Player Matchup

Shiva
Shiva
Platinum III
 
Shiva
Platinum III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum IV
AskMeWhoGoblinIs
Sobek
Platinum IV
Level 124
God Stats
2W - 0L
1,831 SR
Queue Stats
101W - 98L
1,832 MMR
Solo
Charybdis
Charybdis
Platinum IV
LokiSons
Charybdis
Platinum IV
Level 188
God Stats
48W - 47L
1,586 SR
Queue Stats
332W - 323L
1,809 MMR
Solo
Agni
Agni
Platinum V
NeedGreens
Agni
Platinum V
Level 127
God Stats
26W - 19L
1,603 SR
Queue Stats
181W - 181L
1,810 MMR
Solo
Arachne
Arachne
Platinum IV
Scrum123
Arachne
Platinum IV
Level 177
God Stats
12W - 7L
1,619 SR
Queue Stats
156W - 144L
1,800 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 135
1,628 SR
1,750 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 121
1,513 SR
1,685 MMR
Hera
Hera
Platinum I
 
Hera
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold I
 
Mulan
Gold I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Platinum III
HiImLoftey
Sylvanus
Platinum III
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
117W - 111L
1,811 MMR
Solo
Medusa
Medusa
Platinum II
KumiIa
Medusa
Platinum II
Level 189
God Stats
2W - 3L
1,410 SR
Queue Stats
166W - 143L
1,834 MMR
Solo
Ao Kuang
Ao Kuang
Platinum III
ayefreddyc
Ao Kuang
Platinum III
Level 118
God Stats
3W - 3L
1,655 SR
Queue Stats
107W - 108L
1,782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
6
1 / 0 / 1
3,810
762
3,864
4,069
2,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
0 / 0 / 0
3,680
736
775
2,779
2,325
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
LokiSons
Charybdis
6
1 / 0 / 1
3,628
726
1,666
2,728
745
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

7
0 / 0 / 0
3,617
723
509
1,480
402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Scrum123
Arachne
5
0 / 0 / 1
3,170
634
1,080
3,406
1,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bans
OlorunThothKaliThanatos

VS

Bans
ZeusThorOsirisGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
0 / 0 / 0
3,664
733
600
1,302
361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mulan
 
Mulan
2
0 / 0 / 0
2,529
506
0
388
112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
HiImLoftey
Sylvanus
6
0 / 0 / 0
3,247
649
1,426
4,295
2,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
KumiIa
Medusa
5
0 / 2 / 0
3,012
602
3,632
4,294
1,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ao Kuang
ayefreddyc
Ao Kuang
6
0 / 0 / 0
3,344
669
653
3,131
1,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
0
1
1.5
L
Hera
 
Hera
0
0
0
0
L
Mulan
 
Mulan
0
0
0
0
W
0
0
0
0
L
Sylvanus
HiImLoftey
Sylvanus
0
0
0
0
L
Medusa
KumiIa
Medusa
0
2
0
0
W
Charybdis
LokiSons
Charybdis
1
0
1
1.5
W
0
0
0
0
W
Arachne
Scrum123
Arachne
0
0
1
0.5
L
Ao Kuang
ayefreddyc
Ao Kuang
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,894
Damage
6,311
14,462
Taken
13,410
6,945
Mitigated
5,156
7,465
Healing
6,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
3,864
1,004
0
1,694
4,069
2,473
0
1,215
2,854
0
9,232
L
Hera
 
Hera
600
160
0
750
1,302
361
0
345
843
21,856
0
L
Mulan
 
Mulan
0
0
0
4
388
112
0
0
388
0
2,045
W
775
171
0
2,324
2,779
2,325
0
562
2,217
15,091
3,481
L
Sylvanus
HiImLoftey
Sylvanus
1,426
600
538
2,421
4,295
2,524
0
0
4,295
11,065
0
L
Medusa
KumiIa
Medusa
3,632
2,044
0
1,413
4,294
1,100
0
0
4,294
0
19,886
W
Charybdis
LokiSons
Charybdis
1,666
744
0
883
2,728
745
0
150
2,578
0
23,638
W
509
40
0
578
1,480
402
0
516
880
21,274
0
W
Arachne
Scrum123
Arachne
1,080
907
0
1,986
3,406
1,000
0
144
3,262
0
14,649
L
Ao Kuang
ayefreddyc
Ao Kuang
653
208
0
1,135
3,131
1,059
0
721
2,370
13,771
1,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,905
Gold Earned
15,796
173
Minions Killed
135
0
Camps Cleared
0
512,888
Distance Traveled
400,294
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
3,810
762
8
2
0
118,512
3
L
Hera
3,664
733
47
9
0
94,066
0
L
Mulan
2,529
506
6
1
0
13,428
0
W
Sobek
3,680
736
36
7
0
91,094
0
L
Sylvanus
3,247
649
23
5
0
90,574
0
L
Medusa
3,012
602
30
6
0
93,875
0
W
Charybdis
3,628
726
46
9
0
92,095
0
W
Agni
3,617
723
53
11
0
107,991
1
W
Arachne
3,170
634
30
6
0
103,196
0
L
Ao Kuang
3,344
669
29
6
0
108,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role