Player Matchup

Fenrir
Fenrir
BkHaste
Fenrir
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 39L
1,632 Elo+
Solo
Cthulhu
Cthulhu
ProCrux
Cthulhu
Level 107
God Stats
14W - 7L
1,812 SR
Queue Stats
123W - 121L
1,561 Elo+
Solo
Nu Wa
Nu Wa
StormStriker69
Nu Wa
Level 121
God Stats
14W - 10L
1,532 SR
Queue Stats
260W - 215L
1,626 Elo+
Solo
Odin
Odin
jschneider414
Odin
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 84L
1,603 Elo+
Solo
Heimdallr
Heimdallr
ýanny
Heimdallr
Level 87
God Stats
0W - 3L
1,247 SR
Queue Stats
5W - 9L
1,414 Elo+
Solo
Team Averages
Level 124
1,518 SR
1,567 Elo+

VS

Team Averages
Level 144
1,739 SR
1,567 Elo+
Vulcan
Vulcan
BayouVol
Vulcan
Level 105
God Stats
4W - 1L
1,821 SR
Queue Stats
53W - 43L
1,546 Elo+
Party 1
Athena
Athena
JS Zesty
Athena
Level 129
God Stats
5W - 3L
1,505 SR
Queue Stats
161W - 144L
1,555 Elo+
Party 1
Artemis
Artemis
JustDontLike_em
Artemis
Level 169
God Stats
5W - 0L
1,951 SR
Queue Stats
355W - 329L
1,564 Elo+
Solo
Mulan
Mulan
McSnakealicious
Mulan
Level 171
God Stats
21W - 10L
1,730 SR
Queue Stats
168W - 157L
1,601 Elo+
Solo
Sun Wukong
Sun Wukong
ghettodragon1
Sun Wukong
Level 145
God Stats
5W - 2L
1,686 SR
Queue Stats
86W - 76L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BkHaste
Fenrir
9
2 / 4 / 0
5,601
467
4,131
12,792
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
ProCrux
Cthulhu
11
0 / 2 / 0
6,219
518
7,100
10,965
12,682
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
0 / 0 / 1
5,911
493
5,412
5,530
1,717
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 5 / 1
4,892
408
3,208
10,860
6,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Heimdallr
ýanny
Heimdallr
11
0 / 5 / 1
6,046
504
7,616
11,818
4,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
BayouVol
Vulcan
13
1 / 1 / 0
6,667
556
3,795
4,528
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
JS Zesty
Athena
13
1 / 0 / 2
6,400
533
4,135
11,652
6,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 1 / 6
8,166
681
8,603
9,883
4,046
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
10 / 0 / 2
8,083
674
12,360
12,250
7,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
ghettodragon1
Sun Wukong
13
0 / 0 / 3
7,482
624
5,943
10,565
6,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
2
Kills
15
16
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vulcan
BayouVol
Vulcan
1
1
0
1
L
Fenrir
BkHaste
Fenrir
2
4
0
0.5
W
Athena
JS Zesty
Athena
1
0
2
2
W
3
1
6
6
W
10
0
2
11
L
Cthulhu
ProCrux
Cthulhu
0
2
0
0
L
0
0
1
0.5
W
Sun Wukong
ghettodragon1
Sun Wukong
0
0
3
1.5
L
0
5
1
0.1
L
Heimdallr
ýanny
Heimdallr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,467
Damage
34,836
51,965
Taken
48,878
30,420
Mitigated
27,094
10,457
Healing
18,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
BayouVol
Vulcan
3,795
91
0
300
4,528
1,442
0
2,348
2,180
60,242
0
L
Fenrir
BkHaste
Fenrir
4,131
2,131
0
2,222
12,792
5,211
0
2,459
10,333
0
36,133
W
Athena
JS Zesty
Athena
4,135
1,027
0
6,346
11,652
6,776
0
1,759
9,893
56,974
1,215
W
8,603
4,031
0
3,633
9,883
4,046
0
242
9,641
0
62,070
W
12,360
3,316
0
4,312
12,250
7,995
0
2,722
9,528
0
44,936
L
Cthulhu
ProCrux
Cthulhu
7,100
1,137
0
3,929
10,965
12,682
0
114
10,851
55,560
0
L
5,412
1,919
0
1,924
5,530
1,717
0
3,106
2,424
49,716
626
W
Sun Wukong
ghettodragon1
Sun Wukong
5,943
1,414
0
4,396
10,565
6,835
0
5,369
5,196
84
60,955
L
3,208
1,016
0
308
10,860
6,639
0
2,158
8,702
0
17,823
L
Heimdallr
ýanny
Heimdallr
7,616
3,757
0
2,074
11,818
4,171
202
0
11,818
0
45,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,669
Gold Earned
36,798
350
Minions Killed
471
0
Camps Cleared
0
1,185,753
Distance Traveled
1,353,285
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
6,667
556
100
8
0
261,518
0
L
Fenrir
5,601
467
62
5
0
239,327
0
W
Athena
6,400
533
92
8
0
299,282
0
W
Artemis
8,166
681
112
9
0
267,366
2
W
Mulan
8,083
674
58
5
0
273,513
2
L
Cthulhu
6,219
518
92
8
0
241,975
2
L
Nu Wa
5,911
493
91
8
0
212,031
0
W
Sun Wukong
7,482
624
109
9
0
251,606
4
L
Odin
4,892
408
27
2
0
260,468
0
L
Heimdallr
6,046
504
78
7
0
231,952
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role