Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Clatsio
Izanami
Level 147
God Stats
3W - 7L
1,518 SR
Queue Stats
137W - 145L
1,484 Elo+
Party 1
Jormungandr
Jormungandr
FunkBears
Jormungandr
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 185L
1,473 Elo+
Party 1
Bakasura
Bakasura
Mitnol
Bakasura
Level 190
God Stats
32W - 29L
1,432 SR
Queue Stats
69W - 72L
1,468 Elo+
Party 1
Merlin
Merlin
NatanNate
Merlin
Level 128
God Stats
4W - 10L
1,051 SR
Queue Stats
221W - 219L
1,476 Elo+
Solo
Team Averages
Level 146
1,400 SR
1,480 Elo+

VS

Team Averages
Level 109
1,548 SR
1,455 Elo+
Fafnir
Fafnir
 
Fafnir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
BartPeters
Ne Zha
Level 69
God Stats
5W - 4L
1,507 SR
Queue Stats
117W - 102L
1,501 Elo+
Party 2
Janus
Janus
CallumMartin99
Janus
Level 117
God Stats
12W - 8L
1,612 SR
Queue Stats
135W - 135L
1,455 Elo+
Party 3
Aphrodite
Aphrodite
Hewano
Aphrodite
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 20L
1,322 Elo+
Solo
Heimdallr
Heimdallr
ewesty333
Heimdallr
Level 155
God Stats
18W - 14L
1,623 SR
Queue Stats
112W - 102L
1,498 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 2 / 0
5,635
433
1,449
9,338
5,301
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Izanami
Clatsio
Izanami
11
0 / 1 / 0
6,717
517
4,486
6,986
2,424
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
FunkBears
Jormungandr
10
1 / 4 / 0
6,932
533
8,481
12,605
7,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bakasura
Mitnol
Bakasura
12
0 / 1 / 0
6,331
487
805
10,668
4,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Merlin
NatanNate
Merlin
13
0 / 1 / 0
7,094
546
3,070
5,069
1,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
12
1 / 0 / 2
6,717
517
4,790
10,010
10,922
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
BartPeters
Ne Zha
13
4 / 1 / 1
6,702
516
7,598
9,485
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 1
7,517
578
6,531
5,028
1,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
Hewano
Aphrodite
12
1 / 0 / 2
7,026
540
3,701
7,800
3,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
ewesty333
Heimdallr
14
2 / 0 / 1
7,830
602
6,216
5,260
2,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
16
1
Kills
9
9
Deaths
1
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
2
0
0
W
Fafnir
 
Fafnir
1
0
2
2
W
Ne Zha
BartPeters
Ne Zha
4
1
1
4.5
W
1
0
1
1.5
L
Izanami
Clatsio
Izanami
0
1
0
0
L
Jormungandr
FunkBears
Jormungandr
1
4
0
0.25
W
Aphrodite
Hewano
Aphrodite
1
0
2
2
L
Bakasura
Mitnol
Bakasura
0
1
0
0
L
Merlin
NatanNate
Merlin
0
1
0
0
W
Heimdallr
ewesty333
Heimdallr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,291
Damage
28,836
44,666
Taken
37,583
22,055
Mitigated
23,184
10,608
Healing
18,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,449
391
1,525
1,411
9,338
5,301
0
4,658
4,452
10,799
578
W
Fafnir
 
Fafnir
4,790
1,280
0
5,218
10,010
10,922
0
5,221
4,749
30,144
1,327
W
Ne Zha
BartPeters
Ne Zha
7,598
4,564
0
824
9,485
4,243
0
2,682
6,783
0
56,994
W
6,531
73
0
1,505
5,028
1,989
0
2,516
2,512
73,198
1,341
L
Izanami
Clatsio
Izanami
4,486
3,418
0
1,542
6,986
2,424
0
1,376
5,588
0
58,575
L
Jormungandr
FunkBears
Jormungandr
8,481
2,402
0
2,641
12,605
7,377
465
3,433
8,696
40,972
7,102
W
Aphrodite
Hewano
Aphrodite
3,701
635
1,925
5,123
7,800
3,570
0
1,809
5,991
29,615
0
L
Bakasura
Mitnol
Bakasura
805
523
0
2,989
10,668
4,963
51
1,302
9,152
0
43,144
L
Merlin
NatanNate
Merlin
3,070
124
0
500
5,069
1,990
0
3,074
1,867
55,634
0
W
Heimdallr
ewesty333
Heimdallr
6,216
3,216
0
3,900
5,260
2,460
0
171
5,078
0
75,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,709
Gold Earned
35,792
407
Minions Killed
447
0
Camps Cleared
0
1,315,292
Distance Traveled
1,350,994
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,635
433
21
2
0
246,942
0
W
Fafnir
6,717
517
52
4
0
232,519
1
W
Ne Zha
6,702
516
74
6
0
313,252
0
W
Janus
7,517
578
148
11
0
289,629
2
L
Izanami
6,717
517
107
8
0
277,079
0
L
Jormungandr
6,932
533
74
6
0
208,161
0
W
Aphrodite
7,026
540
49
4
0
257,507
6
L
Bakasura
6,331
487
90
7
0
324,822
0
L
Merlin
7,094
546
115
9
0
258,288
4
W
Heimdallr
7,830
602
124
10
0
258,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role