Player Matchup

Medusa
Medusa
FABITO2005-_-
Medusa
Level 87
God Stats
3W - 1L
1,433 SR
Queue Stats
9W - 12L
1,339 Elo+
Party 1
Merlin
Merlin
Nikoescobarr
Merlin
Level 40
God Stats
12W - 17L
1,474 SR
Queue Stats
26W - 36L
1,313 Elo+
Party 1
Geb
Geb
Serkish
Geb
Level 65
God Stats
10W - 5L
1,911 SR
Queue Stats
160W - 167L
1,473 Elo+
Solo
Team Averages
Level 64
1,606 SR
1,375 Elo+

VS

Team Averages
Level 28
1,421 SR
1,326 Elo+
Anubis
Anubis
LieutenantLit
Anubis
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 23L
1,444 Elo+
Solo
Medusa
Medusa
Spacemanx92
Medusa
Level 46
God Stats
0W - 1L
1,263 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 2
Izanami
Izanami
swer-_-vyy
Izanami
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
8,546
950
6,695
6,639
2,344
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
12
2 / 1 / 8
7,364
818
5,100
4,668
1,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
12
2 / 2 / 8
7,366
818
5,022
11,070
6,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 0
6,210
690
8,593
9,341
5,149
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
10
0 / 5 / 3
5,830
648
1,554
8,059
3,246
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Izanami
swer-_-vyy
Izanami
8
1 / 2 / 1
6,156
684
835
3,787
1,635
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
6
11
Kills
2
3
Deaths
11
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
2
8
L
1
4
0
0.25
W
Merlin
2
1
8
6
W
Geb
2
2
8
3
L
Medusa
0
5
3
0.3
L
Izanami
swer-_-vyy
Izanami
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,817
Damage
10,982
22,377
Taken
21,187
10,565
Mitigated
10,030
3,199
Healing
2,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,695
3,124
0
999
6,639
2,344
587
2,788
3,851
0
45,556
L
8,593
349
160
2,546
9,341
5,149
0
4,461
4,863
30,691
0
W
Merlin
5,100
398
0
240
4,668
1,343
1,110
1,646
3,022
21,506
0
W
Geb
5,022
288
0
1,960
11,070
6,878
406
4,215
6,855
14,852
509
L
Medusa
1,554
882
0
0
8,059
3,246
0
4,372
3,667
0
5,926
L
Izanami
swer-_-vyy
Izanami
835
699
0
0
3,787
1,635
0
952
2,818
0
5,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,276
Gold Earned
18,196
130
Minions Killed
66
0
Camps Cleared
0
497,654
Distance Traveled
321,362
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,546
950
67
7
0
168,487
0
L
Anubis
6,210
690
52
6
0
138,011
0
W
Merlin
7,364
818
43
5
0
162,901
0
W
Geb
7,366
818
20
2
0
166,266
0
L
Medusa
5,830
648
9
1
0
126,031
0
L
Izanami
6,156
684
5
1
0
57,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role