Player Matchup

He Bo
He Bo
EmoUWUemu
He Bo
Level 49
God Stats
53W - 62L
1,518 SR
Queue Stats
341W - 372L
1,405 Elo+
Solo
Nemesis
Nemesis
Ihatequiggers
Nemesis
Level 13
God Stats
14W - 9L
1,462 SR
Queue Stats
17W - 19L
1,319 Elo+
Party 1
Hachiman
Hachiman
LiterallyPoland
Hachiman
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 13L
1,254 Elo+
Party 1
Izanami
Izanami
WintersWraith
Izanami
Level 70
God Stats
5W - 1L
1,817 SR
Queue Stats
17W - 13L
1,416 Elo+
Party 1
Atlas
Atlas
baneofthegods442
Atlas
Level 23
God Stats
6W - 7L
1,203 SR
Queue Stats
10W - 19L
1,215 Elo+
Party 1
Team Averages
Level 35
1,500 SR
1,322 Elo+

VS

Team Averages
Level 87
1,602 SR
1,445 Elo+
Olorun
Olorun
BigNeck13
Olorun
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 112L
1,429 Elo+
Solo
Zeus
Zeus
Crystal2106742
Zeus
Level 54
God Stats
35W - 25L
1,700 SR
Queue Stats
801W - 894L
1,473 Elo+
Solo
Neith
Neith
SileNTDEath69666
Neith
Level 129
God Stats
120W - 124L
1,458 SR
Queue Stats
390W - 427L
1,440 Elo+
Solo
Arachne
Arachne
Spacemonk91
Arachne
Level 56
God Stats
67W - 64L
1,483 SR
Queue Stats
133W - 159L
1,430 Elo+
Solo
Shiva
Shiva
olBunnylo
Shiva
Level 156
God Stats
0W - 1L
1,867 SR
Queue Stats
395W - 428L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
EmoUWUemu
He Bo
13
4 / 0 / 11
8,487
1,212
6,298
3,500
1,287
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
13
4 / 2 / 9
8,463
1,209
10,893
12,676
7,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hachiman
14
4 / 1 / 12
8,375
1,196
9,038
4,512
2,054
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
13
3 / 2 / 9
8,212
1,173
7,319
10,173
4,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 1 / 10
8,675
1,239
7,314
10,170
11,160
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

324

VS

Team 2 Tickets

262

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
BigNeck13
Olorun
12
0 / 5 / 2
6,775
968
3,924
7,892
3,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 4 / 2
7,797
1,114
9,844
8,495
2,889
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
1 / 2 / 3
8,059
1,151
7,973
7,551
3,270
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Spacemonk91
Arachne
12
2 / 2 / 0
7,332
1,047
7,702
9,480
5,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
olBunnylo
Shiva
13
1 / 5 / 4
7,485
1,069
7,740
10,345
9,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
18
Kills
6
6
Deaths
18
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
BigNeck13
Olorun
0
5
2
0.2
L
2
4
2
0.75
W
He Bo
EmoUWUemu
He Bo
4
0
11
9.5
W
Nemesis
4
2
9
4.25
W
Hachiman
4
1
12
10
L
1
2
3
1.25
L
Arachne
Spacemonk91
Arachne
2
2
0
1
W
Izanami
3
2
9
3.75
W
3
1
10
8
L
Shiva
olBunnylo
Shiva
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,862
Damage
37,183
41,031
Taken
43,763
26,105
Mitigated
23,944
5,899
Healing
5,275
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
BigNeck13
Olorun
3,924
2,753
480
815
7,892
3,226
0
2,468
5,402
9,076
0
L
9,844
1,374
0
30
8,495
2,889
0
1,682
6,794
20,191
0
W
He Bo
EmoUWUemu
He Bo
6,298
290
0
214
3,500
1,287
0
1,021
2,440
21,066
2,060
W
Nemesis
10,893
4,785
0
2,476
12,676
7,587
0
4,217
8,146
0
18,742
W
Hachiman
9,038
6,578
0
1,536
4,512
2,054
0
2,074
2,397
0
19,921
L
7,973
3,157
0
1,587
7,551
3,270
0
2,470
5,055
0
41,837
L
Arachne
Spacemonk91
Arachne
7,702
5,761
0
1,072
9,480
5,449
0
3,072
6,250
0
12,502
W
Izanami
7,319
5,133
0
1,131
10,173
4,017
0
2,736
7,100
0
24,795
W
7,314
2,954
0
542
10,170
11,160
0
3,720
6,328
18,203
492
L
Shiva
olBunnylo
Shiva
7,740
750
210
1,081
10,345
9,110
0
3,292
6,970
0
11,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,212
Gold Earned
37,448
169
Minions Killed
133
4
Camps Cleared
7
667,088
Distance Traveled
625,046
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,775
968
14
2
1
69,291
0
L
Zeus
7,797
1,114
26
4
2
126,859
0
W
He Bo
8,487
1,212
43
6
1
144,085
0
W
Nemesis
8,463
1,209
17
2
0
135,335
0
W
Hachiman
8,375
1,196
30
4
2
123,651
0
L
Neith
8,059
1,151
75
11
2
125,853
0
L
Arachne
7,332
1,047
4
1
2
167,336
0
W
Izanami
8,212
1,173
60
9
0
125,717
0
W
Atlas
8,675
1,239
19
3
1
138,300
0
L
Shiva
7,485
1,069
14
2
0
135,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role