 MMR
Solo
Yu Huang
Yu Huang
Gold III
Doinkovan
Yu Huang
Gold III
Level 120
God Stats
17W - 16L
1,563 SR
Queue Stats
75W - 83L
1,470 MMR
Solo
Skadi
Skadi
Gold IV
Vx Regicide xV
Skadi
Gold IV
Level 188
God Stats
0W - 1L
1,883 SR
Queue Stats
144W - 147L
1,470 MMR
Solo
Ymir
Ymir
Gold IV
apëiron
Ymir
Gold IV
Level 147
God Stats
0W - 2L
1,242 SR
Queue Stats
153W - 155L
1,466 MMR
Solo
Shiva
Shiva
Bronze III
p0p30fd0p3
Shiva
Bronze III
Level 43
God Stats
0W - 2L
1,403 SR
Queue Stats
6W - 15L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 0 / 9
10,372
610
10,191
7,698
4,151
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
13
2 / 0 / 7
8,915
524
5,311
12,487
12,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

17
10 / 3 / 5
10,169
598
13,686
18,243
9,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Nike
RP99901
Nike
17
5 / 1 / 4
10,984
646
13,782
17,901
17,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 4 / 11
9,387
552
12,235
8,565
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThanatosAthenaUllrOlorun

VS

Bans
KukulkanAo KuangBastetBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ananimity_
Arachne
15
5 / 5 / 2
8,696
512
9,765
22,348
10,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yu Huang
Doinkovan
Yu Huang
13
3 / 6 / 4
8,257
486
11,439
12,816
5,381
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 3 / 0
8,122
478
8,995
12,150
4,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ymir
11
0 / 3 / 1
7,493
441
6,834
17,494
15,399
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
13
0 / 4 / 2
8,018
472
5,822
14,348
8,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
21
Kills
8
8
Deaths
21
36
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ananimity_
Arachne
5
5
2
1.2
W
1
0
9
5.5
W
Khepri
2
0
7
5.5
L
Yu Huang
Doinkovan
Yu Huang
3
6
4
0.83
W
10
3
5
4.17
W
Nike
RP99901
Nike
5
1
4
7
W
3
4
11
2.13
L
0
3
0
0
L
Ymir
0
3
1
0.17
L
Shiva
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,205
Damage
42,855
64,894
Taken
79,156
46,896
Mitigated
44,084
18,635
Healing
17,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ananimity_
Arachne
9,765
5,843
0
9,325
22,348
10,796
0
3,147
19,201
0
74,669
W
10,191
7,744
0
2,923
7,698
4,151
156
1,237
6,461
0
97,056
W
Khepri
5,311
629
0
2,178
12,487
12,955
0
5,516
6,971
19,716
0
L
Yu Huang
Doinkovan
Yu Huang
11,439
885
0
1,613
12,816
5,381
0
4,664
8,152
56,793
1,059
W
13,686
3,453
0
6,668
18,243
9,098
393
4,440
13,803
0
79,008
W
Nike
RP99901
Nike
13,782
2,250
0
5,072
17,901
17,638
0
2,307
15,594
2,294
93,132
W
12,235
1,237
750
1,044
8,565
3,054
495
4,855
3,710
78,802
0
L
8,995
2,751
0
1,909
12,150
4,212
174
3,614
8,536
0
78,022
L
Ymir
6,834
1,444
0
2,660
17,494
15,399
0
6,565
10,929
24,282
1,478
L
Shiva
5,822
1,564
52
2,180
14,348
8,296
0
1,096
13,252
0
52,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,827
Gold Earned
40,586
618
Minions Killed
483
0
Camps Cleared
0
1,710,827
Distance Traveled
1,621,142
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,696
512
111
7
0
364,223
0
W
Izanami
10,372
610
184
11
0
322,314
2
W
Khepri
8,915
524
16
1
0
334,875
12
L
Yu Huang
8,257
486
101
6
0
288,556
0
W
Thor
10,169
598
121
7
0
358,741
5
W
Nike
10,984
646
167
10
0
358,334
0
W
Eset
9,387
552
130
8
0
336,563
5
L
Skadi
8,122
478
128
8
0
310,240
1
L
Ymir
7,493
441
35
2
0
322,948
5
L
Shiva
8,018
472
108
6
0
335,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role