Player Matchup

Danzaburou
Danzaburou
Bakon3282
Danzaburou
Level 85
God Stats
48W - 57L
1,499 SR
Queue Stats
295W - 307L
1,451 Elo+
Party 2
Ymir
Ymir
Ghost Ryder5787
Ymir
Level 28
God Stats
12W - 5L
1,582 SR
Queue Stats
12W - 10L
1,463 Elo+
Party 2
Janus
Janus
chaderman
Janus
Level 67
God Stats
66W - 65L
1,559 SR
Queue Stats
77W - 82L
1,509 Elo+
Solo
Team Averages
Level 60
1,547 SR
1,475 Elo+

VS

Team Averages
Level 117
1,530 SR
1,617 Elo+
Ymir
Ymir
IBS MONKEY
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,731 Elo+
Solo
Tiamat
Tiamat
Kingruben123
Tiamat
Level 140
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 22L
1,711 Elo+
Party 1
Mulan
Mulan
ThatLobster7890
Mulan
Level 128
God Stats
13W - 18L
1,590 SR
Queue Stats
201W - 182L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bakon3282
Danzaburou
18
10 / 2 / 7
12,836
856
19,761
12,353
5,481
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
4 / 1 / 12
11,023
735
9,546
17,162
19,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
chaderman
Janus
15
3 / 5 / 7
10,379
692
11,462
11,767
4,678
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 6
8,988
599
7,233
14,049
14,927
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
4 / 6 / 3
10,286
686
10,582
12,590
10,164
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 7 / 3
10,193
680
12,492
19,479
14,964
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
20
17
Kills
8
8
Deaths
17
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Bakon3282
Danzaburou
10
2
7
6.75
W
4
1
12
10
L
0
4
6
0.75
L
Tiamat
4
6
3
0.92
L
4
7
3
0.79
W
Janus
chaderman
Janus
3
5
7
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,769
Damage
30,307
41,282
Taken
46,118
29,522
Mitigated
40,055
3,235
Healing
4,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Bakon3282
Danzaburou
19,761
10,770
0
1,550
12,353
5,481
1,293
4,512
7,394
0
65,826
W
9,546
1,510
0
1,210
17,162
19,363
0
7,741
8,496
16,525
3,970
L
7,233
1,025
325
506
14,049
14,927
0
6,528
6,962
15,628
0
L
Tiamat
10,582
850
0
2,781
12,590
10,164
30
4,316
8,026
26,710
565
L
12,492
1,266
0
1,223
19,479
14,964
0
7,513
11,461
0
41,159
W
Janus
chaderman
Janus
11,462
375
90
385
11,767
4,678
400
3,848
7,525
39,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,238
Gold Earned
29,467
170
Minions Killed
125
0
Camps Cleared
0
846,501
Distance Traveled
695,777
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,836
856
98
7
0
305,802
0
W
Ymir
11,023
735
25
2
0
267,112
0
L
Ymir
8,988
599
18
1
0
182,850
0
L
Tiamat
10,286
686
58
4
0
262,778
0
L
Mulan
10,193
680
49
3
0
250,149
1
W
Janus
10,379
692
47
3
0
273,587
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role