Player Matchup

Hera
Hera
Constantine906
Hera
Level 107
God Stats
6W - 8L
1,132 SR
Queue Stats
211W - 219L
1,432 Elo+
Solo
Neith
Neith
Discover_S
Neith
Level 69
God Stats
3W - 2L
1,718 SR
Queue Stats
5W - 7L
1,458 Elo+
Solo
Maui
Maui
Sergiomr_14
Maui
Level 120
God Stats
0W - 3L
1,500 SR
Queue Stats
224W - 229L
1,447 Elo+
Solo
Team Averages
Level 99
1,450 SR
1,446 Elo+

VS

Team Averages
Level 80
1,486 SR
1,461 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
GrandResist
Aphrodite
Level 128
God Stats
57W - 44L
1,558 SR
Queue Stats
377W - 408L
1,407 Elo+
Solo
Pele
Pele
xKushiel
Pele
Level 53
God Stats
8W - 7L
1,399 SR
Queue Stats
63W - 58L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
7,010
584
5,295
7,821
4,529
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Neith
12
0 / 2 / 1
7,304
609
6,254
8,280
3,976
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 1 / 0
7,341
612
4,660
10,339
10,861
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 0 / 2
8,164
680
7,919
10,512
7,231
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Aphrodite
GrandResist
Aphrodite
13
0 / 0 / 5
7,712
643
7,338
9,471
4,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
14
2 / 1 / 3
8,418
702
6,225
6,305
3,514
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
1
Kills
5
5
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
2
4
L
0
2
1
0.25
L
Neith
0
2
1
0.25
W
Aphrodite
GrandResist
Aphrodite
0
0
5
2.5
L
1
1
0
1
W
Pele
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,209
Damage
21,482
26,440
Taken
26,288
19,366
Mitigated
15,387
7,981
Healing
13,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,919
1,769
0
0
10,512
7,231
355
3,383
7,129
23,555
531
L
5,295
383
120
3,078
7,821
4,529
0
4,373
3,273
17,820
1,056
L
Neith
6,254
2,239
0
2,772
8,280
3,976
0
4,363
3,661
0
37,064
W
Aphrodite
GrandResist
Aphrodite
7,338
422
5,748
6,736
9,471
4,642
225
3,810
5,661
28,528
1,979
L
4,660
366
0
2,011
10,339
10,861
0
5,431
4,592
12,818
0
W
Pele
6,225
971
0
941
6,305
3,514
370
2,450
3,843
0
43,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,655
Gold Earned
24,294
121
Minions Killed
159
0
Camps Cleared
0
643,165
Distance Traveled
757,318
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,164
680
33
3
0
248,991
5
L
Hera
7,010
584
41
3
0
200,719
0
L
Neith
7,304
609
61
5
0
207,446
0
W
Aphrodite
7,712
643
47
4
0
251,626
0
L
Maui
7,341
612
19
2
0
235,000
0
W
Pele
8,418
702
79
7
0
256,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role