Player Matchup

Serqet
Serqet
EllyChanSenpai
Serqet
Level 193
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 26L
1,404 Elo+
Party 1
Artemis
Artemis
InfamousBroaN
Artemis
Level 143
God Stats
4W - 1L
1,500 SR
Queue Stats
33W - 29L
1,509 Elo+
Party 2
Odin
Odin
MAGICWORLD
Odin
Level 149
God Stats
2W - 0L
1,607 SR
Queue Stats
75W - 61L
1,639 Elo+
Party 1
Ares
Ares
Nathuriel
Ares
Level 155
God Stats
14W - 2L
1,879 SR
Queue Stats
58W - 52L
1,538 Elo+
Party 2
Ra
Ra
over_soldier0301
Ra
Level 104
God Stats
4W - 5L
1,357 SR
Queue Stats
292W - 265L
1,483 Elo+
Solo
Team Averages
Level 149
1,569 SR
1,515 Elo+

VS

Team Averages
Level 125
1,495 SR
1,536 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
BadGirlKimK
Scylla
Level 166
God Stats
2W - 1L
1,516 SR
Queue Stats
343W - 337L
1,537 Elo+
Solo
Kukulkan
Kukulkan
ErebusSheut
Kukulkan
Level 158
God Stats
0W - 2L
1,508 SR
Queue Stats
229W - 231L
1,566 Elo+
Solo
Hou Yi
Hou Yi
Rcd12-diasrps
Hou Yi
Level 109
God Stats
10W - 13L
1,698 SR
Queue Stats
526W - 486L
1,538 Elo+
Solo
Arachne
Arachne
ajajkapten
Arachne
Level 124
God Stats
2W - 5L
1,251 SR
Queue Stats
83W - 96L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 2
6,231
623
6,317
6,575
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
11
2 / 1 / 1
5,687
569
4,978
5,907
2,095
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 2 / 0
5,812
581
5,036
9,376
7,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ares
9
1 / 0 / 5
5,856
586
3,611
6,166
4,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 0 / 1
6,717
672
3,473
5,109
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 2 / 1
5,156
516
3,069
7,853
3,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Scylla
10
0 / 3 / 0
5,304
530
2,838
5,082
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
ErebusSheut
Kukulkan
10
1 / 3 / 1
5,856
586
5,866
7,279
2,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 0
5,178
518
2,813
7,329
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
ajajkapten
Arachne
10
1 / 2 / 1
5,157
516
3,708
12,117
4,804
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
13
Kills
3
3
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
2
1
0.25
L
Scylla
0
3
0
0
W
6
0
2
7
L
Kukulkan
ErebusSheut
Kukulkan
1
3
1
0.5
W
Artemis
2
1
1
2.5
W
1
2
0
0.5
W
Ares
1
0
5
3.5
L
1
4
0
0.25
L
Arachne
ajajkapten
Arachne
1
2
1
0.75
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,415
Damage
18,294
33,133
Taken
39,660
18,286
Mitigated
14,487
11,412
Healing
10,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,069
543
0
1,738
7,853
3,221
0
736
6,791
0
24,001
L
Scylla
2,838
302
0
195
5,082
1,429
0
2,216
2,259
37,950
961
W
6,317
1,845
0
500
6,575
2,907
0
794
5,737
0
42,218
L
Kukulkan
ErebusSheut
Kukulkan
5,866
1,511
0
2,274
7,279
2,715
0
0
6,739
41,692
620
W
Artemis
4,978
1,787
0
2,882
5,907
2,095
0
0
5,907
0
46,746
W
5,036
1,146
0
3,646
9,376
7,172
0
5,078
4,298
0
36,928
W
Ares
3,611
215
0
1,986
6,166
4,257
0
0
6,166
16,162
0
L
2,813
1,092
0
1,844
7,329
2,318
0
2,074
5,255
0
33,354
L
Arachne
ajajkapten
Arachne
3,708
2,539
0
3,957
12,117
4,804
0
1,274
10,435
0
37,990
W
3,473
525
252
2,146
5,109
1,855
0
2,195
2,584
44,010
1,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,303
Gold Earned
26,651
315
Minions Killed
317
0
Camps Cleared
0
1,060,744
Distance Traveled
975,234
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,156
516
38
4
0
199,891
1
L
Scylla
5,304
530
80
8
0
187,948
0
W
Serqet
6,231
623
67
7
0
258,467
0
L
Kukulkan
5,856
586
75
8
0
187,048
4
W
Artemis
5,687
569
75
8
0
181,513
1
W
Odin
5,812
581
73
7
0
224,598
2
W
Ares
5,856
586
16
2
0
208,460
0
L
Hou Yi
5,178
518
62
6
0
175,294
0
L
Arachne
5,157
516
62
6
0
225,053
0
W
Ra
6,717
672
84
8
0
187,706
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role