Player Matchup

Anubis
Anubis
 
Anubis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
Barney12354
Terra
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
286W - 265L
1,508 Elo+
Solo
Zeus
Zeus
Kangourouman
Zeus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,368 Elo+
Solo
Hercules
Hercules
ZertiiX_Uchiiwa
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 184L
1,493 Elo+
Solo
Izanami
Izanami
aleexgk10
Izanami
Level 103
God Stats
1W - 1L
1,300 SR
Queue Stats
42W - 50L
1,460 Elo+
Solo
Team Averages
Level 105
1,460 SR
1,466 Elo+

VS

Team Averages
Level 101
1,563 SR
1,461 Elo+
Horus
Horus
CrimsonToast69
Horus
Level 114
God Stats
3W - 5L
1,612 SR
Queue Stats
6W - 32L
1,214 Elo+
Solo
Ao Kuang
Ao Kuang
DalinarKholin32
Ao Kuang
Level 84
God Stats
5W - 2L
1,715 SR
Queue Stats
139W - 125L
1,530 Elo+
Party 1
Ra
Ra
Kozooooooo
Ra
Level 109
God Stats
16W - 15L
1,622 SR
Queue Stats
343W - 321L
1,543 Elo+
Party 1
Hercules
Hercules
Lockiavelli
Hercules
Level 89
God Stats
9W - 18L
1,333 SR
Queue Stats
676W - 635L
1,525 Elo+
Party 1
Agni
Agni
Mateusz200129
Agni
Level 108
God Stats
9W - 11L
1,533 SR
Queue Stats
331W - 323L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
2 / 0 / 0
6,658
555
4,151
5,854
3,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 0 / 0
6,019
502
2,544
5,373
4,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 1 / 0
6,088
507
4,312
5,198
1,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
0 / 5 / 1
5,724
477
4,986
12,435
10,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
aleexgk10
Izanami
12
0 / 2 / 0
6,885
574
1,500
5,695
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,477
456
2,902
9,170
6,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
14
4 / 0 / 1
7,748
646
4,431
8,651
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
0 / 1 / 0
6,851
571
2,644
5,824
2,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Lockiavelli
Hercules
13
4 / 1 / 0
7,915
660
10,177
11,985
7,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

1
0 / 0 / 0
2,500
208
0
0
0

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
10
2
Kills
8
8
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
0
0
2
L
0
0
0
0
W
0
0
1
0.5
W
Ao Kuang
4
0
1
4.5
L
0
1
0
0
W
0
1
0
0
W
Hercules
Lockiavelli
Hercules
4
1
0
4
W
0
0
0
0
L
Hercules
0
5
1
0.1
L
Izanami
aleexgk10
Izanami
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,493
Damage
20,154
34,555
Taken
35,630
21,504
Mitigated
19,781
11,371
Healing
19,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
4,151
139
0
2,031
5,854
3,399
0
293
5,377
55,032
1,292
L
2,544
506
248
2,849
5,373
4,126
0
1,296
4,077
17,428
904
W
2,902
1,153
293
3,812
9,170
6,138
0
2,797
6,373
0
24,131
W
Ao Kuang
4,431
1,568
0
4,702
8,651
3,506
1,314
768
7,839
48,193
12,231
L
4,312
409
0
756
5,198
1,346
0
1,762
3,368
41,973
0
W
2,644
344
401
2,970
5,824
2,313
0
4,129
1,695
55,287
420
W
Hercules
Lockiavelli
Hercules
10,177
4,288
0
6,993
11,985
7,824
0
3,313
7,945
0
61,781
W
0
0
0
0
0
0
0
0
0
0
0
L
Hercules
4,986
1,853
0
4,752
12,435
10,640
0
1,284
10,336
0
33,788
L
Izanami
aleexgk10
Izanami
1,500
1,240
0
735
5,695
1,993
79
1,947
3,748
0
61,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,374
Gold Earned
30,491
369
Minions Killed
349
0
Camps Cleared
0
1,160,786
Distance Traveled
985,272
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,658
555
90
8
0
226,543
0
L
Terra
6,019
502
25
2
0
235,518
2
W
Horus
5,477
456
27
2
0
258,330
2
W
Ao Kuang
7,748
646
101
8
0
254,279
0
L
Zeus
6,088
507
80
7
0
247,917
2
W
Ra
6,851
571
109
9
0
248,754
4
W
Hercules
7,915
660
112
9
0
223,909
0
W
Agni
2,500
208
0
0
0
0
0
L
Hercules
5,724
477
55
5
0
223,716
0
L
Izanami
6,885
574
119
10
0
227,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role