Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LIMPY_BIZKIT
Merlin
Level 149
God Stats
4W - 1L
1,894 SR
Queue Stats
179W - 166L
1,420 Elo+
Party 2
Bellona
Bellona
WentiraMith
Bellona
Level 45
God Stats
2W - 1L
1,886 SR
Queue Stats
21W - 43L
1,318 Elo+
Party 2
Baba Yaga
Baba Yaga
distant_rapport6
Baba Yaga
Level 78
God Stats
3W - 4L
1,467 SR
Queue Stats
271W - 353L
1,419 Elo+
Solo
Team Averages
Level 81
1,649 SR
1,432 Elo+

VS

Team Averages
Level 102
1,576 SR
1,424 Elo+
Osiris
Osiris
AngryPandazZ
Osiris
Level 145
God Stats
5W - 1L
1,872 SR
Queue Stats
170W - 178L
1,440 Elo+
Party 1
Chernobog
Chernobog
Kagenochinoame
Chernobog
Level 108
God Stats
2W - 0L
1,833 SR
Queue Stats
50W - 44L
1,455 Elo+
Party 1
Bacchus
Bacchus
MrDad5938
Bacchus
Level 118
God Stats
4W - 3L
1,508 SR
Queue Stats
106W - 98L
1,489 Elo+
Solo
Mulan
Mulan
TheDuelistGamer
Mulan
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 9L
1,395 Elo+
Party 1
Bellona
Bellona
X-VongolaDecimo_
Bellona
Level 109
God Stats
5W - 4L
1,168 SR
Queue Stats
125W - 144L
1,340 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
4 / 5 / 3
7,335
815
6,125
9,217
4,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ah Puch
 
Ah Puch
5
0 / 0 / 0
5,346
594
0
0
0
Merlin
16
3 / 1 / 6
8,210
912
12,968
5,252
2,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
WentiraMith
Bellona
10
1 / 5 / 4
6,787
754
4,307
11,246
11,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
17
2 / 0 / 7
8,372
930
13,594
6,642
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 3 / 6
7,785
865
8,067
13,267
16,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chernobog
Kagenochinoame
Chernobog
15
1 / 1 / 6
8,109
901
7,014
8,884
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
MrDad5938
Bacchus
12
2 / 2 / 7
7,896
877
4,672
12,235
14,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 8
7,117
791
3,850
8,415
6,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
5 / 2 / 5
8,097
900
5,716
10,845
11,959
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
10
Kills
11
11
Deaths
10
20
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
4
5
3
1.1
L
Ah Puch
 
Ah Puch
0
0
0
0
W
Osiris
2
3
6
1.67
W
Chernobog
Kagenochinoame
Chernobog
1
1
6
4
L
Merlin
3
1
6
6
W
Bacchus
MrDad5938
Bacchus
2
2
7
2.75
W
1
2
8
2.5
L
Bellona
WentiraMith
Bellona
1
5
4
0.6
W
5
2
5
3.75
L
Baba Yaga
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,994
Damage
29,319
32,357
Taken
53,646
22,681
Mitigated
53,695
7,362
Healing
15,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
6,125
4,553
0
520
9,217
4,352
0
809
8,184
0
11,927
L
Ah Puch
 
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Osiris
8,067
1,473
1,526
1,357
13,267
16,127
225
6,933
6,178
0
20,780
W
Chernobog
Kagenochinoame
Chernobog
7,014
3,407
471
1,694
8,884
4,318
531
4,761
4,040
0
25,931
L
Merlin
12,968
622
200
1,373
5,252
2,438
0
1,064
4,101
35,974
215
W
Bacchus
MrDad5938
Bacchus
4,672
308
1,728
3,246
12,235
14,305
367
5,753
6,407
8,236
0
W
3,850
484
683
90
8,415
6,986
74
4,797
3,579
0
7,250
L
Bellona
WentiraMith
Bellona
4,307
1,302
895
1,984
11,246
11,741
0
1,537
9,408
0
4,592
W
5,716
2,085
1,958
2,463
10,845
11,959
180
4,250
6,345
0
9,764
L
Baba Yaga
13,594
1,336
245
2,145
6,642
4,150
0
1,262
5,205
22,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,050
Gold Earned
39,004
86
Minions Killed
97
0
Camps Cleared
0
664,293
Distance Traveled
911,741
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,335
815
12
1
0
151,080
0
L
Ah Puch
5,346
594
0
0
0
32
0
W
Osiris
7,785
865
31
3
0
201,218
0
W
Chernobog
8,109
901
48
5
0
172,509
0
L
Merlin
8,210
912
52
6
0
163,313
0
W
Bacchus
7,896
877
6
1
0
191,592
0
W
Mulan
7,117
791
3
0
0
167,129
0
L
Bellona
6,787
754
4
0
0
164,524
0
W
Bellona
8,097
900
9
1
0
179,293
0
L
Baba Yaga
8,372
930
18
2
0
185,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role