Player Matchup

Geb
Geb
Bronze III
Berrie23
Geb
Bronze III
Level 126
God Stats
1W - 0L
1,592 SR
Queue Stats
1W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver I
DaDaS251
Kukulkan
Silver I
Level 128
God Stats
2W - 0L
1,565 SR
Queue Stats
4W - 2L
1,592 MMR
Solo
Osiris
Osiris
Gold I
Måtek
Osiris
Gold I
Level 129
God Stats
17W - 11L
1,750 SR
Queue Stats
186W - 171L
1,612 MMR
Party 1
Rama
Rama
Silver I
Starligned
Rama
Silver I
Level 117
God Stats
1W - 3L
1,325 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Atlas
Atlas
Gold IV
loltrolfredbert
Atlas
Gold IV
Level 147
God Stats
2W - 0L
1,513 SR
Queue Stats
39W - 44L
1,507 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,549 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,550 SR
1,509 MMR
Izanami
Izanami
Platinum V
 
Izanami
Platinum V
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver I
Gaete_lh
Achilles
Silver I
Level 69
God Stats
8W - 6L
1,503 SR
Queue Stats
14W - 19L
1,576 MMR
Solo
Bastet
Bastet
Silver I
Moist74
Bastet
Silver I
Level 125
God Stats
2W - 1L
1,749 SR
Queue Stats
15W - 18L
1,499 MMR
Solo
Ganesha
Ganesha
Gold V
Ungelmann
Ganesha
Gold V
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,469 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 7
5,588
559
3,888
7,613
4,548
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
DaDaS251
Kukulkan
12
3 / 0 / 6
6,481
648
3,444
2,926
1,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Måtek
Osiris
12
7 / 0 / 2
6,542
654
7,041
6,567
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
0 / 0 / 3
5,500
550
3,491
6,246
2,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 2
5,140
514
3,361
6,906
6,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
LancelotThanatosAthenaThor

VS

Bans
OlorunAresSobekHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
11
0 / 1 / 0
5,414
541
3,310
6,390
2,256
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
 
Agni
9
0 / 4 / 1
5,177
518
2,270
5,955
2,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Gaete_lh
Achilles
11
1 / 2 / 0
5,990
599
4,239
8,236
6,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
Moist74
Bastet
11
0 / 1 / 1
5,388
539
2,137
8,516
3,099
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ganesha
Ungelmann
Ganesha
8
0 / 2 / 0
5,068
507
2,254
6,700
4,895
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
Agni
 
Agni
0
4
1
0.13
W
0
0
7
3.5
W
Kukulkan
DaDaS251
Kukulkan
3
0
6
6
L
Achilles
Gaete_lh
Achilles
1
2
0
0.5
L
Bastet
Moist74
Bastet
0
1
1
0.5
W
Osiris
Måtek
Osiris
7
0
2
8
W
0
0
3
1.5
L
Ganesha
Ungelmann
Ganesha
0
2
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,225
Damage
14,210
30,258
Taken
35,797
17,600
Mitigated
19,268
11,697
Healing
15,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,310
2,255
0
3,346
6,390
2,256
0
1,739
4,651
0
53,333
L
Agni
 
Agni
2,270
82
0
918
5,955
2,224
0
2,163
3,792
30,324
1,543
W
3,888
954
1,173
2,393
7,613
4,548
109
1,992
5,511
22,103
0
W
Kukulkan
DaDaS251
Kukulkan
3,444
347
0
160
2,926
1,084
330
560
2,312
39,058
963
L
Achilles
Gaete_lh
Achilles
4,239
581
0
3,082
8,236
6,794
0
3,572
4,664
0
39,980
L
Bastet
Moist74
Bastet
2,137
735
0
5,607
8,516
3,099
0
1,331
7,185
0
44,338
W
Osiris
Måtek
Osiris
7,041
3,514
0
3,949
6,567
3,726
71
453
6,032
0
49,109
W
3,491
2,722
0
2,552
6,246
2,156
0
908
5,288
0
42,310
L
Ganesha
Ungelmann
Ganesha
2,254
465
0
2,256
6,700
4,895
0
1,743
4,957
11,552
1,146
W
3,361
1,486
0
1,470
6,906
6,086
0
118
5,991
28,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,251
Gold Earned
27,037
318
Minions Killed
329
0
Camps Cleared
0
1,033,436
Distance Traveled
952,994
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,414
541
103
10
0
188,688
0
L
Agni
5,177
518
78
8
0
188,604
1
W
Geb
5,588
559
28
3
0
212,480
3
W
Kukulkan
6,481
648
84
8
0
191,638
0
L
Achilles
5,990
599
70
7
0
180,719
0
L
Bastet
5,388
539
76
8
0
230,546
0
W
Osiris
6,542
654
76
8
0
270,955
1
W
Rama
5,500
550
85
9
0
184,399
2
L
Ganesha
5,068
507
2
0
0
164,437
4
W
Atlas
5,140
514
45
5
0
173,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role