Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Pele
Pele
BigBicepsBaby
Pele
Level 151
God Stats
0W - 2L
1,236 SR
Queue Stats
46W - 42L
1,555 Elo+
Party 4
Olorun
Olorun
GordãoLanches
Olorun
Level 190
God Stats
4W - 1L
1,820 SR
Queue Stats
88W - 33L
1,680 Elo+
Party 1
Thoth
Thoth
OJinDFoiBanido
Thoth
Level 157
God Stats
10W - 1L
1,875 SR
Queue Stats
143W - 52L
1,795 Elo+
Party 1
Yemoja
Yemoja
Snomah
Yemoja
Level 68
God Stats
10W - 9L
1,548 SR
Queue Stats
227W - 110L
1,729 Elo+
Party 1
Team Averages
Level 142
1,596 SR
1,652 Elo+

VS

Team Averages
Level 145
1,469 SR
1,540 Elo+
Hera
Hera
CHURCHK
Hera
Level 149
God Stats
1W - 1L
1,331 SR
Queue Stats
171W - 163L
1,538 Elo+
Party 3
Awilix
Awilix
Keerax
Awilix
Level 149
God Stats
27W - 14L
1,593 SR
Queue Stats
143W - 132L
1,534 Elo+
Party 3
Anhur
Anhur
MrBigode21
Anhur
Level 108
God Stats
3W - 3L
1,422 SR
Queue Stats
181W - 164L
1,549 Elo+
Party 2
Sun Wukong
Sun Wukong
VPNiraza
Sun Wukong
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 51L
1,555 Elo+
Solo
Sylvanus
Sylvanus
acback
Sylvanus
Level 175
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 104L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
1
0 / 0 / 0
3,822
319
0
0
0
13
4 / 2 / 3
7,060
588
9,253
12,418
5,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
1 / 1 / 1
7,278
607
7,333
7,056
2,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 3 / 5
6,601
550
5,707
7,957
3,106
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Snomah
Yemoja
12
1 / 0 / 4
6,459
538
3,343
7,845
5,511
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
CHURCHK
Hera
12
2 / 3 / 3
7,180
598
8,539
6,112
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Awilix
Keerax
Awilix
12
2 / 3 / 3
6,713
559
5,911
10,122
3,708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
13
1 / 1 / 0
6,889
574
4,362
7,017
2,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
VPNiraza
Sun Wukong
12
0 / 0 / 2
7,392
616
2,998
6,227
4,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sylvanus
acback
Sylvanus
11
1 / 1 / 2
6,825
569
4,302
10,909
9,164
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
16
8
Kills
6
6
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
4
2
3
2.75
W
Hera
CHURCHK
Hera
2
3
3
1.17
L
1
1
1
1.5
W
Awilix
Keerax
Awilix
2
3
3
1.17
W
Anhur
1
1
0
1
L
2
3
5
1.5
L
Yemoja
Snomah
Yemoja
1
0
4
3
W
Sun Wukong
VPNiraza
Sun Wukong
0
0
2
1
W
Sylvanus
acback
Sylvanus
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,636
Damage
26,112
35,276
Taken
40,387
16,200
Mitigated
22,706
12,590
Healing
15,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
9,253
2,185
0
2,021
12,418
5,381
0
3,205
9,213
0
62,221
W
Hera
CHURCHK
Hera
8,539
1,817
0
925
6,112
2,091
0
2,468
3,644
50,849
1,900
L
7,333
3,078
60
2,670
7,056
2,202
0
903
6,153
66,922
4,568
W
Awilix
Keerax
Awilix
5,911
1,926
0
3,074
10,122
3,708
0
3,194
6,928
0
44,090
W
Anhur
4,362
2,045
0
2,400
7,017
2,949
0
4,205
2,812
0
55,407
L
5,707
402
0
750
7,957
3,106
0
4,196
3,761
54,809
0
L
Yemoja
Snomah
Yemoja
3,343
1,011
3,721
3,368
7,845
5,511
0
4,235
3,610
24,146
0
W
Sun Wukong
VPNiraza
Sun Wukong
2,998
760
0
2,336
6,227
4,794
0
0
6,227
0
57,113
W
Sylvanus
acback
Sylvanus
4,302
1,101
1,637
5,232
10,909
9,164
0
6,371
4,538
23,906
811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,220
Gold Earned
34,999
355
Minions Killed
409
0
Camps Cleared
0
1,006,568
Distance Traveled
1,271,195
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
3,822
319
0
0
0
0
0
L
Pele
7,060
588
102
9
0
272,514
1
W
Hera
7,180
598
97
8
0
243,848
3
L
Olorun
7,278
607
127
11
0
237,112
0
W
Awilix
6,713
559
73
6
0
291,394
4
W
Anhur
6,889
574
101
8
0
236,928
0
L
Thoth
6,601
550
99
8
0
247,487
0
L
Yemoja
6,459
538
27
2
0
249,455
3
W
Sun Wukong
7,392
616
102
9
0
244,493
0
W
Sylvanus
6,825
569
36
3
0
254,532
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role