Player Matchup

Ix Chel
Ix Chel
SharkFran
Ix Chel
Level 148
God Stats
3W - 1L
1,852 SR
Queue Stats
134W - 117L
1,608 Elo+
Solo
Medusa
Medusa
adriangumo
Medusa
Level 167
God Stats
8W - 4L
1,725 SR
Queue Stats
111W - 117L
1,529 Elo+
Party 1
Horus
Horus
ikeeer25
Horus
Level 144
God Stats
3W - 3L
1,892 SR
Queue Stats
89W - 94L
1,575 Elo+
Party 1
Team Averages
Level 153
1,823 SR
1,571 Elo+

VS

Team Averages
Level 174
1,531 SR
1,564 Elo+
Ix Chel
Ix Chel
DustofGods
Ix Chel
Level 168
God Stats
36W - 43L
1,577 SR
Queue Stats
768W - 766L
1,593 Elo+
Solo
Mercury
Mercury
Imperius GG
Mercury
Level 147
God Stats
14W - 12L
1,352 SR
Queue Stats
703W - 700L
1,449 Elo+
Solo
Mulan
Mulan
Pyrò
Mulan
Level 208
God Stats
5W - 3L
1,665 SR
Queue Stats
129W - 79L
1,651 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SharkFran
Ix Chel
15
2 / 3 / 6
9,964
712
15,029
15,433
7,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
adriangumo
Medusa
16
4 / 3 / 5
10,853
775
16,694
12,914
6,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
ikeeer25
Horus
16
5 / 6 / 6
10,328
738
10,321
21,948
18,072
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DustofGods
Ix Chel
18
4 / 1 / 7
11,198
800
18,847
13,402
6,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
Imperius GG
Mercury
16
3 / 5 / 7
11,041
789
9,090
14,977
5,984
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Pyrò
Mulan
16
4 / 5 / 6
10,488
749
14,442
23,047
22,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
31
11
Kills
11
12
Deaths
11
17
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
DustofGods
Ix Chel
4
1
7
7.5
W
Mercury
Imperius GG
Mercury
3
5
7
1.3
W
Mulan
Pyrò
Mulan
4
5
6
1.4
L
Ix Chel
SharkFran
Ix Chel
2
3
6
1.67
L
Medusa
adriangumo
Medusa
4
3
5
2.17
L
Horus
ikeeer25
Horus
5
6
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,044
Damage
42,379
50,295
Taken
51,426
31,755
Mitigated
34,371
11,107
Healing
14,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
DustofGods
Ix Chel
18,847
2,540
2,243
6,627
13,402
6,246
742
3,086
9,816
60,915
638
W
Mercury
Imperius GG
Mercury
9,090
2,484
0
1,009
14,977
5,984
0
3,638
10,899
0
36,111
W
Mulan
Pyrò
Mulan
14,442
1,374
0
4,579
23,047
22,141
405
7,793
14,510
0
27,978
L
Ix Chel
SharkFran
Ix Chel
15,029
1,716
1,896
3,502
15,433
7,303
348
6,560
8,529
56,320
1,278
L
Medusa
adriangumo
Medusa
16,694
6,498
0
911
12,914
6,380
239
3,962
8,709
0
62,189
L
Horus
ikeeer25
Horus
10,321
3,450
783
4,015
21,948
18,072
61
8,059
13,280
0
19,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,145
Gold Earned
32,727
204
Minions Killed
175
0
Camps Cleared
0
788,537
Distance Traveled
860,223
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
11,198
800
98
7
0
282,153
1
W
Mercury
11,041
789
53
4
0
310,974
0
W
Mulan
10,488
749
24
2
0
267,096
0
L
Ix Chel
9,964
712
86
6
0
264,022
0
L
Medusa
10,853
775
100
7
0
259,347
0
L
Horus
10,328
738
18
1
0
265,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role