Player Matchup

Izanami
Izanami
Jamin Moore
Izanami
Level 149
God Stats
6W - 5L
1,281 SR
Queue Stats
343W - 454L
1,371 Elo+
Party 1
Baron Samedi
Baron Samedi
KIMxRICHARDS
Baron Samedi
Level 153
God Stats
14W - 15L
1,527 SR
Queue Stats
286W - 412L
1,473 Elo+
Party 1
Surtr
Surtr
Samwich48935
Surtr
Level 91
God Stats
161W - 155L
1,550 SR
Queue Stats
507W - 605L
1,429 Elo+
Party 1
Bastet
Bastet
Thundershock658
Bastet
Level 105
God Stats
11W - 11L
1,490 SR
Queue Stats
282W - 392L
1,392 Elo+
Party 1
Ymir
Ymir
pyroz786
Ymir
Level 69
God Stats
14W - 19L
1,426 SR
Queue Stats
485W - 575L
1,356 Elo+
Party 1
Team Averages
Level 113
1,455 SR
1,404 Elo+

VS

Team Averages
Level 58
1,407 SR
1,443 Elo+
Zeus
Zeus
Brickedzeus
Zeus
Level 14
God Stats
1W - 4L
1,244 SR
Queue Stats
1W - 5L
1,278 Elo+
Party 2
Freya
Freya
LosEtherwaldos
Freya
Level 82
God Stats
52W - 33L
1,646 SR
Queue Stats
85W - 70L
1,518 Elo+
Solo
Bacchus
Bacchus
Swervingtonn
Bacchus
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,441 Elo+
Party 2
Neith
Neith
clubpenguinspeed
Neith
Level 28
God Stats
0W - 1L
1,308 SR
Queue Stats
77W - 78L
1,435 Elo+
Party 2
Surtr
Surtr
finfun60
Surtr
Level 111
God Stats
0W - 1L
1,338 SR
Queue Stats
109W - 109L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Jamin Moore
Izanami
14
4 / 1 / 4
8,129
542
9,151
7,263
2,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
KIMxRICHARDS
Baron Samedi
13
4 / 0 / 4
7,338
489
6,713
8,861
5,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 1 / 2
10,085
672
12,764
14,398
13,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
5 / 0 / 7
8,119
541
9,347
13,123
5,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ymir
12
1 / 2 / 7
7,197
480
4,623
11,739
7,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 1
7,032
469
9,657
9,958
3,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 3 / 1
6,941
463
7,895
14,950
6,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bacchus
Swervingtonn
Bacchus
10
0 / 4 / 3
6,258
417
5,588
16,328
11,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

11
1 / 4 / 1
6,505
434
5,774
10,776
3,872
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
finfun60
Surtr
12
0 / 4 / 1
6,916
461
5,554
13,647
9,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
18
Kills
4
4
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Izanami
Jamin Moore
Izanami
4
1
4
6
W
Baron Samedi
KIMxRICHARDS
Baron Samedi
4
0
4
6
L
3
3
1
1.17
W
4
1
2
5
L
Bacchus
Swervingtonn
Bacchus
0
4
3
0.38
W
5
0
7
8.5
L
1
4
1
0.38
L
Surtr
finfun60
Surtr
0
4
1
0.13
W
Ymir
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,598
Damage
34,468
55,384
Taken
65,659
34,389
Mitigated
33,984
21,128
Healing
17,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,657
550
0
2,127
9,958
3,113
646
3,179
6,779
59,219
420
W
Izanami
Jamin Moore
Izanami
9,151
5,395
0
2,581
7,263
2,906
0
2,319
4,944
0
72,671
W
Baron Samedi
KIMxRICHARDS
Baron Samedi
6,713
266
370
1,759
8,861
5,377
252
7,104
1,757
39,436
0
L
7,895
2,687
0
6,583
14,950
6,160
0
2,258
12,692
44,062
0
W
12,764
3,609
0
5,891
14,398
13,354
753
3,274
10,222
6,187
90,059
L
Bacchus
Swervingtonn
Bacchus
5,588
567
1,364
3,748
16,328
11,087
0
4,334
11,994
19,361
2,276
W
9,347
2,903
0
8,710
13,123
5,355
0
3,868
9,255
0
71,600
L
5,774
1,697
0
1,588
10,776
3,872
0
1,806
8,970
0
44,337
L
Surtr
finfun60
Surtr
5,554
1,933
0
2,330
13,647
9,752
0
2,191
11,456
1,154
48,137
W
Ymir
4,623
928
0
1,817
11,739
7,397
0
6,316
5,423
20,849
693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,868
Gold Earned
33,652
455
Minions Killed
373
0
Camps Cleared
0
1,502,119
Distance Traveled
1,373,283
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,032
469
104
7
0
256,198
5
W
Izanami
8,129
542
99
7
0
278,258
3
W
Baron Samedi
7,338
489
60
4
0
309,138
2
L
Freya
6,941
463
70
5
0
316,155
0
W
Surtr
10,085
672
160
11
0
290,365
2
L
Bacchus
6,258
417
27
2
0
270,317
6
W
Bastet
8,119
541
106
7
0
352,507
0
L
Neith
6,505
434
70
5
0
260,395
0
L
Surtr
6,916
461
102
7
0
270,218
0
W
Ymir
7,197
480
30
2
0
271,851
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role