Player Matchup

Anubis
Anubis
BlackKiIIer95
Anubis
Level 148
God Stats
37W - 38L
1,595 SR
Queue Stats
703W - 726L
1,467 Elo+
Solo
Izanami
Izanami
Ltd_Borsty
Izanami
Level 157
God Stats
1W - 1L
1,620 SR
Queue Stats
7W - 11L
1,459 Elo+
Party 2
Cabrakan
Cabrakan
ModrigerZipfel
Cabrakan
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 12L
1,440 Elo+
Party 2
Terra
Terra
Nyepanya
Terra
Level 62
God Stats
2W - 2L
1,608 SR
Queue Stats
16W - 17L
1,518 Elo+
Party 2
Vulcan
Vulcan
TrippleT93
Vulcan
Level 146
God Stats
0W - 1L
1,653 SR
Queue Stats
3W - 4L
1,506 Elo+
Party 2
Team Averages
Level 127
1,595 SR
1,478 Elo+

VS

Team Averages
Level 123
1,455 SR
1,512 Elo+
Zeus
Zeus
Arne_03_0304
Zeus
Level 99
God Stats
7W - 5L
1,542 SR
Queue Stats
101W - 92L
1,514 Elo+
Party 3
King Arthur
King Arthur
CallumMartin99
King Arthur
Level 117
God Stats
6W - 3L
1,604 SR
Queue Stats
135W - 135L
1,480 Elo+
Party 1
Yemoja
Yemoja
SpookyHypezz
Yemoja
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
108W - 99L
1,532 Elo+
Party 3
Mercury
Mercury
ewesty333
Mercury
Level 155
God Stats
2W - 2L
1,409 SR
Queue Stats
112W - 102L
1,518 Elo+
Party 1
Skadi
Skadi
vic04224
Skadi
Level 121
God Stats
2W - 2L
1,222 SR
Queue Stats
109W - 93L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 0
7,366
460
8,425
10,606
5,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Ltd_Borsty
Izanami
15
1 / 1 / 0
7,962
498
2,466
10,083
4,619
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
12
1 / 1 / 2
7,717
482
5,365
12,291
14,677
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Terra
Nyepanya
Terra
13
0 / 2 / 0
8,093
506
7,575
17,441
17,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vulcan
TrippleT93
Vulcan
14
0 / 3 / 0
8,147
509
2,541
8,965
4,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 4
9,134
571
6,083
5,164
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
CallumMartin99
King Arthur
16
2 / 0 / 2
9,848
616
14,176
16,549
14,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Yemoja
15
0 / 0 / 4
8,168
511
3,444
6,964
4,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
ewesty333
Mercury
16
8 / 0 / 2
9,269
579
9,818
13,099
5,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Skadi
vic04224
Skadi
15
0 / 3 / 2
8,327
520
6,942
8,784
3,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
26
3
Kills
12
12
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
1
5
0
0.2
W
King Arthur
CallumMartin99
King Arthur
2
0
2
3
L
Izanami
Ltd_Borsty
Izanami
1
1
0
1
L
Cabrakan
1
1
2
2
L
Terra
Nyepanya
Terra
0
2
0
0
W
Yemoja
0
0
4
2
L
Vulcan
TrippleT93
Vulcan
0
3
0
0
W
Mercury
ewesty333
Mercury
8
0
2
9
W
Skadi
vic04224
Skadi
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,372
Damage
40,463
59,386
Taken
50,560
47,027
Mitigated
29,711
16,579
Healing
15,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,083
609
0
500
5,164
1,598
0
2,941
2,223
71,027
1,353
L
8,425
320
0
3,605
10,606
5,463
552
2,835
7,771
56,091
0
W
King Arthur
CallumMartin99
King Arthur
14,176
2,220
0
3,085
16,549
14,867
4
8,064
7,470
0
86,039
L
Izanami
Ltd_Borsty
Izanami
2,466
1,847
0
4,149
10,083
4,619
0
1,407
8,676
0
86,597
L
Cabrakan
5,365
514
0
2,276
12,291
14,677
0
2,394
9,897
23,127
2,254
L
Terra
Nyepanya
Terra
7,575
1,166
40
4,764
17,441
17,906
0
0
17,441
49,014
4,664
W
Yemoja
3,444
1,000
2,698
2,078
6,964
4,656
0
3,149
3,815
25,384
0
L
Vulcan
TrippleT93
Vulcan
2,541
133
0
1,745
8,965
4,362
48
2,799
6,166
64,935
1,365
W
Mercury
ewesty333
Mercury
9,818
4,379
0
5,833
13,099
5,408
0
2,885
10,174
0
96,950
W
Skadi
vic04224
Skadi
6,942
2,381
0
1,055
8,784
3,182
0
4,227
4,557
0
92,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,285
Gold Earned
44,746
539
Minions Killed
590
0
Camps Cleared
0
1,502,879
Distance Traveled
1,557,238
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,134
571
130
8
0
308,446
3
L
Anubis
7,366
460
93
6
0
295,474
1
W
King Arthur
9,848
616
140
9
0
299,365
1
L
Izanami
7,962
498
153
10
0
287,901
0
L
Cabrakan
7,717
482
36
2
0
304,046
2
L
Terra
8,093
506
134
8
0
321,010
0
W
Yemoja
8,168
511
43
3
0
293,887
1
L
Vulcan
8,147
509
123
8
0
294,448
0
W
Mercury
9,269
579
129
8
0
382,120
3
W
Skadi
8,327
520
148
9
0
273,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role