Player Matchup

Charon
Charon
Enzive
Charon
Level 18
God Stats
2W - 2L
1,332 SR
Queue Stats
21W - 16L
1,407 Elo+
Party 1
Anhur
Anhur
HkTrilogy
Anhur
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 8L
1,401 Elo+
Party 1
Serqet
Serqet
KuribohlvX
Serqet
Level 123
God Stats
7W - 9L
1,415 SR
Queue Stats
95W - 48L
1,548 Elo+
Solo
Poseidon
Poseidon
VgZyro
Poseidon
Level 45
God Stats
15W - 10L
1,989 SR
Queue Stats
52W - 48L
1,427 Elo+
Party 1
Medusa
Medusa
fµnky
Medusa
Level 46
God Stats
2W - 0L
1,550 SR
Queue Stats
8W - 11L
1,371 Elo+
Party 1
Team Averages
Level 50
1,557 SR
1,431 Elo+

VS

Team Averages
Level 89
1,541 SR
1,425 Elo+
Vulcan
Vulcan
KneeDeepinDope
Vulcan
Level 77
God Stats
172W - 136L
1,555 SR
Queue Stats
286W - 285L
1,508 Elo+
Solo
Da Ji
Da Ji
VenusGuyTrapp
Da Ji
Level 104
God Stats
2W - 4L
1,228 SR
Queue Stats
2W - 4L
1,249 Elo+
Solo
Neith
Neith
akanariatia
Neith
Level 115
God Stats
10W - 7L
1,663 SR
Queue Stats
52W - 51L
1,517 Elo+
Solo
Ares
Ares
darkblood1405
Ares
Level 89
God Stats
3W - 3L
1,671 SR
Queue Stats
64W - 53L
1,384 Elo+
Solo
He Bo
He Bo
orsenti
He Bo
Level 59
God Stats
2W - 3L
1,590 SR
Queue Stats
163W - 152L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Enzive
Charon
12
0 / 1 / 7
7,281
1,214
2,259
5,021
3,521
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
HkTrilogy
Anhur
12
1 / 0 / 6
6,539
1,090
4,188
5,846
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
KuribohlvX
Serqet
12
2 / 1 / 6
6,806
1,134
7,654
5,710
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
VgZyro
Poseidon
13
1 / 1 / 7
7,417
1,236
5,752
2,843
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
fµnky
Medusa
12
6 / 0 / 2
8,162
1,360
8,747
5,074
1,867
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

381

VS

Team 2 Tickets

313

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
6,464
1,077
7,236
5,117
2,826
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
0 / 3 / 2
6,195
1,033
5,696
10,164
5,517
Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
1 / 1 / 2
6,781
1,130
4,365
6,093
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 3 / 1
6,457
1,076
3,656
9,796
9,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
orsenti
He Bo
10
0 / 0 / 0
5,559
927
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
9
10
Kills
3
3
Deaths
10
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charon
Enzive
Charon
0
1
7
3.5
W
Anhur
HkTrilogy
Anhur
1
0
6
4
L
1
3
1
0.5
W
Serqet
KuribohlvX
Serqet
2
1
6
5
L
0
3
2
0.33
W
Poseidon
VgZyro
Poseidon
1
1
7
4.5
L
1
1
2
2
L
1
3
1
0.5
W
Medusa
fµnky
Medusa
6
0
2
7
L
He Bo
orsenti
He Bo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,600
Damage
20,953
24,494
Taken
31,170
11,319
Mitigated
20,337
2,966
Healing
2,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
Enzive
Charon
2,259
417
0
761
5,021
3,521
0
2,877
2,108
8,154
0
W
Anhur
HkTrilogy
Anhur
4,188
1,996
0
1,272
5,846
2,105
0
2,605
3,118
0
12,967
L
7,236
70
175
135
5,117
2,826
0
1,830
3,287
17,903
0
W
Serqet
KuribohlvX
Serqet
7,654
1,889
0
0
5,710
2,920
0
1,460
4,024
0
11,557
L
5,696
1,176
41
143
10,164
5,517
0
2,612
7,346
0
10,042
W
Poseidon
VgZyro
Poseidon
5,752
744
0
145
2,843
906
0
654
2,101
28,971
505
L
4,365
1,707
0
1,136
6,093
2,502
0
1,084
4,709
0
23,737
L
3,656
114
0
1,160
9,796
9,492
0
2,351
7,401
9,743
0
W
Medusa
fµnky
Medusa
8,747
3,460
0
788
5,074
1,867
0
2,742
2,251
0
21,712
L
He Bo
orsenti
He Bo
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,205
Gold Earned
31,456
129
Minions Killed
91
8
Camps Cleared
4
605,928
Distance Traveled
444,723
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,281
1,214
10
2
1
119,179
0
W
Anhur
6,539
1,090
25
4
2
112,568
0
L
Vulcan
6,464
1,077
33
6
0
110,563
0
W
Serqet
6,806
1,134
15
3
0
132,703
0
L
Da Ji
6,195
1,033
11
2
1
109,476
0
W
Poseidon
7,417
1,236
49
8
5
106,201
0
L
Neith
6,781
1,130
34
6
0
106,927
0
L
Ares
6,457
1,076
13
2
3
117,757
0
W
Medusa
8,162
1,360
30
5
0
135,277
0
L
He Bo
5,559
927
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role