Player Matchup

Amaterasu
Amaterasu
IcedLapis
Amaterasu
Level 166
God Stats
1W - 0L
1,917 SR
Queue Stats
75W - 34L
1,617 Elo+
Solo
Ra
Ra
King 7roy
Ra
Level 133
God Stats
6W - 6L
1,546 SR
Queue Stats
68W - 65L
1,500 Elo+
Party 1
Anhur
Anhur
Moons dance
Anhur
Level 122
God Stats
15W - 16L
1,485 SR
Queue Stats
458W - 431L
1,465 Elo+
Solo
Sylvanus
Sylvanus
Tsau
Sylvanus
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 117L
1,524 Elo+
Solo
Zhong Kui
Zhong Kui
hairyleonidas
Zhong Kui
Level 157
God Stats
17W - 9L
1,514 SR
Queue Stats
142W - 121L
1,501 Elo+
Party 1
Team Averages
Level 137
1,593 SR
1,521 Elo+

VS

Team Averages
Level 91
1,561 SR
1,530 Elo+
Agni
Agni
 
Agni
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
MississippiRez
Thor
Level 18
God Stats
5W - 6L
1,438 SR
Queue Stats
27W - 27L
1,528 Elo+
Party 2
Yemoja
Yemoja
THUNDERVIPER8
Yemoja
Level 126
God Stats
22W - 13L
1,806 SR
Queue Stats
85W - 85L
1,547 Elo+
Party 2
Cernunnos
Cernunnos
Tyränitär
Cernunnos
Level 28
God Stats
1W - 4L
1,387 SR
Queue Stats
88W - 73L
1,556 Elo+
Party 2
Cu Chulainn
Cu Chulainn
xDhampyr
Cu Chulainn
Level 156
God Stats
5W - 6L
1,673 SR
Queue Stats
219W - 199L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
IcedLapis
Amaterasu
10
3 / 1 / 1
5,529
691
5,525
7,453
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 0 / 5
5,883
735
2,477
1,551
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 1 / 0
5,091
636
3,289
6,183
1,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Tsau
Sylvanus
9
1 / 0 / 2
5,422
678
2,206
4,429
2,086
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zhong Kui
hairyleonidas
Zhong Kui
11
5 / 0 / 0
6,018
752
4,759
4,576
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
0 / 3 / 0
4,401
550
932
5,603
1,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
2 / 1 / 0
4,982
623
2,358
6,532
2,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 2 / 0
3,828
479
2,265
4,866
3,215
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
Tyränitär
Cernunnos
7
0 / 3 / 1
4,093
512
4,326
6,347
1,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cu Chulainn
xDhampyr
Cu Chulainn
10
0 / 0 / 0
5,373
672
3,622
7,067
2,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
3
9
Kills
2
2
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
0
0
W
Amaterasu
IcedLapis
Amaterasu
3
1
1
3.5
W
0
0
5
2.5
L
2
1
0
2
W
0
1
0
0
L
0
2
0
0
W
Sylvanus
Tsau
Sylvanus
1
0
2
2
L
Cernunnos
Tyränitär
Cernunnos
0
3
1
0.17
W
Zhong Kui
hairyleonidas
Zhong Kui
5
0
0
5
L
Cu Chulainn
xDhampyr
Cu Chulainn
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,256
Damage
13,503
24,192
Taken
30,415
11,088
Mitigated
11,229
13,847
Healing
11,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
932
26
0
1,385
5,603
1,698
0
2,999
2,310
25,385
999
W
Amaterasu
IcedLapis
Amaterasu
5,525
2,592
0
3,419
7,453
3,310
72
954
6,499
0
39,422
W
2,477
136
273
402
1,551
573
142
517
1,034
39,736
0
L
2,358
855
0
3,026
6,532
2,219
0
1,491
4,857
0
35,758
W
3,289
2,060
0
2,553
6,183
1,885
0
0
6,183
0
30,632
L
2,265
707
499
1,024
4,866
3,215
0
2,390
2,436
11,634
0
W
Sylvanus
Tsau
Sylvanus
2,206
914
2,004
2,193
4,429
2,086
450
868
3,561
17,513
2,030
L
Cernunnos
Tyränitär
Cernunnos
4,326
2,177
0
1,970
6,347
1,718
0
1,051
5,296
0
22,441
W
Zhong Kui
hairyleonidas
Zhong Kui
4,759
252
0
3,003
4,576
3,234
340
772
3,804
31,401
1,315
L
Cu Chulainn
xDhampyr
Cu Chulainn
3,622
290
0
3,795
7,067
2,379
0
621
6,446
0
39,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,943
Gold Earned
22,677
288
Minions Killed
233
0
Camps Cleared
0
822,950
Distance Traveled
864,195
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
4,401
550
46
6
0
182,254
2
W
Amaterasu
5,529
691
68
9
0
182,196
0
W
Ra
5,883
735
63
8
0
169,147
4
L
Thor
4,982
623
71
9
0
190,578
0
W
Anhur
5,091
636
58
7
0
131,109
0
L
Yemoja
3,828
479
16
2
0
170,228
2
W
Sylvanus
5,422
678
27
3
0
150,365
0
L
Cernunnos
4,093
512
32
4
0
126,366
0
W
Zhong Kui
6,018
752
72
9
0
190,133
0
L
Cu Chulainn
5,373
672
68
9
0
194,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role