Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BassKibbles8742
Bacchus
Level 62
God Stats
73W - 56L
1,523 SR
Queue Stats
96W - 90L
1,454 Elo+
Solo
Hera
Hera
CuriousCoates
Hera
Level 161
God Stats
2W - 0L
1,288 SR
Queue Stats
126W - 120L
1,486 Elo+
Solo
Fenrir
Fenrir
GalaxionFire
Fenrir
Level 149
God Stats
17W - 16L
1,533 SR
Queue Stats
107W - 112L
1,531 Elo+
Solo
Pele
Pele
Luis10304
Pele
Level 137
God Stats
1W - 0L
1,495 SR
Queue Stats
3W - 1L
1,500 Elo+
Solo
Team Averages
Level 120
1,468 SR
1,494 Elo+

VS

Team Averages
Level 81
1,484 SR
1,537 Elo+
Arachne
Arachne
Bro-Dontbe-Mad
Arachne
Level 48
God Stats
0W - 3L
1,500 SR
Queue Stats
117W - 143L
1,500 Elo+
Solo
Bellona
Bellona
JaV_The_CreatoR
Bellona
Level 126
God Stats
5W - 5L
1,576 SR
Queue Stats
174W - 182L
1,441 Elo+
Solo
Atlas
Atlas
MikelCheese
Atlas
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 18L
1,636 Elo+
Party 1
Merlin
Merlin
Raspberrry
Merlin
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 16L
1,606 Elo+
Party 1
Izanami
Izanami
jda 2k
Izanami
Level 126
God Stats
12W - 17L
1,343 SR
Queue Stats
424W - 433L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
6
2 / 1 / 0
3,826
638
1,988
2,926
933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 0 / 2
3,962
660
2,006
4,374
3,380
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

8
2 / 0 / 0
4,571
762
749
1,905
541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
7
0 / 0 / 2
3,899
650
570
3,421
1,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Pele
8
3 / 1 / 0
4,676
779
3,596
5,645
2,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 2 / 0
2,861
477
75
2,292
528
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
1 / 3 / 0
3,918
653
2,164
5,952
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 1 / 1
3,679
613
1,969
3,758
2,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
Raspberrry
Merlin
7
0 / 2 / 0
3,500
583
568
2,776
760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
jda 2k
Izanami
6
1 / 0 / 0
3,494
582
1,714
2,786
822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
3
7
Kills
2
2
Deaths
8
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
1
0
2
W
0
0
2
1
L
0
2
0
0
W
2
0
0
2
W
Fenrir
0
0
2
1
L
1
3
0
0.33
W
Pele
3
1
0
3
L
0
1
1
0.5
L
Merlin
Raspberrry
Merlin
0
2
0
0
L
Izanami
jda 2k
Izanami
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,909
Damage
6,490
18,271
Taken
17,564
8,445
Mitigated
8,570
6,708
Healing
4,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
1,988
335
0
250
2,926
933
0
847
2,079
0
17,107
W
2,006
221
0
1,888
4,374
3,380
0
1,087
3,287
15,851
355
L
75
13
0
469
2,292
528
0
35
2,257
0
3,839
W
749
93
0
750
1,905
541
0
455
1,450
28,599
2,101
W
Fenrir
570
151
0
1,167
3,421
1,382
0
105
3,316
0
18,553
L
2,164
1,153
0
1,576
5,952
4,078
0
0
5,472
0
17,665
W
Pele
3,596
880
0
2,653
5,645
2,209
0
0
5,645
0
26,274
L
1,969
765
0
997
3,758
2,382
0
1,102
2,656
6,529
0
L
Merlin
Raspberrry
Merlin
568
34
0
453
2,776
760
0
736
2,040
17,637
326
L
Izanami
jda 2k
Izanami
1,714
1,388
0
891
2,786
822
0
869
1,917
0
19,884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,934
Gold Earned
17,452
179
Minions Killed
119
0
Camps Cleared
0
598,213
Distance Traveled
529,826
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
3,826
638
29
5
0
122,829
0
W
Bacchus
3,962
660
21
4
0
143,482
1
L
Arachne
2,861
477
9
2
0
101,276
0
W
Hera
4,571
762
49
8
0
117,863
0
W
Fenrir
3,899
650
32
5
0
97,005
0
L
Bellona
3,918
653
32
5
0
99,476
0
W
Pele
4,676
779
48
8
0
117,034
0
L
Atlas
3,679
613
4
1
0
118,920
0
L
Merlin
3,500
583
27
5
0
102,974
0
L
Izanami
3,494
582
47
8
0
107,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role