Player Matchup

Merlin
Merlin
DiabIos-21
Merlin
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
59W - 58L
1,532 Elo+
Party 2
Hercules
Hercules
Elnoro_Grant
Hercules
Level 144
God Stats
2W - 4L
1,551 SR
Queue Stats
110W - 99L
1,532 Elo+
Party 2
Nu Wa
Nu Wa
FlopdhnaATE
Nu Wa
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 3
Hel
Hel
GalacticMoon
Hel
Level 130
God Stats
1W - 2L
1,559 SR
Queue Stats
11W - 9L
1,577 Elo+
Party 3
Thanatos
Thanatos
WizZzaiX
Thanatos
Level 16
God Stats
4W - 2L
1,676 SR
Queue Stats
10W - 9L
1,398 Elo+
Party 2
Team Averages
Level 115
1,557 SR
1,523 Elo+

VS

Team Averages
Level 129
1,393 SR
1,489 Elo+
Sol
Sol
 
Sol
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
BOOMER228
Bastet
Level 101
God Stats
4W - 4L
1,198 SR
Queue Stats
72W - 58L
1,526 Elo+
Party 1
Thoth
Thoth
DOOMER229
Thoth
Level 122
God Stats
6W - 12L
1,325 SR
Queue Stats
232W - 221L
1,513 Elo+
Party 1
Janus
Janus
XxDeadpoolxX182
Janus
Level 129
God Stats
69W - 77L
1,445 SR
Queue Stats
197W - 188L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiabIos-21
Merlin
11
1 / 4 / 0
6,105
555
3,099
7,491
2,393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Elnoro_Grant
Hercules
12
0 / 1 / 0
6,451
586
5,243
9,925
6,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 3 / 1
5,345
486
4,994
6,422
2,268
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
0 / 3 / 0
4,980
453
944
7,056
3,923
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thanatos
WizZzaiX
Thanatos
8
1 / 2 / 1
5,134
467
969
5,988
2,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
3 / 0 / 2
7,104
646
5,595
6,814
2,230
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
 
Cthulhu
11
3 / 1 / 5
7,037
640
4,147
7,645
5,069
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Bastet
BOOMER228
Bastet
12
5 / 0 / 3
7,296
663
6,785
7,579
3,257
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thoth
DOOMER229
Thoth
12
2 / 0 / 3
6,966
633
4,082
3,965
1,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 1
6,575
598
3,949
6,585
2,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
2
Kills
13
13
Deaths
2
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
2
4
W
Cthulhu
 
Cthulhu
3
1
5
5.5
W
Bastet
BOOMER228
Bastet
5
0
3
6.5
W
Thoth
DOOMER229
Thoth
2
0
3
3.5
L
Merlin
DiabIos-21
Merlin
1
4
0
0.25
L
Hercules
Elnoro_Grant
Hercules
0
1
0
0
L
0
3
1
0.17
L
0
3
0
0
L
Thanatos
WizZzaiX
Thanatos
1
2
1
0.75
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,249
Damage
24,558
36,882
Taken
32,588
17,508
Mitigated
13,835
13,174
Healing
11,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,595
3,177
0
3,485
6,814
2,230
1,087
2,225
4,589
52,945
9,536
W
Cthulhu
 
Cthulhu
4,147
565
1,886
1,820
7,645
5,069
293
2,396
5,230
27,600
2,320
W
Bastet
BOOMER228
Bastet
6,785
1,735
0
1,853
7,579
3,257
0
1,719
5,630
0
48,155
W
Thoth
DOOMER229
Thoth
4,082
136
0
1,250
3,965
1,143
322
1,347
2,320
42,487
0
L
Merlin
DiabIos-21
Merlin
3,099
95
0
1,260
7,491
2,393
0
3,004
4,109
44,621
0
L
Hercules
Elnoro_Grant
Hercules
5,243
1,141
0
4,206
9,925
6,654
0
3,766
5,671
0
48,693
L
4,994
1,172
0
620
6,422
2,268
0
4,606
1,816
42,632
0
L
944
156
1,577
2,174
7,056
3,923
36
4,161
2,842
12,353
0
L
Thanatos
WizZzaiX
Thanatos
969
402
0
3,337
5,988
2,270
0
667
5,173
0
26,583
W
3,949
196
0
1,482
6,585
2,136
0
895
5,281
46,202
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,015
Gold Earned
34,978
321
Minions Killed
402
0
Camps Cleared
0
1,083,329
Distance Traveled
1,225,583
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,104
646
121
11
0
202,271
3
W
Cthulhu
7,037
640
32
3
0
238,054
0
W
Bastet
7,296
663
70
6
0
278,740
2
W
Thoth
6,966
633
84
8
0
266,818
4
L
Merlin
6,105
555
94
9
0
223,297
0
L
Hercules
6,451
586
98
9
0
230,895
0
L
Nu Wa
5,345
486
58
5
0
201,704
2
L
Hel
4,980
453
24
2
0
181,742
1
L
Thanatos
5,134
467
47
4
0
245,691
0
W
Janus
6,575
598
95
9
0
239,700
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role