Player Matchup

Ix Chel
Ix Chel
Gold III
K0NE99
Ix Chel
Gold III
Level 103
God Stats
20W - 9L
1,491 SR
Queue Stats
27W - 15L
1,496 MMR
Party 2
Ne Zha
Ne Zha
Gold IV
Oliiviukko
Ne Zha
Gold IV
Level 122
God Stats
2W - 1L
1,865 SR
Queue Stats
35W - 24L
1,508 MMR
Party 2
Surtr
Surtr
Gold IV
marjakeitto
Surtr
Gold IV
Level 82
God Stats
24W - 14L
1,594 SR
Queue Stats
35W - 24L
1,508 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 102
1,650 SR
1,504 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 116
1,619 SR
1,473 MMR
Achilles
Achilles
Gold III
HyperJanemba
Achilles
Gold III
Level 147
God Stats
0W - 2L
1,825 SR
Queue Stats
172W - 207L
1,509 MMR
Party 1
Baron Samedi
Baron Samedi
Silver II
M5ScopezX
Baron Samedi
Silver II
Level 108
God Stats
4W - 1L
1,666 SR
Queue Stats
22W - 23L
1,526 MMR
Party 1
Bacchus
Bacchus
Bronze III
NotYaiz
Bacchus
Bronze III
Level 92
God Stats
0W - 1L
1,365 SR
Queue Stats
1W - 3L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
K0NE99
Ix Chel
16
7 / 0 / 4
10,779
829
11,335
7,775
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
Oliiviukko
Ne Zha
15
1 / 3 / 11
9,771
752
14,462
13,845
7,856
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 3 / 7
10,400
800
15,509
14,724
11,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Baba YagaAthenaDiscordiaKuzenboAphrodite

VS

Bans
ThothFafnirPersephoneCerberusAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HyperJanemba
Achilles
12
2 / 5 / 2
8,316
640
11,035
18,638
20,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
M5ScopezX
Baron Samedi
14
3 / 5 / 2
9,318
717
9,347
12,754
7,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
NotYaiz
Bacchus
13
1 / 3 / 4
8,603
662
4,568
15,135
14,130
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
13
Kills
6
6
Deaths
13
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
HyperJanemba
Achilles
2
5
2
0.6
W
Ix Chel
K0NE99
Ix Chel
7
0
4
9
L
Baron Samedi
M5ScopezX
Baron Samedi
3
5
2
0.8
L
Bacchus
NotYaiz
Bacchus
1
3
4
1
W
Ne Zha
Oliiviukko
Ne Zha
1
3
11
2.17
W
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,306
Damage
24,950
36,344
Taken
46,527
23,010
Mitigated
42,211
12,265
Healing
8,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
HyperJanemba
Achilles
11,035
1,645
0
2,812
18,638
20,630
236
5,673
11,926
0
27,034
W
Ix Chel
K0NE99
Ix Chel
11,335
1,787
1,419
3,396
7,775
3,734
486
3,174
4,208
46,398
502
L
Baron Samedi
M5ScopezX
Baron Samedi
9,347
111
1,290
2,665
12,754
7,451
220
3,187
9,209
36,298
0
L
Bacchus
NotYaiz
Bacchus
4,568
650
116
1,567
15,135
14,130
0
2,486
11,839
16,843
188
W
Ne Zha
Oliiviukko
Ne Zha
14,462
2,321
0
2,697
13,845
7,856
697
5,180
8,254
0
48,304
W
15,509
6,157
22
4,731
14,724
11,420
1,048
5,815
8,579
1,867
36,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,950
Gold Earned
26,237
177
Minions Killed
117
0
Camps Cleared
0
797,445
Distance Traveled
667,367
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,316
640
30
2
0
227,334
3
W
Ix Chel
10,779
829
81
6
0
260,669
0
L
Baron Samedi
9,318
717
65
5
0
205,427
4
L
Bacchus
8,603
662
22
2
0
234,606
0
W
Ne Zha
9,771
752
46
4
0
279,381
0
W
Surtr
10,400
800
50
4
0
257,395
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role