Player Matchup

Zeus
Zeus
 
Zeus
Level 252
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
I-Fitz-l
Hun Batz
Level 119
God Stats
5W - 5L
1,719 SR
Queue Stats
197W - 199L
1,456 Elo+
Solo
Bacchus
Bacchus
Lukenett11-_-
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Shiva
Shiva
Vladimirovna
Shiva
Level 85
God Stats
4W - 4L
1,544 SR
Queue Stats
419W - 375L
1,480 Elo+
Solo
Izanami
Izanami
blackeon1
Izanami
Level 148
God Stats
8W - 12L
1,425 SR
Queue Stats
455W - 439L
1,594 Elo+
Solo
Team Averages
Level 134
1,538 SR
1,506 Elo+

VS

Team Averages
Level 128
1,598 SR
1,466 Elo+
Neith
Neith
 
Neith
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
GIO23VS
Zhong Kui
Level 158
God Stats
6W - 6L
1,305 SR
Queue Stats
207W - 196L
1,469 Elo+
Solo
Sol
Sol
K1n6794
Sol
Level 90
God Stats
3W - 0L
1,828 SR
Queue Stats
137W - 126L
1,486 Elo+
Party 1
Lancelot
Lancelot
coD boSS 0
Lancelot
Level 159
God Stats
11W - 0L
1,854 SR
Queue Stats
117W - 111L
1,557 Elo+
Party 1
Cerberus
Cerberus
xDemonWolfiex
Cerberus
Level 78
God Stats
2W - 1L
1,504 SR
Queue Stats
3W - 4L
1,318 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
2 / 4 / 0
7,048
542
9,719
11,185
3,660
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
I-Fitz-l
Hun Batz
12
0 / 2 / 1
6,268
482
3,107
13,047
5,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
9
0 / 2 / 3
6,128
471
2,407
6,168
5,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 1 / 0
6,702
516
3,874
10,809
6,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Izanami
blackeon1
Izanami
12
2 / 1 / 1
7,080
545
8,912
8,612
3,444
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 0 / 3
7,493
576
7,367
10,482
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Zhong Kui
GIO23VS
Zhong Kui
13
0 / 0 / 1
7,617
586
6,503
7,478
8,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sol
12
1 / 1 / 0
7,091
545
5,861
9,728
2,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lancelot
coD boSS 0
Lancelot
14
5 / 1 / 2
7,830
602
8,053
10,740
4,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cerberus
xDemonWolfiex
Cerberus
10
1 / 2 / 1
5,947
457
1,966
8,583
6,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
9
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
2
4
0
0.5
W
Neith
 
Neith
2
0
3
3.5
W
Zhong Kui
GIO23VS
Zhong Kui
0
0
1
0.5
L
Hun Batz
I-Fitz-l
Hun Batz
0
2
1
0.25
W
Sol
1
1
0
1
L
Bacchus
0
2
3
0.75
L
0
1
0
0
L
Izanami
blackeon1
Izanami
2
1
1
2.5
W
Lancelot
coD boSS 0
Lancelot
5
1
2
6
W
Cerberus
xDemonWolfiex
Cerberus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,019
Damage
29,750
49,821
Taken
47,011
25,505
Mitigated
26,781
13,477
Healing
17,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,719
658
0
5,013
11,185
3,660
0
593
10,592
63,196
1,810
W
Neith
 
Neith
7,367
2,265
0
4,363
10,482
4,282
0
6,700
3,782
0
54,114
W
Zhong Kui
GIO23VS
Zhong Kui
6,503
1,244
0
2,081
7,478
8,588
336
0
6,886
53,916
4,232
L
Hun Batz
I-Fitz-l
Hun Batz
3,107
738
0
750
13,047
5,994
0
1,588
11,459
0
47,204
W
Sol
5,861
2,930
0
5,915
9,728
2,786
729
1,194
8,534
51,411
6,495
L
Bacchus
2,407
305
0
1,265
6,168
5,693
0
2,433
3,735
12,714
0
L
3,874
901
0
3,408
10,809
6,714
0
5,556
5,253
0
49,051
L
Izanami
blackeon1
Izanami
8,912
5,799
0
3,041
8,612
3,444
0
3,764
4,848
0
66,953
W
Lancelot
coD boSS 0
Lancelot
8,053
1,327
0
4,497
10,740
4,936
0
1,735
9,005
0
65,154
W
Cerberus
xDemonWolfiex
Cerberus
1,966
120
0
624
8,583
6,189
0
2,463
6,024
20,202
161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,226
Gold Earned
35,978
396
Minions Killed
407
0
Camps Cleared
0
1,181,492
Distance Traveled
1,333,533
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,048
542
106
8
0
214,979
0
W
Neith
7,493
576
89
7
0
260,365
6
W
Zhong Kui
7,617
586
89
7
0
205,160
0
L
Hun Batz
6,268
482
82
6
0
289,641
0
W
Sol
7,091
545
91
7
0
252,408
0
L
Bacchus
6,128
471
25
2
0
197,634
2
L
Shiva
6,702
516
85
7
0
252,150
6
L
Izanami
7,080
545
98
8
0
227,088
5
W
Lancelot
7,830
602
101
8
0
333,574
0
W
Cerberus
5,947
457
37
3
0
282,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role