Player Matchup

Discordia
Discordia
 
Discordia
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
Ernanepai34
Charon
Level 142
God Stats
3W - 8L
1,677 SR
Queue Stats
308W - 328L
1,474 Elo+
Solo
Danzaburou
Danzaburou
Ishman
Danzaburou
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 14L
1,483 Elo+
Solo
Chaac
Chaac
SnL PeRfEcTi0n
Chaac
Level 159
God Stats
25W - 20L
1,631 SR
Queue Stats
172W - 175L
1,513 Elo+
Solo
He Bo
He Bo
ZDuality
He Bo
Level 106
God Stats
7W - 9L
1,385 SR
Queue Stats
234W - 246L
1,523 Elo+
Solo
Team Averages
Level 126
1,539 SR
1,498 Elo+

VS

Team Averages
Level 98
1,642 SR
1,496 Elo+
Hades
Hades
Alpha Bhurs
Hades
Level 127
God Stats
8W - 1L
1,880 SR
Queue Stats
26W - 23L
1,542 Elo+
Solo
Cthulhu
Cthulhu
MacacoTião
Cthulhu
Level 36
God Stats
6W - 3L
1,601 SR
Queue Stats
11W - 21L
1,364 Elo+
Solo
Erlang Shen
Erlang Shen
ZagueiroDoVasco
Erlang Shen
Level 93
God Stats
1W - 0L
1,625 SR
Queue Stats
51W - 50L
1,545 Elo+
Solo
Lancelot
Lancelot
ZombieBait25
Lancelot
Level 100
God Stats
89W - 50L
1,546 SR
Queue Stats
646W - 662L
1,516 Elo+
Solo
Baron Samedi
Baron Samedi
jiaval666
Baron Samedi
Level 133
God Stats
105W - 86L
1,559 SR
Queue Stats
137W - 139L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
11
0 / 0 / 0
6,065
1,011
0
0
0
Charon
12
0 / 0 / 5
7,461
1,244
5,683
8,474
8,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
Ishman
Danzaburou
12
1 / 2 / 5
7,152
1,192
11,002
7,013
3,213
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 4 / 3
8,148
1,358
13,483
12,586
10,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

He Bo
ZDuality
He Bo
12
2 / 4 / 3
7,643
1,274
11,111
8,902
3,853
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

314

VS

Team 2 Tickets

350

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 3
7,754
1,292
7,012
9,405
5,466
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
MacacoTião
Cthulhu
13
1 / 0 / 8
7,565
1,261
9,427
7,452
7,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
ZagueiroDoVasco
Erlang Shen
13
0 / 1 / 7
7,017
1,170
6,639
14,448
14,961
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Lancelot
ZombieBait25
Lancelot
13
2 / 2 / 5
7,569
1,262
5,480
7,656
5,224
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
jiaval666
Baron Samedi
13
4 / 2 / 2
8,199
1,367
6,996
5,727
2,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
6
Kills
10
10
Deaths
6
16
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
0
0
0
W
3
1
3
4.5
L
Charon
0
0
5
2.5
L
Danzaburou
Ishman
Danzaburou
1
2
5
1.75
W
Cthulhu
MacacoTião
Cthulhu
1
0
8
5
L
3
4
3
1.13
L
He Bo
ZDuality
He Bo
2
4
3
0.88
W
Erlang Shen
ZagueiroDoVasco
Erlang Shen
0
1
7
3.5
W
Lancelot
ZombieBait25
Lancelot
2
2
5
2.25
W
Baron Samedi
jiaval666
Baron Samedi
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,279
Damage
35,554
36,975
Taken
44,688
26,098
Mitigated
36,391
2,934
Healing
9,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
0
0
0
0
0
0
0
0
0
0
0
W
7,012
660
160
1,715
9,405
5,466
0
3,778
5,627
18,359
0
L
Charon
5,683
863
0
400
8,474
8,610
0
5,416
2,793
8,278
801
L
Danzaburou
Ishman
Danzaburou
11,002
5,500
0
833
7,013
3,213
0
4,922
1,874
0
16,593
W
Cthulhu
MacacoTião
Cthulhu
9,427
597
134
1,017
7,452
7,982
0
2,084
5,368
17,504
401
L
13,483
1,880
0
1,426
12,586
10,422
0
7,377
5,050
249
28,688
L
He Bo
ZDuality
He Bo
11,111
569
0
275
8,902
3,853
0
4,504
4,224
25,662
662
W
Erlang Shen
ZagueiroDoVasco
Erlang Shen
6,639
3,279
0
2,271
14,448
14,961
0
5,094
9,354
0
9,998
W
Lancelot
ZombieBait25
Lancelot
5,480
1,199
0
937
7,656
5,224
0
2,948
4,708
0
17,772
W
Baron Samedi
jiaval666
Baron Samedi
6,996
785
1,346
1,913
5,727
2,758
0
2,013
3,714
20,100
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,469
Gold Earned
38,104
100
Minions Killed
114
4
Camps Cleared
7
514,571
Distance Traveled
693,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
6,065
1,011
0
0
0
0
0
W
Hades
7,754
1,292
23
4
2
133,033
0
L
Charon
7,461
1,244
8
1
0
128,636
0
L
Danzaburou
7,152
1,192
15
3
0
123,835
0
W
Cthulhu
7,565
1,261
18
3
0
155,656
0
L
Chaac
8,148
1,358
40
7
1
126,791
0
L
He Bo
7,643
1,274
37
6
3
135,309
0
W
Erlang Shen
7,017
1,170
11
2
1
144,039
0
W
Lancelot
7,569
1,262
29
5
2
152,650
0
W
Baron Samedi
8,199
1,367
33
6
2
108,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role