Player Matchup

Freya
Freya
Fzint
Freya
Level 158
God Stats
2W - 7L
1,194 SR
Queue Stats
305W - 243L
1,597 Elo+
Solo
Vamana
Vamana
SkullWu
Vamana
Level 148
God Stats
1W - 5L
1,315 SR
Queue Stats
236W - 207L
1,554 Elo+
Solo
Olorun
Olorun
Wetalpaca
Olorun
Level 140
God Stats
2W - 4L
1,500 SR
Queue Stats
357W - 360L
1,606 Elo+
Solo
Bakasura
Bakasura
skarletninja
Bakasura
Level 87
God Stats
1W - 3L
1,371 SR
Queue Stats
111W - 159L
1,370 Elo+
Solo
Charybdis
Charybdis
tankop
Charybdis
Level 126
God Stats
1W - 1L
1,444 SR
Queue Stats
218W - 200L
1,580 Elo+
Solo
Team Averages
Level 132
1,365 SR
1,542 Elo+

VS

Team Averages
Level 113
1,593 SR
1,513 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
SVSU
Kuzenbo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
mmmmmffdss
Medusa
Level 146
God Stats
3W - 0L
1,965 SR
Queue Stats
12W - 6L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Fzint
Freya
10
1 / 3 / 3
5,328
1,066
4,142
4,876
1,933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vamana
SkullWu
Vamana
9
1 / 5 / 1
5,266
1,053
5,882
9,004
9,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Olorun
Wetalpaca
Olorun
6
0 / 0 / 0
4,380
876
1,175
1,075
389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bakasura
skarletninja
Bakasura
8
0 / 3 / 1
4,594
919
2,210
5,255
4,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charybdis
tankop
Charybdis
11
2 / 5 / 3
5,944
1,189
5,963
6,430
2,456
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
5 / 2 / 4
6,780
1,356
4,561
5,948
6,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
 
Ah Muzen Cab
11
3 / 1 / 12
6,475
1,295
7,521
7,121
3,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artio
 
Artio
10
1 / 1 / 11
5,583
1,117
2,775
5,900
5,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
SVSU
Kuzenbo
10
2 / 1 / 12
6,164
1,233
2,548
5,959
6,459
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
mmmmmffdss
Medusa
11
5 / 1 / 9
6,489
1,298
6,834
4,963
2,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
4
Kills
16
16
Deaths
6
8
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
4
3.5
W
Ah Muzen Cab
 
Ah Muzen Cab
3
1
12
9
W
Artio
 
Artio
1
1
11
6.5
L
Freya
Fzint
Freya
1
3
3
0.83
W
Kuzenbo
SVSU
Kuzenbo
2
1
12
8
L
Vamana
SkullWu
Vamana
1
5
1
0.3
L
Olorun
Wetalpaca
Olorun
0
0
0
0
W
Medusa
mmmmmffdss
Medusa
5
1
9
9.5
L
Bakasura
skarletninja
Bakasura
0
3
1
0.17
L
Charybdis
tankop
Charybdis
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,372
Damage
24,239
26,640
Taken
29,891
18,126
Mitigated
24,746
3,653
Healing
7,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,561
238
943
536
5,948
6,641
26
996
4,846
8,875
122
W
Ah Muzen Cab
 
Ah Muzen Cab
7,521
2,207
0
580
7,121
3,432
1,128
320
6,630
0
17,336
W
Artio
 
Artio
2,775
207
655
1,458
5,900
5,936
0
2,154
3,410
3,435
0
L
Freya
Fzint
Freya
4,142
1,398
132
740
4,876
1,933
0
1,455
3,377
10,480
0
W
Kuzenbo
SVSU
Kuzenbo
2,548
491
865
1,242
5,959
6,459
54
791
5,042
3,913
0
L
Vamana
SkullWu
Vamana
5,882
2,601
0
571
9,004
9,174
0
2,513
6,257
0
9,320
L
Olorun
Wetalpaca
Olorun
1,175
333
32
407
1,075
389
0
542
494
2,170
0
W
Medusa
mmmmmffdss
Medusa
6,834
3,161
0
1,305
4,963
2,278
1,187
1,056
3,749
0
15,822
L
Bakasura
skarletninja
Bakasura
2,210
864
564
977
5,255
4,174
0
1,850
3,367
0
2,740
L
Charybdis
tankop
Charybdis
5,963
2,099
66
164
6,430
2,456
0
2,926
3,338
0
10,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,512
Gold Earned
31,491
49
Minions Killed
50
0
Camps Cleared
0
391,168
Distance Traveled
498,323
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,780
1,356
9
2
0
82,743
0
W
Ah Muzen Cab
6,475
1,295
23
5
0
101,560
0
W
Artio
5,583
1,117
0
0
0
104,388
0
L
Freya
5,328
1,066
13
3
0
94,891
0
W
Kuzenbo
6,164
1,233
1
0
0
101,878
0
L
Vamana
5,266
1,053
12
2
0
90,282
0
L
Olorun
4,380
876
6
1
0
29,789
0
W
Medusa
6,489
1,298
17
3
0
107,754
0
L
Bakasura
4,594
919
7
1
0
98,463
0
L
Charybdis
5,944
1,189
11
2
0
77,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role