Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
Chunkpotomus
Tiamat
Gold I
Level 196
God Stats
12W - 11L
1,446 SR
Queue Stats
322W - 311L
1,572 MMR
Solo
Ares
Ares
Bronze III
l715l
Ares
Bronze III
Level 84
God Stats
1W - 2L
1,173 SR
Queue Stats
11W - 20L
1,554 MMR
Solo
Bastet
Bastet
Gold II
vOBSIDlANv
Bastet
Gold II
Level 156
God Stats
4W - 4L
1,305 SR
Queue Stats
204W - 207L
1,555 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
xXSunnyDelightXx
Sun Wukong
Gold V
Level 136
God Stats
14W - 5L
1,564 SR
Queue Stats
46W - 39L
1,568 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,398 SR
1,550 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,592 SR
1,560 MMR
Sobek
Sobek
Gold V
JustBuyAWard
Sobek
Gold V
Level 121
God Stats
4W - 5L
1,573 SR
Queue Stats
136W - 159L
1,416 MMR
Party 1
Horus
Horus
Silver II
ProfCabrakan
Horus
Silver II
Level 47
God Stats
1W - 1L
1,673 SR
Queue Stats
16W - 10L
1,561 MMR
Solo
Anhur
Anhur
Bronze III
Supernaturalized
Anhur
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,546 MMR
Solo
Ne Zha
Ne Zha
Gold II
Undead575
Ne Zha
Gold II
Level 178
God Stats
10W - 7L
1,716 SR
Queue Stats
355W - 362L
1,558 MMR
Solo
Hera
Hera
Gold I
UseSmiteSource
Hera
Gold I
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 198L
1,722 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 1 / 4
8,581
572
11,119
7,063
3,175
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
14
1 / 0 / 3
8,261
551
7,098
9,547
6,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
l715l
Ares
13
1 / 0 / 9
8,094
540
7,494
13,607
12,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
vOBSIDlANv
Bastet
13
6 / 1 / 4
8,039
536
5,833
9,436
3,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sun Wukong
xXSunnyDelightXx
Sun Wukong
15
6 / 0 / 4
9,548
637
10,742
14,012
10,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ao KuangCharonArachneAgni

VS

Bans
OlorunThanatosYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,466
431
6,492
16,662
16,095
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
0 / 3 / 0
7,041
469
6,573
12,230
7,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 2 / 0
7,105
474
4,626
11,854
4,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
Undead575
Ne Zha
12
1 / 4 / 0
6,562
437
5,294
15,913
6,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
0 / 4 / 0
7,161
477
8,810
9,436
3,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
17
Kills
2
2
Deaths
17
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
4
5
W
Tiamat
1
0
3
2.5
L
0
4
1
0.13
L
0
3
0
0
L
1
2
0
0.5
L
Ne Zha
Undead575
Ne Zha
1
4
0
0.25
L
0
4
0
0
W
Ares
l715l
Ares
1
0
9
5.5
W
Bastet
vOBSIDlANv
Bastet
6
1
4
8
W
Sun Wukong
xXSunnyDelightXx
Sun Wukong
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,286
Damage
31,795
53,665
Taken
66,095
36,154
Mitigated
37,627
18,861
Healing
20,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
11,119
3,828
0
3,190
7,063
3,175
1,686
1,401
5,656
0
80,347
W
Tiamat
7,098
948
0
3,059
9,547
6,953
238
4,273
4,975
63,906
1,262
L
6,492
628
0
3,505
16,662
16,095
0
5,790
10,528
23,424
1,598
L
6,573
2,799
80
4,830
12,230
7,555
0
453
11,703
0
52,619
L
4,626
1,801
0
4,855
11,854
4,130
0
1,503
10,339
0
61,825
L
Ne Zha
Undead575
Ne Zha
5,294
1,526
0
5,017
15,913
6,340
0
3,738
11,983
0
47,830
L
8,810
1,886
0
1,762
9,436
3,507
0
2,050
7,164
62,232
1,067
W
Ares
l715l
Ares
7,494
287
0
2,271
13,607
12,470
0
6,120
7,202
27,814
0
W
Bastet
vOBSIDlANv
Bastet
5,833
1,295
0
4,842
9,436
3,555
0
903
8,407
0
48,024
W
Sun Wukong
xXSunnyDelightXx
Sun Wukong
10,742
2,342
0
5,499
14,012
10,001
177
1,899
11,370
0
77,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,523
Gold Earned
34,335
476
Minions Killed
438
0
Camps Cleared
0
1,535,483
Distance Traveled
1,434,080
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,581
572
120
8
0
284,517
2
W
Tiamat
8,261
551
130
9
0
294,381
3
L
Sobek
6,466
431
30
2
0
291,267
3
L
Horus
7,041
469
86
6
0
292,818
2
L
Anhur
7,105
474
122
8
0
278,939
2
L
Ne Zha
6,562
437
70
5
0
307,820
0
L
Hera
7,161
477
130
9
0
263,236
1
W
Ares
8,094
540
28
2
0
321,231
2
W
Bastet
8,039
536
69
5
0
340,556
0
W
Sun Wukong
9,548
637
129
9
0
294,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role