Player Matchup

Fafnir
Fafnir
Gold V
CRoW16Bw
Fafnir
Gold V
Level 147
God Stats
3W - 2L
1,739 SR
Queue Stats
11W - 13L
1,561 MMR
Party 1
Hel
Hel
Platinum IV
Royal FrostV23
Hel
Platinum IV
Level 158
God Stats
2W - 6L
1,465 SR
Queue Stats
54W - 54L
1,920 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold V
VnilaGorrila
Tsukuyomi
Gold V
Level 128
God Stats
96W - 123L
1,539 SR
Queue Stats
607W - 791L
1,384 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,581 SR
1,622 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,660 SR
1,620 MMR
Agni
Agni
Diamond I
 
Agni
Diamond I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Shiva
Shiva
Gold V
Shad0wDesTr0y3r
Shiva
Gold V
Level 146
God Stats
72W - 55L
1,649 SR
Queue Stats
161W - 202L
1,267 MMR
Solo
Cthulhu
Cthulhu
Diamond II
xJabia
Cthulhu
Diamond II
Level 157
God Stats
53W - 28L
1,830 SR
Queue Stats
531W - 369L
2,095 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
CRoW16Bw
Fafnir
13
0 / 3 / 1
8,828
589
11,935
18,057
20,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
1 / 2 / 0
9,276
618
7,055
14,860
12,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Tsukuyomi
VnilaGorrila
Tsukuyomi
13
0 / 7 / 1
9,038
603
14,878
16,024
6,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KuzenboThothKukulkanNe ZhaAchilles

VS

Bans
SobekMulanAnhurOdinChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
19
9 / 0 / 3
12,867
858
21,270
10,982
4,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 1 / 6
10,174
678
9,501
12,922
12,820
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
xJabia
Cthulhu
16
1 / 0 / 9
10,509
701
13,078
22,452
15,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
12
12
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
0
3
10.5
L
Fafnir
CRoW16Bw
Fafnir
0
3
1
0.17
L
1
2
0
0.5
W
2
1
6
5
L
Tsukuyomi
VnilaGorrila
Tsukuyomi
0
7
1
0.07
W
Cthulhu
xJabia
Cthulhu
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,868
Damage
43,849
48,941
Taken
46,356
39,421
Mitigated
33,131
17,168
Healing
16,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
21,270
2,406
171
4,106
10,982
4,694
1,644
3,826
6,982
84,258
695
L
Fafnir
CRoW16Bw
Fafnir
11,935
3,815
0
4,335
18,057
20,874
0
12,028
5,013
26,746
2,542
L
7,055
607
4,454
7,308
14,860
12,177
0
9,090
4,969
29,617
0
W
9,501
776
512
3,049
12,922
12,820
728
5,003
7,552
0
24,978
L
Tsukuyomi
VnilaGorrila
Tsukuyomi
14,878
1,884
0
1,071
16,024
6,370
0
12,005
3,588
0
43,877
W
Cthulhu
xJabia
Cthulhu
13,078
565
338
8,702
22,452
15,617
293
7,980
14,065
45,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,142
Gold Earned
33,550
147
Minions Killed
213
0
Camps Cleared
0
814,144
Distance Traveled
923,845
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
12,867
858
143
10
0
297,360
0
L
Fafnir
8,828
589
33
2
0
258,096
0
L
Hel
9,276
618
54
4
0
276,469
0
W
Shiva
10,174
678
25
2
0
315,154
0
L
Tsukuyomi
9,038
603
60
4
0
279,579
1
W
Cthulhu
10,509
701
45
3
0
311,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role